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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mana Severance
Sorcery
Search your library for any number of land cards and exile them. Then shuffle your library.


SufferFromEDHD on
Tomik 43 Lands.dec
2 weeks ago
Endless Horizons is a power creeped color wheel bending Mana Severance. Thins out your deck increasing your chances of drawing gas AND it guarantees a land drop every single turn. Threw it in here because Plains but I'm starting to think it's best in creature heavy strategies (consistent land drop + drawing new recruits)
It's not as efficient as Land Tax + Scroll Rack but it is one card. It attracts removal because opponents want to take advantage. Privileged Position and Greater Auramancy style decks would be the perfect home for it.
hootsnag on
Glarb Black Green Blue Creatureless Control
8 months ago
Removed Mana Severance and added Exploration
hootsnag on
Glarb Black Green Blue Creatureless Control
8 months ago
I may convert this into a deck that rushes Bolas's Citadel along with lots of mana rocks and Mana Severance to quickly cast my win condition all on one turn.
Necrosis24 on Infinite combo too slow
2 years ago
If you do want to just end the game the moment you go infinite without having to go to combat you could always just use Jace, Wielder of Mysteries or Thassa's Oracle.
Or since you want to mill a bit you can use Psychic Corrosion with 50 cards in deck you win basically.
I actually built a test deck for Alaundo when he dropped to see how quickly he could actually churn out creatures. Thus, I didn't put too much thought into the deck but I did find Intruder Alarm to be a fantastic card. The general idea was use a bunch of low cmc mana dorks which would let you play out a good chunk of creatures in one turn.
Then close out with Champion of Lambholt + Overwhelming Stampede this works because Alaundo the Seer gives haste so with Intruder Alarm in play you can swingout with all the creatures you got out that turn.
Mana Severance and Trench Gorger were also nice for getting rid of my lands once the engine started going so I would always hit a spell.
Thick_propheT on
Second Sun Wins
2 years ago
Is Mana Severance just used to cut down on lands in the library once you have enough of them on the board?
DarkMarine911 on
Oathbreaker: Jace, Wielder of Mysteries
2 years ago
Just use Jace, Wielder of Mysteries, Mana Severance, and 58 lands :)
Guerric on
[Primer] Crouching One-Drop, Hidden Ninja
3 years ago
Great question! Sakashima of a Thousand Faces will go into the deck eventually, and it will probably replace Okiba-Gang Shinobi. While the discard is helpful in corner cases where someone has an empty hand and tutors something, most of the time it's just another ninja, and discard is a mechanic which annoys players and isn't otherwise supported here so as to make it good.
I oftentimes tutor Counterspell with Dimir Infiltrator when I think someone is going to try to combo or stop me, which has been a good trick, so I do generally like it, though I would probably replace it with Foil if I decide to since we usually don't mind the downsides in this deck and it's a cheap card. Mana Severance does seem like a useful trick though, so I will think about that! I think a misnomer about the deck is that you need to manipulate the top deck a lot so that you can set up the kill. Really you just need to swing a lot of un-blockable ninjas sideways, maybe with an extra copy of Yuriko, and hope it's enough. Lands are what really kill you when you are going for the kill, so that does seem like a good card and I will seriously consider it!
Vivipotence on
[Primer] Crouching One-Drop, Hidden Ninja
3 years ago
Delightful. If you had a Sakashima of a Thousand Faces, what would you cut for it?
Also: The lone Counterspell kind of sticks out. Yeah, there is Commit / Memory but you will probably not counter something for 4CMC. So that solitary counter doesn't do much exept two meager damage off the top. Force of Will would be perfect in that spot but it is probably way out of budget (Force of Negation too, even though it gets reprinted in Double Masters 2022). So I would propose cutting that counterspell entirely and replace it with something fun. A card you could replace it with that gets surprisingly little attention and is heavily underplayed in Yuriko is Mana Severance. This card is amazing in any Yuriko late game. Right now you average CMC with lands is around 2.2 or so. Without lands it's 3.38, that's a 50 % damage increase for your Yuriko triggers (without top deck manipulation) and you will dig through your library much faster. You should be careful with it, obviously. If you suspect an Armageddon this will probably be one of the cards you'd discard.
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