Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Kindred Discovery
Enchantment
As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
KBK7101 on
Elsha, Threefold Master - Mystic Meditation (v0.4)
3 months ago
CommanderNeyo Mana is only a problem sometimes. The curve for this deck is super, super low at 2.25, so I'm not sure if I wanna add too much more of it. Maybe I could add something like Battle Hymn back in? City on Fire is a pretty great recommendation! I love that it has convoke to help offset it's high MV. Definitely want to swap in Kindred Discovery, too. Unsure what to cut for them, though.
Venum Ojer Axonil, Deepest Might Flip is a really solid card. I opened the showcase for it from a booster pack a while ago. Thoughts on what to cut?
I also tweaked the deck slightly a while ago but haven't updated it yet.
CommanderNeyo on
Elsha, Threefold Master - Mystic Meditation (v0.4)
3 months ago
Dang, this looks like a blast to play - and terrifying to play against!
I would recommend Haze of Rage, it buffs and it is reusable, which is especially useful when you don't have a lot of card draw to get more fuel. I have died to this card so many times...
Fiery Emancipation, City on Fire, Isengard Unleashed give you triple damage - providing extra benefit when you have cards like Impact Tremors
out. They really help close out games from nowhere.
Do you have mana problems? With only 33 lands and 6 ramp spells, seems like it might be hard to get consistent land drops. I would recommend going up to 38 lands and adding some more card draw. If you can find space, maybe move Kindred Discovery from the Maybeboard into the deck. Name Monk as the creature type, and you will draw boatloads of cards from your tokens entering and attacking.
KongMing on
Don't Tell Them About What's Under the Pyramids
6 months ago
How about some tribal buffs like Reflections of Littjara and Kindred Discovery? Also, Clone Legion has a high CMC, but could be worth copying all your Sphinx (or someone else's problematic board). Rite of Replication falls in a similar bucket.
Equilibrium combos with Unesh's reduction nicely.
Also, Detection Tower.
amarthaler on
EDH Arcades, the Strategist
6 months ago
Update!
Out: Robe of Stars... Ghostway... Kindred Discovery... 1x Island
In: Bedrock Tortoise... Angelic Chorus... Guardian Project... 1x Plains
Noxid05 on
Typal Mash-em-up
1 year ago
Really interesting idea! +1 for the creativity! Might be worth adding Vanquisher's Banner in addition to Kindred Discovery for some more card draw in the base package
vic on Does "comes into play attacking" …
1 year ago
I control a Geist of Saint Traft and I play a Kindred Discovery and choose Angels. When I attack with the Geist, do I draw one card or two?
Lup3rcal on
Undead Monarch
1 year ago
Suggested cuts: Waste Not - enemy discard is a secondary strategy, and viable, but this is a card that is only a payoff for a secondary strategy. I think it may be dead enough that it doesn't warrant a slot.
Logic Knot - would be sweet if it was {U} less. As is, it's a strictly inferior counterspell that uses a valuable resource to be effective
Fervent Denial - 5 mana is a lot to hold up, 7 will almost never happen in a board-presence focused deck.
Dark Deal - wheels are decent here, but this Mind Rots yourself. Have 4 cards, cast this, end up with 2. The other wheels can benefit from enemy high card counts. This does disrupt opponents, but that's gonna draw some ire and you just binned half your resources. If you can withstand the ire you should be winning anyway. Something like Frantic Search would be better IMO.
Zombie Infestation - two cards plus one upfront is a steep price. I don't know that you have enough reanimation to need to dump your hand at instant speed when you already have Varina available.
Dismantling Blow - a glorified Disenchant 90% of the time. A 6 mana spell the rest of the time.
Suggestions not many at this stage. Gleaming Overseer is a consideration if you find yourself heavy into tokens. I'm a big fan of a few cards in your maybe list: Obsessive Search, and Kindred Discovery. Though the latter is slow.
Matzalantli is cute but I'd be wary of labelling it as ramp when assessing your manabase given it needs 7 mana to activate, and won't be online until at LEAST turn 5. It's defs more a Gilded Lotus than Arcane Signet
| Have (2) | alchemist4533 , Azdranax |
| Want (5) | Yahtzee55 , beesaurs , ACrispyTaco , TechNoble , Pare771 |








