Jace Beleren

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Jace Beleren

Planeswalker — Jace

+2: Each player draws a card.

-1: Target player draws a card.

-10: Target player mills twenty cards. (To mill a card, put the top card of your library into your graveyard.)

Icbrgr on Brew ideas for Scrawling Crawler

6 months ago

Fascination, Dark Deal and Day's Undoing come to mind.... I think this seems neat! maybe the O.G. Jace Beleren and Howling Mine in some sort of Sphinx's Tutelage deck?

MrHuffle on Bro, You Need To Take A Mill Pill

1 year ago

Headers13

I did actually at one point have Keening Stone in the deck, but the reason it and Nemesis of Reason are not in the deck is because they do not fare well in a multiplayer setting and can end up being too resource heavy (although they can be quite fun).

On the other hand, that's why I quite like Jace Beleren as he is card advantage mainly for me with the upside of incidental draw/deck depletion for my opponents.

Headers13 on Bro, You Need To Take A Mill Pill

1 year ago

Keening Stone and Nemesis of Reason? Would maybe drop Jace Beleren for one of them as it's unlikely you'll hit the -10 in a game.

I like unconventional decks so +1 on this, love to see an EDH mill deck.

My Zur deck (Don't worry... I've got an enchantment for that) ended up turning into a sudo-mill deck with Zur being used to lock down my opponents while I mill them, so you might find a few more useful cards in that.

jdogz32 on Surprise Colossus

1 year ago

wallisface I do like Reprieve over Jace Beleren thank you for the suggestion. I don't think im parting with Void Snare quite yet. I decided with Reprieve over Remand because Reprieve can counter spells that can't be countered.

jdogz32 on Anew Polymorph Deck

1 year ago

I'm still tweaking mine myself, right now I'm taking out Jace Beleren and possibly Void Snare for remand. It'd fairly consisten as a turn 5 kill. Alot of times people just scoop when you counter their removal for him.

wallisface on Surprise Colossus

1 year ago

Interesting brew!

As you’re a tempo/combo deck hoping to draw cards and bide time, i’d be ditching stuff like Jace Beleren, Void Snare and Mana Leak in favour of playsets of both Remand and Reprieve - both cards which let you dig deeper while wasting your opponents time.

I’d also think Opt would serve you better here than Serum Visions, mainly as instant-speed lets you present awkwardness on your opponents turn

legendofa on I still don't understand why …

2 years ago

I was around when planeswalkers were introduced, and I remember a lot of comments about how they were unnecessary since existing cards already do everything, they were too complicated and powerful with three free abilities (reanimate everything for five mana? mill twenty for three mana? Overrun every other turn for *two* mana?, nobody's ever going to use them and they were a gimmicky waste of time, and they pulled focus away from the players because players are the real planeswalkers. Some of these arguments still float around, some are being transferred to Battles, and some have faded away as people learned how to use them. In the last few years (don't tell me the real number), the game has adapted, players have adapted, and planeswalkers are now generally expected and uncontroversial.

Load more
Have (2) metalmagic , C4rnif3X
Want (1) TrueRandom11