Hullbreaker Horror

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Hullbreaker Horror

Creature — Kraken Horror

EVENcast on A Monster’s Guide to Volo [Primer]

3 months ago

rwn1971 A few cards from Final Fantasy and other recent sets have caught my eye, and I’m planning on posting another update soon! Summon: Fenrir - two lands out for 3 mana seems like a great value. Starwinder - more card draw is probably overkill at this point, but I’m still considering this one. The warp cost works great with Volo as we get to keep the token copy even as the main spell goes to exile.

I’ve also swapped out Murkfiend Liege for Hullbreaker Horror and I’ve been very satisfied with the results. I also added a Willowrush Verge.

The deck is still my most consistent, but I’m always on the lookout for upgrades!

SaberTech on Animar enthusiasts!

7 months ago

Now that Animar has Transit Mage, some of the cEDH builds are running Shield-Wall Sentinel and Drift of Phantasms to use as parts of a chain that ends with getting both Ancestral Statue and Walking Ballista.

Starts with Animar having two counters on it already:

Transit Mage -> tutor for Phyrexian Metamorph -> Metamorph copies Transit Mage and Tutors for Ancestral Statue -> Cast and bounce the Statue a bunch of times to get Animar's counter count to over twice your opponents' combined life total -> Cast Statue and bounce Metamorph -> Cast Metamorph copying the Mage to tutor Shield-Wall Sentinel -> Cast the Sentinel to tutor Drift of Phantasms -> Transmute Drift of Phantasms to tutor Imperial Recruiter -> Cast the Recruiter to tutor up Walking Ballista to win the game.

Total Mana requirements: UUUR1 + 4 life.

I've also been testing out Transplant Theorist as an alternative Transit Mage target for when I already have Statue in hand and need a way to dig for Walking Ballista. The Theorist can dig through the deck with Ancestral Statue and can also net value if you happen to be bouncing a bunch of your mana rocks with Hullbreaker Horror. There have been times where blue mana was a bit tight and I found the Theorist more convenient than trying to work through the long spell chain I outlined above.

greyninja on Animar enthusiasts!

7 months ago

Last night the three new cards that I put into my Animar deck were:

I took out Elvish Visionary and finallyy took out two banned cards Mana Crypt and Dockside Extortionist which feels bad.

I figure that Elvish Visionary is trying to find cards like Shocking Sharpshooter anyway so I might as well run that in its place, and Outcaster Trailblazer can pay for itself once you're in a Cloudstone Curio or Hullbreaker Horror loop with Animar, Soul of Elements in play

Doombeard1984 on

9 months ago

Hi Thor1394,

So before I give too many suggestions, can I ask what is the overall game plan? Do you have particular budget restrictions etc?

I would say, I did make this deck myself, and whilst it was pretty good, the play style was not for me. That being said, as your commander has pay off for playing in other peoples turns, may be best to have some additional payoffs as well. I was a big fan of Wavebreak Hippocamp to keep you with card draw, and also Hullbreaker Horror. I get they are both not Faeries, but they are really really useful. Maybe you could get an alter with a Horror with Faerie wings? lol.

Additionally to that, Cloudstone Curio lets you bounce you own flash creatures to your hand, to play again. Also really good once you have played your Brazen Borrower type adventure cards as.... you can use those adventures again.

Will look more and give more ideas in a bit, but good luck on building it, and +1

Doombeard1984 on A Faerie Tale Ending

10 months ago

So had made this kind of deck a while back. Found buyback was a pretty useful one, so something like Capsize can mean you always have something in you hand to trigger your commander.

Cloudstone Curio also means that when you are flashing things in on opponents turns, can bounce another Faerie back to your hand to play on another turn as well.

I also found Hullbreaker Horror and Wavebreak Hippocamp to be really useful for some additional value in playing on other peoples turns.

Good luck with the deck, and +1

Bookrook on I need help creating a …

1 year ago

Cool deck! I feel like a few copies of traditional control spells might find a place in here, like Fell,Go for the Throat, and Memory Deluge. I would take out the Shadow of Doubt and bring in a copy of Ashiok, Dream Render, as it is continuous and serves as graveyard hate. A finisher might be nice like Hullbreaker Horror to push through your infect spells and generally wreak havoc.

UltimateRoxas40 on The Horror ... THE HORROR! *PRIMER*

1 year ago

Fun looking deck! As a fellow Captain N'ghathrod, I always enjoy seeing other people have fun with him.

A few cards I'd recommend adding.

Roaming Throne - This card is great with our Captain. It will cause both of his triggered abilities (Triggered abilities = “when,” “whenever,” or “at”) to double, Milling twice as many cards and getting two permanents out of an opponent's graveyard at the end of turn. It's colorless, so we don't have to worry about mana; has Ward 2, which makes it hard to remove; and can enter as a Horror to benefit off of our Captain.

Everflowing Chalice - With Hullbreaker Horror and Sol Ring, you can create a loop of bouncing each artifact back to hand, netting one colorless mana each time around. If you're not into infinite combos, then no worries. Funnily enough, this infinite combo was actually present in the Captain Precon deck.

Drown in Dreams - A great outlet if you end up running the above loop, or just a great way to Mill someone and Draw a bunch of cards.

Personally, I'm not a huge fan of the Medallions outside of mono-colored decks. I'd rather have an artifact that can just tap for mana rather than a reducer. But that's just my thoughts.

All together though, it looks great!

legendofa on Uhh my first deck idunno lmao

2 years ago

is one of the best options for counters, and very good for tokens. Look for cards that can develop those strategies, and start switching out cards that don't help. Hullbreaker Horror, for example, is a strong card, but is more useful as a control deck finisher than as part of a counter/token strategy. As you continue to build, for each card you add, ask yourself what it does to support the end goal and the rest of the deck. As another example, Koilos Roc creates a token, but that token can only be used to pay for abilities and artifact spells, which this deck doesn't rely on.

While tokens and counters can work well together, I would suggest focusing on one and using the other as a subthemes, instead of trying to make them equal. This will give you either a smaller number of big creatures or a big number of smaller creatures. It is possible to do both equally, but the support cards for that tend to be very expensive (Doubling Season is an extreme example), and you can easily end up with a situation where you have not quite enough creatures, and they're not quite big enough.

As an additional note about formats, Modern has a strict card list and sideboard rules. You can't have more than 15 cards in your sideboard, and Balaam__ already mentioned the cards marked in red. Even playing casually, if you mark it as a Modern deck, it's going to be treated as a Modern deck.

Above all, have fun!

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