Glacial Crevasses

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Glacial Crevasses

Enchantment

Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

3 weeks ago

Much like all those orcs or whatever in Harry Potter crossing over the snowy mountains before being forced back into the mines (soooo jealous!) because those rock guys were fighting, today we say goodbye to the Glacial Crevasses!

You were good, but just like Ib tells all his favorite friends-turned-ammunition, just not quite good enough anymore...

legendofa on Should Color Pie Breaks Be …

1 year ago

TypicalTimmy Why is Toshiro Umezawa a color pie break, just because he's a good guy? can be supportive, helpful, and even generous, as long as they stand to benefit from it somehow. The "good" side of will encourage others to improve--after all, there's no point in demonstrating your value, power, and general amazingness to people who don't represent any sort of challenge or threat, and having a good rival to push you even harder is a good thing. The philosophy of isn't just cynical selfishness, or pointless death and torture, or making one-sided contracts with demons. can absolutely believe that the world can be improved, and that they have (or can get) the skill and knowledge to improve it. If they gain everyone's adoration in the process of becoming more capable and powerful, that's just one of the perks.

Also, I don't think new players will encounter severe breaks in high enough volume to become convinced that they are normal. If for some reason they're learning the game by themselves without someone helping them, the non-breaks hugely outnumber the fuzzy breaks, which hugely outnumber the obvious breaks. So they might get the wrong idea for a few days, or weeks if they're especially isolated, but the truth should become clear over time. It's theoretically possible that someone's first exposure to the game is Control Gruul with Lifeforce, Glacial Crevasses, AEther Membrane, and Windreaper Falcon, but I don't think that's especially likely in practice.

As a separate thought on color breaks, and related to the point about Amonkhet Zombies, it's currently possible to make a functional Boros Vampire decks, and a Jeskai Zombie deck, and Dimir Elves. None of the individual cards are breaks, but in a carefully curated aggregate, it's possible to reinterpret almost any color mechanically and thematically.

I'm not a hardliner on breaks. I believe that the limitations and weaknesses of colors should be closer to "the color can do this rarely and inefficiently" instead of "the color can never do this." Anyone can get rid of anything at instant speed for - or draw a card and gain life for . While these cards wouldn't make sense being printed directly into or , respectively, they do allow those colors access to those effects at common.

Alhanalm on HAZORET'S TRIAL OF THE RECKLESS PAIN 【Primer】

2 years ago

I've been trying to build a mono red Enchantress deck, and stumbled upon Glacial Crevasses. It seems to fit very well with the control oriented play pattern this list often leans towards. Note for when playing, it's important to hold this for late game senarios, or as a emergency, and view it more as a several turn stop sign, kind of a weird Teferi's Protection, not a value enchantment.

Ear_Wyrm on Devil in the Details

2 years ago

Rasaru The deck has been playing very well! It has become a very potent deck.

As for your suggestions, thanks! The hardest part at this point is choosing cards to remove.

Crucible of Worlds - I generally find that by wheeling so often, land drops are rarely an issue.

Extraplanar Lens - I too love double mana! I've concidered this card, but never really got around to getting a copy.....

Memory Jar - I absolutely agree, I really would love to add this card. Sadly I still don't have a copy......

Sword of War and Peace - I hadn't ever concidered this card. It seems extremely potent in a deck like this and as such I will start looking for a copy.

Jeska's Will - Absolutely good stuff! My only real problem is what to take out for it... .

Glacial Crevasses - This card is sweet! Between it and Extraplanar Lens, I would definitely concider running both and switching to snow basics.

Rasaru on Devil in the Details

2 years ago

Ear_Wyrm

What are your thoughts on the following:

card:Crucible of the Worlds - Seems like with all of the wheeling, it could be beneficial to ensure that you're hitting land drops.

card:Extraplaner Lens - I've never been upset doubling my mana

Memory Jar - Another excellent wheel effect

Sword of War and Peace - I could see why you would add this as it needs to connect with a player, but seems decent will all the card draw going on. How often are you connecting with your devils?

Jeska's Will - Just a good stuff card

Glacial Crevasses - This card has saved me countless times. It also has the added benefit of being political.

thefiresoflurve on Staxdrop! (Snowdrop Vorthos Deck)

2 years ago

I just want to say that the Meekstone with vigilance is clever, I'm really intrigued to see that card used in something that isn't, like, Esper control (LOL).

One thing that jumps out at me is Kor Spiritdancer with only 8 auras in the entire deck. Usually, decks I see that use the spiritdancer have like... 20 auras or so.

Similarly, Glacial Crevasses (8) and Sram, Senior Edificer (9) also have relatively few cards that they actually interact with. Additionally, unless I missed one, none of your land tutors can actually find the mountains that Glacial Crevasses requires?

I get the feeling that the deck is trying to do too many things all at once, if that makes sense.

For the draw issue...

Magus of the Wheel and Wheel of Fate would be good cards to help, although the latter requires a bit of planning/foresight. Aerial Extortionist could work, too, since it also triggers when commanders are cast, and says "Whenever" with no X-per-turn restriction. Aggressive Mining would help you lean into the asymmetrical lands thing, but I wouldn't run it with fewer than 36 land. Battle Angels of Tyr are a bit more on the expensive side, but also great.

Last_Laugh on Feather - Low to the Ground

3 years ago

1 land, Duerger Hedgemage, and Intimidation Bolt.

I'd also suggest switching to Snow-Covered Mountains and running Glacial Crevasses.

Raging_Squiggle on What to do against Rakdos, …

3 years ago

Is the Problem combat damage? If so, Maze of Ith, Glacial Crevasses, and General's Regalia, and Forcefield all work at stopping that. Otherwise, preemptive effects:

Blood Moon, Roiling Vortex (if they cast a colorless creature for free), Ruination, Ensnaring Bridge, and threaten effects.

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