Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Fury of the Horde
Sorcery
You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
NV_1980 on
I'm Zirilan, And These Are My Cousins! *PRIMER*
2 months ago
Your reasoning for including Fury of the Horde is sound. I'll make a note to try it out at some point in the pods I frequent. If it performs as well as you say, I'll consider adding it to the base-list you see above. I'm not going to include Gamble; too many bad experiences with this card.
SufferFromEDHD on
I'm Zirilan, And These Are My Cousins! *PRIMER*
2 months ago
I'm gonna push back on Fury of the Horde. It's a surprise game ending silver bullet. For example, going alphabetically take the first 4 dragons in your list. They all have combat step triggers. You have multiple ways of untapping Zirilan and you are running the best enchantments for cheating creatures too. Now you can tap out and win a turn earlier!
I missed it first time around but Gamble might be worthy of a spot.
NV_1980 on
I'm Zirilan, And These Are My Cousins! *PRIMER*
2 months ago
Thank you for the upvote SufferFromEDHD, and your suggestions of course. I like Fault Line the most, but currently don't own one and it's difficult to come by where I come from. The lands you're suggesting seem fun too, though I'm trying to limit lands that enter tapped in this deck. Fury of the Horde would make more sense in a deck that focuses on additional attacks/phases per turn; not really this deck's thing. Grid and Glory I will remain sideboard options, which will be added in certain counter-heavy pods.
SufferFromEDHD on
I'm Zirilan, And These Are My Cousins! *PRIMER*
2 months ago
Hello again fellow Zirilan enthusiast. Just gonna spitball some ideas because we have so much overlap;
Arena of Glory new toy
Madblind Mountain weird card from an overlooked uncommon cycle. Great synergy with Sensei's Divining Top or Scroll Rack
Fault Line instant speed Earthquake.
Fury of the Horde sneaky tech. Has won me so many games.
Defense Grid or Price of Glory you aren't bothering your opponents, they shouldn't bother you!
tinhead on
Gut Shot
2 months ago
These are all great suggestions, thank you! They’ve been very helpful in focusing my top end more. If I’m committed to keeping the curve cheap and tight, the big threats need to close out the game fast!
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Taking extra combats is an angle I hadn’t considered. For this, my cards of choice are Karlach, Fury of Avernus and Great Train Heist. The former is one of the best versions of this effect on a permanent, and the latter is a very strong and versatile one-shot effect. Other contenders include Grim Reaper's Sprint and Fury of the Horde.
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Ramp, board wipes, and protection are all important aspects of slower decks that expect to play into the mid to late game. This deck is trying to be low to the ground and convert cards into damage as quickly as possible. I may add some standout cards like Blasphemous Act and Cursed Mirror, but for now I’d like to try this aggro angle. I don’t like playing protection cards just for the sake of keeping my commander around — if Gut becomes a “kill on sight” card, I’ll rebuild the deck. Similarly, the “steal and sac” direction would be lots of fun in the version of this deck that goes bigger, and will stay out of this version for now.
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I think the vehicles that are in the deck already (Smuggler's Copter and The Regalia) are especially strong since their stats/abilities are above rate and anything can crew them. I’m not sure that other vehicles really fit this bill, but will keep them on my radar as options.
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All great token generator options. I added Urabrask's Forge since it scales and is resilient in the face of board wipes. Squee, Dubious Monarch is also in since it can be cast from the graveyard. More may come if I eventually go in the swarm direction later.
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Skullclamp should have been in the deck from the start, added!
koth_of_the_bummer on
Akroma, Angel of 21
8 months ago
Yeah, most players would like to jam in as much Swords as they can in Voltron decks. Given space I would have still add Sword of Fire and Ice just for the card draw.
Mana Geyser is performing well during our mid to late game, where players tapped out most of the time. But yeah, thanks for suggesting War's Toll (which I didn't know existed), because not only it fuels the geyser, but also screws up those pesky blue and control mages.
Fury of the Horde is a nice option, but extra combats isn't really part of my deck's strategy as of the moment. With regards to fire breathing, based on my experience, I only ever use it to pump those last few points of damage, since Akroma's power is usually pumped up with all those equipment and also with Double Strike.
SufferFromEDHD on
Akroma, Angel of 21
8 months ago
Sword of Feast and Famine is the perfect Sword for this. I like how you were not distracted by the others.
Mana Geyser great card. Is it already performing well or does it need some red assistance via War's Toll or some similar effect?
Fury of the Horde for those times you just don't have the mana to fire breath your way to victory.
FallopianGolem on
Action Surge (Karlach Extra Attacks)
1 year ago
NV_1980, That looks like a Xenagos deck! There's a player in my regular group that has a Xenagos, God of Revels deck, so I wanted to do something different.
There's a few differences in our two decks, and I think it comes down to your deck's focus on mana production as a means to use cards Aggravated Assault and Moraug, Fury of Akoum more than once, and admittedly, I forgot that card existed. I'll definitely be adding it to my own list. I'll also be looking at adding World at War and potentially Relentless Assault. There are a few other cards I may look into swapping out as well.
My deck above has a "cheat creatures into play" sub theme. This allows me to trigger extra combats by cheating in creatures like Anzrag, the Quake-Mole or Scourge of the Throne on the first combat. Then using the second combat to trigger another combat step or two. With Karlach, Fury of Avernus in the command zone, I also wanted to make sure I was playing other creatures that made more combat steps. Like the aforementioned cards and Combat Celebrant. Running Fury of the Horde and Savage Beating helps add to that, but shouldnt be this deck's primary source of extra combat steps.
Generating a ton of mana via creatures attacking is great value, and it works well to allow both our decks to play one or more large creatures ahead of curve; however, there are some differences that appeal to different play styles in both decks. Looking at your list has definitely given me some extra ideas, but all and all, I think both decks have different sub themes that may appeal to a variety of other players. Thanks for the comment!
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