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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Clever Impersonator
Creature — Shapeshifter
You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
Hybrow on Volothamp Geddarm - Volo EDH
3 weeks ago
Unlife, thanks for the look.
Yahh, Spark Double has been on my radar for a while for this deck. I am not sure at this point why I havent added it. On par with Clever Impersonator and probably just better than Synth Infiltrator.
TheSurgeon on Bruvac's Millibuster
5 months ago
fluffyeel I appreciate all of your feedback!
Commandeer and Misdirection both fit the (rather unintentional) "free" theme I have in the deck, but exiling two blue cards in my deck seems a bit steep for my play style. I would simply use something like Redirect, or counter it altogether.
Teferi's Tutelage was in here, but i felt i was concentrating too much on the draw/mill mechanic, not to mention it's another 3 drop (I'm wierd about mana costs) that, as you stated, does less than its Sphinxy big brother. And Puzzlebox just doesn't feel like it has the impact it should for a 4 drop.
Capsize's cost and buyback is too expensive; especially with all of the other 1-2 cost bounces available; and Sunder would only hurt me as well.
Mystical Tutor will find a home in here. Of course I need more ways to find combo pieces! Not sure why I never picked this one up.. I guess I assumed it was beyond my budget without ever checking. LOL
I was't aware that Clever Impersonator existed. The versatility makes the extra cost almost bearable to my mana-frugal brain. This will need further study.
I only have one Oboro, Palace in the Clouds and it's in my Modern deck. I may have to pick this and Boseiju next pay.
Academy Ruins is awesome! I believe I never picked it up because it was expensive; and when I got the means to get it, forgot all about it. Buried Ruin was one I had, and didn't cost anything to activate at the time. Thanks for reminding me!!
Memory Jar's a bit expensive for my taste. I don't have a lot of luck with wheel-ish effects, as the cards I need to further my goals are often in the hand I'm discarding/phasing leaving me in a logistical pickle that robs me of the win, and where words cannot express my frustration.
Overall, I think you've helped quite a bit! A bit more visceral than "yOu nEeD gRaVeYaRd hate" that I always get!!
fluffyeel on Bruvac's Millibuster
5 months ago
I just thought of a few other useful tools:
- Commandeer is another good zero-mana... not counter, but disruptor. It's become more popular, I've noticed, but it's still not something a lot of people see coming. Similarly, Misdirection is another handy tool for disruption, but it's more limited than Commandeer (though it's one less card to exile...).
- Teferi's Tutelage is another fun mill toy. It's a bit more limited than Sphinx's Tutelage, but why not double up the fun! Similarly, you can use Teferi's Puzzle Box to mill your opponents even faster while also disrupting their game play.
- Capsize is another all-purpose bounce, and reusable as well. Sunder is another great way to lose friends at instant speed. You could also consider Mystical Tutor to help dig for things you need.
- Clever Impersonator is more versatile than Copy Enchantment for one more mana, but it may not be extremely necessary.
- There are some lands that might be handy for your strategy. Oboro, Palace in the Clouds gives you reusable landfall; Boseiju, Who Shelters All makes sure your essential Instant and Sorcery spells don't get countered (e.g. Cyclonic Rift); Field of Ruin kills troublesome lands and gives mandatory search (and landfall), which is relevant for Archive Trap; and Academy Ruins is a more reusable Buried Ruin.
- Cyclonic Rift pairs very well with Memory Jar. Just saying. :P
king-saproling on Lynde, Curses Galore and More
9 months ago
Looks good! You might like these: Clever Impersonator, Extravagant Replication, Tavern Scoundrel, Claws of Gix
Profet93 on S U P E R F R ! E N D S (Tekuthal)
10 months ago
Mirage mirror is one of my favorites. Given you are in blue, do you think that Clever Impersonator would fill a more permanent, versatile role for cheaper?
Profet93 on Doomsday Clock | Budget No Combo Urza [PRIMER]
10 months ago
Icaruskid +1
I see you have the cloudkey/foundry inspector + top + mystic forge combo. Moreover, you have the voltaic key + rings + everflowing chalice (4 counters) combo, nice!
Is treasure mage useful given you only have 2 targets for it?
Miscast doesn't seem too impactful, how has it been playing for you? Potential swaps/considerations include.... Remand, Memory Lapse and Misdirection . Misdirection is my favorite, it's kind of like a budget force of will, better in some ways, worse in others. It can redirect targeted removal, draw, extra turns and can "counter" counterspells, all while allowing you to bluff with no mana open. With all the draw in the deck, it doesn't seem hard to be able to pull off.
While not necessary, Imprisoned in the Moon is decent removal (especially on commanders, particularly red and black ones without enchantment removal). Clever Impersonator is just general good stuff to copy something like a zendikar resurgent or what have you.
MrHighscore on In the grim darkness of the far future
1 year ago
playtested a bit more
Clever Impersonator does nothing (okay, very little) for the deck, so I'll replace that with Hanna, Ship's Navigator in next update.
Would still ove to find some cuts for a couple more tutors and rocks, since I really need an infinite combo to win, while the rest of the cards keep me alive until that happens.
MrHighscore on In the grim darkness of the far future
1 year ago
Updated. Not sure for the better, but for sure plays into the win conditions.
- Utter End -> Detention Sphere : Slower but more enchantments
- Cyclonic Rift -> Swan Song : If I have that kind of mana, I should win the game. Rather have a counter.
- Cathars' Crusade -> Swiftfoot Boots : Let's protect Marneus Calgar, he's kind of important to us
- Flowering of the White Tree -> Lightning Greaves : Let's protect Marneus Calgar, he's kind of important to us
- Glorious Anthem -> Rings of Brighthearth : Let's enable the infinite mana combos
- Inquisitor Greyfax -> Phyrexian Altar : Need this bugger around for consistency of infinite mana combos
- Spear of Heliod -> Pitiless Plunderer : Supports Phyrexian Altar and general ramp.
- Hour of Reckoning -> Training Grounds : Makes combos easier. Helps survive early.
- Celestine, the Living Saint -> Basalt Monolith : Infinite with Rings of Brighthearth
- Reconnaissance Mission -> Mana Drain : Kind of nice counterspell
- Solemn Simulacrum -> Laboratory Maniac : Win condition on draw
- Company Commander -> Mana Crypt : Great ramp
- White Sun's Zenith -> Clever Impersonator : Let's create a backup copy of whatever needs the most redundancy.
- Vanguard Suppressor -> Greater Auramancy : We might as well protect those enchantments
- Commissar Severina Raine -> Propaganda : Too weak a redundant win condition. Let's be consistent here and protect the motherland instead.
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