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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Cabal Ritual
Instant
Add .
Threshold — Add instead if seven or more cards are in your graveyard.
Crow_Umbra on Ratica Apocalyptica
2 days ago
No prob Craeter! The only other fairly cheap mana accelerators that I can think of are some of the various Ritual effects like:
Urzas_Driving_Goggles on How to Lose Friends and Alienate People
2 months ago
Update:
Main Deck- Removed Dark Ritual, replaced with Cabal Ritual. Essentially dropping the possibility of a turn 1 Troll (via combo) in order to have better thematic synergy.
Sideboard- Removed Ray of Ruin, replaced with Howl from Beyond. A surprise finisher seems more useful than a redundant removal spell.
Valengeta on Goyf Gulch (Primer)
2 months ago
-nothing- I don't know if you've heard but Dockside Extortionist is now banned in Commander. We will have to replace him. This can open a slot for Chains of Mephistopheles (at least in my deck since I'm not mainboarding it yet), or other stuff. I'm debating between the Chains, Akawalli, the Seething Tower for another cheap beater, the new Winter, Misanthropic Guide for more draw and controlling enemy hands, Cabal Ritual for ramp (since we'll be losing a ramp card), Demonic Counsel which acts as a second Demonic Tutor for us, or another Removal card
SufferFromEDHD on Tsabo Tavoc Havoc
3 months ago
Did you not play back then? Before Bitterblossom the OG Contamination lock was with Nether Spirit. I'm running both to guarantee a lock. It also pays for Koskun Falls.
It is the other 5 mana ramp spell along with Cabal Ritual to get Tsabo out quick.
legendofa on Help with turbo excruciator
4 months ago
On turn 2? Mana rocks, rituals, and tutors. Dark Ritual, Cabal Ritual, Jeweled Lotus, Lion's Eye Diamond, Imperial Seal, Vampiric Tutor, Demonic Tutor, Entomb + Reanimate if you want to try the reanimator route.
Obligatory disclaimer that I'm not a high-level EDH player, but K'rrik, Son of Yawgmoth needs 4 mana minimum to cast, and you need to get Doomsday Excruciator into your hand without mulliganing to uselessness. It's going to take a lot of resources to get them out even semi-regularly.
AudderPop on
11 months ago
Snuff Out and Force of Despair unfortunately work the opposite way of how we want; although they're cheap to cast in reality, their CMC is high, so they hurt us a lot to draw off Ad Nauseam. Cavern of Souls and Cabal Ritual are both solid options to proxy in for the cEDH sideboard, as they're both useful but way outside of what I'd actually spend money on. Defense Grid is in the middle sweet spot where it's not a super expensive card and I can see how it improves our combo; it probably limits the number of counterspells our opponent can hit us with while we're comboing off to two max, which is nice :)
Thank you for the suggestions!
Azoth2099 on Sauron, The Dark Lord Commander Deck
11 months ago
Hey dude! So I've tested Sauron quite a bit, let me give you some free game.
The most critical thing about running a 6-drop commander is...having an absolutely absurd amount of mana in the deck, if you can believe that.
I would recommend running 10+ mana rocks alongside a handful of rituals, enough to drop Sauron T3 or T4 consistently. Here's a nice list:
Rocks: Sol Ring, Arcane Signet, Fellwar Stone, Thran Dynamo, Basalt Monolith, Talisman of Dominance, Talisman of Creativity, Talisman of Indulgence, Dimir Signet, Izzet Signet, Rakdos Signet & Chromatic Lantern.
Rituals: Dark Ritual, Cabal Ritual, Culling the Weak, Burnt Offering, Sacrifice, Rite of Flame, Desperate Ritual, Pyretic Ritual & Seething Song.
If you incorporate a good amount of mana generation, you can cut down to 30 lands and be waaay more consistent. And then once you power him out you can slap stuff like Conqueror's Flail on him and smack everybody around like a proper villain!
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