Cabal Ritual

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cabal Ritual

Instant

Add .

Threshold — Add instead if seven or more cards are in your graveyard.

Beespair on Rule the Galaxy [Kaervek, the Punisher]

2 months ago

Profet93

Isochron Scepter is great, can make an instant occur way more times than I normally could and the instant imprinted can change depending on the playgroup.

I agree with what you said about Cabal Ritual, never really had the chance to play it in the games I played with the deck, but the graveyard does not often stay with 7 cards in it. Switched it for Sign in Blood, as you've mentioned, more draw could help and at the same time I like cards that can do more than one thing in EDH.

Vampiric Tutor is not really a budget issue, as I'm proxying the deck, but I have friends in my playgroup that don't and I try to keep it to cards they would normally have. I'm already justifying Imperial Seal because of its name and Word of Command because it's a fun card to use and it's mostly the lack of printing that justify it's high price.

I removed these cards from the deck:

Agatha's Soul Cauldron: Although fun and a cheap crime, I rarely get useful activated abilities, the +1 to toughness was it's biggest use IMO.

Cabal Ritual: As you've mentioned, the threshold wouldn't really happen often.

Languish: Yahenni's Expertise is just more fun, same CMC and the 4 to 3 difference doesn't change much of the purpose behind the card.

Ulcerate: Cheap removal, but I already have a lot and this one was the weakest IMO.

Cabal Stronghold: As you've mentioned, 17 basics is too little.

Swamp: Removed one swamp to fit an additional non-basic land. Cabal Stronghold is gone, no need to keep that many basics.

I then added these cards:

Isochron Scepter: So many cool options, just neglected it when deck-building because I've been too tainted by the Dramatic Reversal combo and I only think about it in this situation.

Sign in Blood: One more card draw, can also burn enemies and with this deck's recursion can be re-used.

Yahenni's Expertise: Just a cooler Languish.

Buried Ruin: Nice recursion on stuff I can't normally recur because it's colorless.

Deserted Temple: As you've mentioned, crime, politics, ramp with Cabal Coffers.

Sudden Spoiling: Cool tech against control and protected creatures.

I did not add Helm of Obedience, felt like the 4 CMC is a bit too high. I will try it in the deck to see if I want to change something for it.

I did not add both flash cards because I can cast stuff from the graveyard at instant speed if needed with a crime. There's also not much I'm thinking of that I would really want to get that is not an instant. I might be missing some situations though.

theNeroTurtle on Swamps Matter

5 months ago

Obviously these totally come down to budget, but here are a few.

Because you are playing Cabal Coffers you should totally be playing Urborg, Tomb of Yawgmoth.

Phyrexian Tower – Mana Ramp

Lake of the Dead – Mana Ramp

Since you are playing Animate Dead you should also consider Dance of the Dead and Necromancy. They do the same thing. Gives you more consistency.

Other ramp:

Cabal Ritual

Culling the Weak

Dark Ritual

Jet Medallion

Rain of Filth

CommanderNeyo on Budget Cycle Storm

8 months ago

Also, you could consider a couple copies of Shadow of the Grave, maybe dropping (2) of Reaping the Graves?

Have you also considered Cabal Ritual to go along with the Dark Rituals? I think they are fairly pricey, so might be out of the budget range.

Crow_Umbra on Ratica Apocalyptica

1 year ago

No prob Craeter! The only other fairly cheap mana accelerators that I can think of are some of the various Ritual effects like:

Urzas_Driving_Goggles on How to Lose Friends and Alienate People

1 year ago

Update:

Main Deck- Removed Dark Ritual, replaced with Cabal Ritual. Essentially dropping the possibility of a turn 1 Troll (via combo) in order to have better thematic synergy.

Sideboard- Removed Ray of Ruin, replaced with Howl from Beyond. A surprise finisher seems more useful than a redundant removal spell.

Valengeta on Goyf Gulch (Primer)

1 year ago

-nothing- I don't know if you've heard but Dockside Extortionist is now banned in Commander. We will have to replace him. This can open a slot for Chains of Mephistopheles (at least in my deck since I'm not mainboarding it yet), or other stuff. I'm debating between the Chains, Akawalli, the Seething Tower for another cheap beater, the new Winter, Misanthropic Guide for more draw and controlling enemy hands, Cabal Ritualfoil for ramp (since we'll be losing a ramp card), Demonic Counsel which acts as a second Demonic Tutor for us, or another Removal card

SufferFromEDHD on Tsabo Tavoc Havoc

1 year ago

Did you not play back then? Before Bitterblossom the OG Contamination lock was with Nether Spirit. I'm running both to guarantee a lock. It also pays for Koskun Falls.

It is the other 5 mana ramp spell along with Cabal Ritualfoil to get Tsabo out quick.

legendofa on Help with turbo excruciator

1 year ago

On turn 2? Mana rocks, rituals, and tutors. Dark Ritual, Cabal Ritualfoil, Jeweled Lotus, Lion's Eye Diamond, Imperial Seal, Vampiric Tutor, Demonic Tutor, Entomb + Reanimate if you want to try the reanimator route.

Obligatory disclaimer that I'm not a high-level EDH player, but K'rrik, Son of Yawgmoth needs 4 mana minimum to cast, and you need to get Doomsday Excruciator into your hand without mulliganing to uselessness. It's going to take a lot of resources to get them out even semi-regularly.

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