Awaken the Ancient


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare

Combos Browse all

Awaken the Ancient

Enchantment — Aura

Enchant Mountain

Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.

Awaken the Ancient Discussion

EsperControl4Life on Harrowing Blood

1 month ago

+1 because I've never seen a deck like this and I love the idea, however I do think this deck is to slow for legacy. Personally I would take out Harrow for Exploration and take out 1 Awaken the Ancient , 1 Living Plane , and 2 mountains for 4 Simian Spirit Guide . lastly it looks like counterspells would hurt this deck a lot so I would play Red Elemental Blast in the sideboard. Also to help get riftstone portal into the graveyard more consistently I would find room to add a playset of Faithless Looting . Hope you continue working on this deck because it seems awesome!

18ths on Boros? Auras? Reanimation? Awesome!!1

7 months ago

Updated the deck after some absence - I cant remember all the changes, but I definitely mainboarded Danitha Capashen, Paragon and Valduk, Keeper of the Flame. I also switched Open the Armory for Three Dreams and changed something for Awaken the Ancient. I've been looking for some ways to fetch a creature and animating a land proved to be the best choice. This with Three Dreams can steal a win after a late game Wrath, considering that it can fetch a way to protect your 7/7 Mountain too!

Also I've changed Rogue's Gloves for Vedalken Orrery, thanks for the suggestion!

Daedalus19876 on Super Smash Boros | Firesong & Sunspeaker EDH

1 year ago

Awaken the Ancient doesn't gain you life, alas.

Also, Aetherflux Reservoir XD (sarcasm)

Argy on Super Smash Boros | Firesong & Sunspeaker EDH

1 year ago

Please put Awaken the Ancient in this deck immediately.

I won so many Standard games with that thing.

Also, Hanweir Battlements.

+1 for choice of interesting Commander.

Rolska on Awaken the Ancient

1 year ago


Here's my attempt at it. Taking my original theme for Awaken the Ancient and then modifying it with some of the cards mentioned. I hope this serves as a good base. Let me know if you find something that works out!

My deck:

Rolska on Awaken the Ancient

1 year ago

I actually just made a few decks with Awaken the Ancient. I love the card, the art, and the flavour.

Terra Eternal

Genju of the Spires (offensively used if you want to nuke mountains of your opponents)

I suggest going Red, White, and Green.

TypicalTimmy on Awaken the Ancient

1 year ago

Sort of want to brew a semi-competitive deck around Awaken the Ancient. Are there any good decks that feature it?

I know I could go Gruul and throw down Rancor, or even Temur and do Copy Enchantment, but I was wondering what other avenues there are for this thing.

Argy on Argy's First Deck

1 year ago

A lot of things:

  • The staves are too slow to be of real benefit.

  • Don't build decks based just on the cards you already own.

  • If you're gonna build in one colour, include utility lands. There was one at the time called Mutavault that everyone was runnning, which would have been really useful.

  • Look for synergy between cards that will give them extra value.

  • Always pack some removal.

  • Have a Sideboard.

  • Don't use Vanilla Creatures unless they serve a specific purpose. Try to choose Creatures with good evasion.

  • Choose a theme to build around eg. Tribal, Control, speed.

Things I got right:

  • Build to a curve.

  • Don't be afraid to use a card that no one else is, if you can see the value eg. Awaken the Ancient. That thing won me a match.

  • Don't use fetch lands in a mono coloured deck.

  • Try to run a minimum of 24 lands.

  • Play

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