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Wayfarer's Bauble
Artifact
, , Sacrifice this: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.








legendofa on
2 weeks ago
Ferropede and Thrull Parasite are a little fragile, but they're very good at keeping finality counters away. Magister Sphinx has a big mana cost, and it's a niche meta card, but can help reign in someone's life total if it's getting out of control, or just set up a lethal attack. Sharuum the Hegemon could be fun here.
I'm not sure you're getting full value out of Altar of the Wretched Flip. What's the intent here? You get one sacrifice, some draw, some self-mill, and a potentially big but not especially versatile creature. And the creatures in the deck are generally small to mid-sized, so you have to dump a lot of future value into what's basically a big-but-not-huge beater. Am I missing something?
With no Rooms, Keys to the House isn't any better than Wanderer's Twig or Traveler's Amulet. Armillary Sphere, Moonsilver Key or Wayfarer's Bauble might be better--a little more expensive to use, but more utility.
Stoic Rebuttal is on-theme, but Counterspell is just better.
There's kind of a Thopter token subtheme here. Does it feel like it's working?
KongMing on
4 weeks ago
How about Perpetual Timepiece? Also Wayfarer's Bauble.
Also, Mist of Stagnation could be useful to slow down opponents if you need to build up more grave/ramp/counters.
DreadKhan on
Interstate Ramp
1 month ago
Bad news, Myriad Landscape can only find a second Basic land that shares a type, and Wastes are actually untyped Basics, so you can only ever find the one. Maybe switch it out for Wayfarer's Bauble, which can find a Waste (and can do so the turn you cast if you draw it late, where as Myriad would have made you wait a turn due to ETB tapped).
It's really out there, but if you can draw enough cards/tutor up for some lands then maybe Walking Atlas is worth looking at?
I feel like seeing Assault Suit was a real lightbulb moment for me, that'd be hilarious on a Blightsteel Colossus (or even Darksteel Colossus), possibly even more chaotic on an Ulamog, the Defiler (though even Ulamog, the Ceaseless Hunger would do major work), all cards I'm already using. The deck could even use another Political element, so thanks for posting this!
amarthaler on
EDH General Ferrous Rokiric
3 months ago
Update!
Out: Wayfarer's Bauble
In: Lorehold Command
hyalopterouslemur on Share your hidden gems
4 months ago
casts Raise on thread In the current meta, I'm partial to Fangren Marauder and Viridian Revel as a way to hose all the treasure and clue tokens (and things like Nihil Spellbomb, Wayfarer's Bauble, Sylvok Replica, and Wizard Replica), and to a lesser extent artifact decks in general. Fangren Marauder can actually net me 20+ life in a typical game.
It can be a nice political tool. "You want to sac a clue token? That's nice, but I draw a card too." "You want to sac a treasure token? Well, I hope you're not paying for an spell because I'll gain 5 life off of it."
Idoneity on
Oops All White Borders Dakkon
5 months ago
Ah yes, I do love a wonderful gimick. And so vast too! I can't believe I haven't thought of this before.
I have some land-based ramp for you! Annex technically does it. And there is a specific Russian (I think?) printing of Wayfarer's Bauble that you can use. The printing is a little obscure, but you can find it pretty easily on Scryfall.
Gift of Estates is land synergy.
Fishliver Oil is evasion.
Love the deck! Happy casting!
Idoneity on How do you evaluate split …
7 months ago
When I was initially introduced into the game of Magic, I was taught to evaluate cards based on how much mana they demanded before they did their thing. Air Elemental costs five mana, Brimaz costs three, and Tower of Fortunes costs twelve.
Tower of Fortunes is an undoubtedly terrible card, but it isn't twelve mana; it's eight and then four. Burnished Hart is readily dismissed as "six mana ramp" despite its desired effect being split across its cast and activation.
I have been re-evaluating how I perceive cards with split costs, as the typical intuition of adding it all together hasn't exactly felt accurate. This intuition neglects the fact that cards often take their time over the course of the game. It has moreover led to many cards being naturally excluded from any consideration in the first place. As for a card I (and many others) have come around on, I initially dismissed Wayfarer's Bauble as three-mana ramp and never bothered to try it. I now consider it s staple in non-green commander lists.
Personally, I don't think the additive measure of cost is fluid enough for the game of Magic. There is too much going on for it to be quantified by a single number. I've been using cumulative mana across turns to consider costs in a way that feels more fluid. (Turn one provides one mana, turn two brings that to three mana, turn three brings it to six mana, etc...) This feels better but still imperfect.
How do you evaluate split costs? Do you think that the additive system is good enough as it or do we need something more fluid to more accurately measure a card's power? What do you think?
hybridv21 on
Deaf
8 months ago
more lands 36-39, ditch the temple of the false gods, Everglades is risky as it needs an untapped swamp, maybe try Arid Archway.
Wayfarer's Bauble is great ramp when you don't have green.
my main concern for the build in general is there is a LOT of big mana costs, not a lot of ramp, and lots of reanimation spells without early cards to fill the graveyard, meaning that the cards you bring back are ones you've already played and lost, not the end of the world, but still means they're creatures coming in later, rather than creatures you're getting sooner and cheaper, by milling them or entombing them early, to get back cheap with the reanimation spells.
to put it simply, consider adding ways to put your own cards in the graveyard with early mill or discard effects, so reanimation happens sooner, and get some more ramp incase you have to play these cards at full price.
other than that there is some really amazing black enchantments here, and you could check out enchantment support in black to see if there is any extra synergy or value you could get off of playing so many enchantments.
Have (2) | QuestionMarc , Azdranax |
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