Maze's End

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Maze's End

Land

This enters tapped.

: Add .

, , Return this land to this owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Flarhoon13 on Budget board-wipes: Child of Alara

1 month ago

May 3, 2024 I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.

Budget board-wipes: Child of Alara Maze's End got thru Jesse's Gay Kings' Gideon of the Trials' can't lose emblem. 9 wins - 11 losses after playing 20 games.

capwner on Turbo Lands: EDH Edition

3 months ago

I love lands decks and I love Intet, putting them together makes total sense with the ability to filter lands off the top! It's weird because I never would have thought you'd want so many lands in your Intet deck. It seems really fun. If I was building Intet I would probably include more big bombs and finishers for them to hit, stuff like Enter the Infinite seems like a total gimme, you could even use it to do something like Amulet of Vigor > Summer Bloom > Eternal Witness win with Maze's End on the spot and then you can justify it :P Your list seems more like pure value engine which is fine, though I am of the opinion that any true Intet list should have some extra spicy spice thrown in there like a Warp World or Time Stretch, which are looking very castable with all of those lands... Anyways it's a cool original deck and idk how it made it 6 years without any +1 so I guess I'll fix that

hootsnag on Glarb Black Green Blue Creatureless Control

5 months ago

Lands have been updated to include Gates and Maze's End

Exoflo on Keene, Gate Shocker

5 months ago

Hi !

Planar Nexus would be a great add-on to your deck

Crop Rotation is another tutor for Maze's End

Anyway, very nice deck. I love this com

DrukenReaps on 9 To 10 Odds Favor Keene

10 months ago

Made some changes, hopefully I remember to update when I have the deck handy xD

Even before the changes though this deck does the thing you expect. Make lots and lots of mana and win with it. Actually kind of have to force the Maze's End win. Though I have done it once now! That was pretty satisfying to actually make happen. I'm 50/50 on Nine-Fingers Keene herself tbh. Like sometimes she's been real solid and swinging for basically free turn after turn in a game. Other games there was no point in playing her because I didn't have any good attacks with her. Menace just doesn't feel good by itself. Menace + another thing seems to be needed to make her consistently strong enough to attack with. Her other part of when you control so many gates you keep all the cards. That just isn't going to happen unless you are also right there with the Maze win too... She may get replaced in the future. Might even swap a color or two as I consider replacements. Would like to go for less popular land commanders if anyone happens to make suggestions. Of course the ward has been a huge upside of her's, she just does not get targeted. Even when I know people have the removal and want to. That 9 life has just been too steep. This is without a heavy lifegain deck at the table though.

Apollo_Paladin on Apollo_Paladin

1 year ago

@ Halfdan_TH I'm glad it was helpful! Those trophies are especially nice since they can also hit lands. It can really disrupt an opponent to take out their enchanted land, The World Tree or Maze's End that they were counting on for manafixing and/or a win condition.

There are so many new nonbasic lands out since the Trophy was first printed & I've found them to be a particularly useful solution in a wide array of cases.

Balaam__ on The Great Flood

1 year ago

This is definitely one of the more cohesive Maze's End decks I’ve seen on here. Question, why Moment's Peace over plain old Fog? I’d have gone with the cheaper-to-cast option. Does the Flashback give more overall utility?

Abaques on Untap lands?

1 year ago

If you want a budget 5-color mana-base, gates are your best bet. And Gond Gate does exactly what you want. You also get to play some bad ramp cards that get much, much better since you can tutor for gates like Circuitous Route and Explore the Underdark. I have a 5-color deck (Eight Drop Tribal) and it does really pretty well with that mana-base and ramp package. The one thing to note is you'll want to decide if you're going to include Maze's End or not. If you aren't, I would tell people that up front in the turn zero discussion because otherwise it can put a marker on you.

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