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Whack 'em down (Post-rotation)

Standard*

Snivy__


Sideboard


This deck is looking for nothing but a complete beatdown of our opponent

This card is so underrated

Please give this deck a +1 if you like this deck!

One small question: How come the card plans to target "creatures" with its ETB, but the flavor text is "You will succeed as one or fail as many"?

I think that they will succeed together with the effects of this amazing card. If it were only targeting one, then it would be really bad.

Let's get into the card breakdown!


Flameblade Adept- Probably the best one-drop in this deck. Combos off Bloodrage Brawler and has Menace.

Soul-Scar Mage- Quite powerful when it comes to burning creatures and damaging the player faster.


Bloodrage Brawler- A solid 4/3 for two-mana that also helps Flameblade Adept? Heck yeah!

Glory-Bound Initiate- Gives me that extra life when I need it! Works very well with my Whackers.

Earthshaker Khenra- Hasty creature that can get around my opponents creatures! Also can come back to save me in the late game!

Servo Exhibition- Two mana for two creatures is a very great deal!


Honored Crop-Captain- The whack to my creatures when it attacks! Also it's a solid 3/2 for two mana!

Trial of Solidarity- I'd be safe to call this the best card in the deck. 3-mana, gives all my creatures +2/+1 and vigilance, and works well with a bunch of creatures in the deck!


Shock- Early burn spell that either hits the player in the face or removes a good amount of standard creatures!

Magma Spray- Like Shock, but exiles the creature to make it unable to come back!

Invigorated Rampage- I decided to run this because it won me most of my games at my last FNM. It was always just the right amount to get in lethal trample damage or trade with a huge blocker.


If you have any suggestions, please tell me in the comments!

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Updates Add

Ok so I brought my unfinished version of this deck, and bought everything except the Inspiring Vantages because they didn't have them.

First Match: Temur Energy (splash black for The Scarab God)

First game: He went way too fast. Didn't get a burn spell on Servant of the Conduit and he was able to get Bristling Hydra third turn and The Scarab God fourth turn.

Second Game: My starting hand was perfect. Got a Soul-Scar Mage out first turn and he did alot of work by himself. Slammed a Trial of Solidarity to finish him.

Third Game: Pretty much like the first game, but he attacked too aggressively and left himself open for lethal.

Won 2-1

Second Round: Mono-Black Aggro/Eldrazi

First Game: Anything I played would die the second it came out. He was running 4 Fatal Push, 4 Grasp of Darkness and 4 Collective Brutality in the mainboard. He got out some big creatures which I could do nothing about.

Second Game: Ended the same way the first game did. He sided in Flaying Tendrils which kills literally every creature in the deck.

Lost 0-2

Third Round: Faced RB Aggro

First Game: It turns out that this guy was ish-new to Magic, and his deck wasn't too good. I rushed in fast and he couldn't do anything about it.

Second Game: This time he landed a Glorybringer but he forgot to exert it to kill my only attacker. He left himself open for lethal.

Won 2-0

Fourth Round: Faced Mardu Superfriends

First Game: He dropped a Chandra, Torch of Defiance and used her -3 to kill one of my creatures, but by that time it was too late. I dropped double Invigorated Rampage (which I was running at the time) and killed both him and Chandra in the same turn.

Second Game: He almost won this game. He animated a Shambling Vent twice, but the second time i double Magma Sprayed it and got in for a lot of damage. He couldn't do much more after that.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

14 - 1 Rares

24 - 4 Uncommons

8 - 10 Commons

Cards 60
Avg. CMC 1.72
Tokens Earthshaker Khenra 4/4 B, Servo 1/1 C
Folders ST decks
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