Trial of Solidarity
When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.
When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand.
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Trial of Solidarity Discussion
3 days ago
You should put Prowling Serpopard into this deck instead of Wily Bandar and Glory-Bound Initiate, and you also should condense all of those one-of' into one four of, and take out the Trial of Solidarity for a couple more Cast Outs as a few more catch-all answers.
5 days ago
6 days ago
Damn! All your suggestions sound really good. Thanks for taking the time.
So, i visited my shop today and i managed to get these:
3x Thalia, Heretic Cathar (thought it could be a pretty nice beater for the deck, plus i found them really cheap)
2x Lone Rider
I might not have a use for all the creatures but I wanted to experiment with different possible combinations.
What do you think?
Argy on Exert = Win
3 weeks ago
Calispotato you've made a lot of suggestions and there is only so much space in this deck.
I don't want to use many Creatures without Exert as then they don't trigger Battlefield Scavenger
Magmatic Chasm is useless if the Opponent has fliers. I'd rather have a card that I'm sure will be effective.
Make a Stand is a good suggestion. I'll try to find some room for it.
3 weeks ago
Hi, I play tested with this deck a bit and thought of some cards that might fit, first Renegade Wheelsmith is interesting, because it is like exerting an crop crasher every turn but without haste, although you deck is built around having creatures be able to exert every turn might reduce that upside a little,Second, and I know you have already considered this but hear me out please, Selfless Spirit good sideboard against control and it fits your curve.The reason I am actually bringing this up again is your susceptibility to most board wipes in the format, ex. Dusk / Dawn, Sweltering suns, Yahenni's expertise, however if selfless spirit is to much of a removal magnet to be good against wipes, Make a Stand may be a good include.
Next, Trial of Solidarity might be good, because if you don't draw into always watching it's a one turn version of it like sandstone bridge, but it also lets your team get in a huge attack, however you can justify not running it for just lack of space, so it might not be the best, but maybe a 1 or 2 of.
Finally for a finisher, Insult / Injury is really good and if you curve a glorybringer into it it's great, and if you happen to be playing against a deck that runs fogs, like New perspectives or some rouge brew it's pretty funny. Also Magmatic Chasm basically gives all of your creatures flying until end of turn, but better, as your creatures can't be blocked by reach. Once again this could only be a one or two of because it might not matter sometimes, but in a grindy match this will end the game easily.
I apologize for previous unhelpful suggestions, I hope this gives you some ideas.
1 month ago
Had not thought of that. Then I could toss in Cartouche of Zeal to bounce it back and give something I just played haste, +1/+1, and remove a blocker for a turn. Then if it's late mid or just plain late I could play Trial of Solidarity again. Thanks for the suggestion.
1 month ago
1 month ago
Since you seem to be going wide anyways, why not run Oketra the True, she will really flesh out the flavor. Trial of Solidarity and Pursue Glory can lead to blow-out finishes. Trial of Zeal could do work and keep up the flavor theme you've got going on, and the trials are made much better with just one or two cartouches.