|Commander / EDH||Legal|
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Trial of Solidarity
When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.
When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand.
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Trial of Solidarity Discussion
3 weeks ago
Adorned Pouncer gets pretty gross with all your pump spells.
3 weeks ago
I agree with dropping two lands. You'd use 26 lands in a Control deck, which this is not.
I think you should drop as you've only got four spells, including the Sideboard.
Your curve is extremely high, which is probably why you feel as though you need more lands.
You could really do with more 2 drop Creatures.
Generally Auras aren't very good to play in Standard, unless they do something like let you draw a card, return something from your Graveyard, etc.
That is because your Opponent can two-for-one you. If they play one removal spell on a Creature they can get rid of two of your cards - the Creature plus the Aura attached to it.
I've been using it in a Legendary deck and it has been working very well.
Why do you want to transform this into a Control deck with your Sideboard?
That's a very tricky thing to do.
It might be better just to throw three Approach of the Second Sun in.
If you want this to be strong vs other Control decks Post-Sideboard what you need to do is bring more Creatures in. Especially ones that are around the 2 CMC mark.
If you make any changes and want me to take another look at this deck, tag me in these Comments.
3 weeks ago
4 weeks ago
dam some of these knights are sick as fk. As such I think this deck could go harder even. I don't like Metallic Mimic personally, especially with just 2, because then your likely to get it late when its terrible.
Also Bloodcrazed Paladin isn't very good imo, especially considering you don't have any removal to turn him on, so hes just suedo board wipe protection that doesn't work vs Settle the Wreckage. I would cut both of those guys and proly both Danitha Capashen, Paragon and jam 4 Radiant Destiny, it's so good here.
Maybe leave Aryel, Knight of Windgrace in the sideboard for grindy games, because I think Kwende, Pride of Femeref is the real fire here and should be jammed at 4 copies, as it turns on such a good attack for the 2 mana knights.
+4 radiant D.
I also don't like Seal Away here, as you can't clear blockers with it, and I don't like On Serra's Wings either, it adds some cool effects and evasion, but I think you would be better off with cheaper evasion, or a pump that added first strike so you could capitalize on kwende, I'm thinking 4x Cartouche of Solidarity, which if you wanted could open up 2xTrial of Ambition which is a pretty sick combo I've always wanted to find a home for. Also why the fk not, 1 Trial of Solidarity as well.
-2 seal away
-2 serra's wings
+2 trial Ambition
+1 trial solidarity
Finally Josu Vess, Lich Knight is kinda a pipe dream, though being a 4/5 menace for 4 is pretty hot, maybe you want to just drop him tho for another Ixalan's Binding, which would give you a pretty fair removal package overall.
Last thing, 2 Unclaimed Territory should be really good here, the toughest spell to cast being History of Benalia, but the land could help to cast something like a 1 or 2 of Benalish Marshal.
1 month ago
Anointer Priest is really good in token decks. Once it comes out, History of Benalia seems good for tokens. If it is in your budget, Legion's Landing Flip would also be good. Also, all creatures with ebalm (like Sacred Cat or eternalize would get some tokens. Cartouche of Solidarity, Cartouche of Knowledge, and Trial of Solidarity work well together, and the cartouches could work well with Temmet to create a big, unblockable token. On the unblockable theme, Curious Obsession could get more damage and cards.
2 months ago
I would drop my number of lands to maybe 22-24. If you like Vampires, Call to the Feast and Queen's Commission. I'd also work in Anointed Procession, Trial of Solidarity. Fatal Push and Vraska's Contempt are nice removals for Black in Standard. It really depends on your budget though.
2 months ago
3 months ago
Okay if you're going for an aggressive strategy I would say cut Call to the Feast and Queen's Commission for 4 Gifted Aetherborn. Also if you're going to have Trial of Solidarity then I would say add Cartouche of Solidarity and Cartouche of Ambition just so you get the effect continuously. also Vampire's Zeal and Supernatural Stamina main board. Also Gideon's Resolve is kinda bad if your aggro, it's a waste of a turn 5 play because all it does it give your creatures +1/+1 along with tutor an okay planeswalker. Also maybe only 2 Sanctum Seeker it's cmc is kinda high if your aggro. Also Yahenni is a mainboard if your aggro.