Trial of Solidarity
When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.
When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand.
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Trial of Solidarity Discussion
3 days ago
Yeah now that ive given a little thought about it youre Right Bogle, Metallic Mimic is to easy to remove and ive thought about removing Sheltering Light because it was the one protection spell that would prot Metallic Mimic,Mavren Fein, Dusk Apostle and Bishop of Rebirth but now i see that i should remove them for Aviary Mechanic, Dusk / Dawn,Ninth Bridge Patrol,Trial of Solidaritycause ive seen the powerlevel of them....
4 days ago
I had a monowhite weemie in kaladesh and i m trying to update it but i dont think i ll go tribal (also because i don t have the mimics)
1 week ago
3 weeks ago
you could probably take a few Cartouche of Solidarity(ie)s out and therefore some Trial of Solidarity(ie)s. i found Implement of Combustion convenient as a cheap single-card draw plus a little bit of damage, you could also try Bomat Courier which works well if you can get it out early (essentially i'm telling you to do what i'm doing to my deck lol)
1 month ago
Brought this deck to my first FNM and went 2-1 (win vs. B/R control & mono-black zombies, loss vs. Temur Energy)! Made some mistakes, got lucky at times, but definitely felt like this deck had what it takes to compete against more expensive decks. Plus people aren't expecting a "White Weenies" deck right now!
1. Aethergeode Miner -- Without other energy cards to synergize with, this guy seemed too easy to take out with targeted removal before I could get in an attack with it. Also, its "evasion" didn't make it hard to block.
2. Glint-Sleeve Artisan -- This card performed better than the Miner, but didn't seem as good as the other three drops in the deck. The two bodies were nice, but often got stalled on the board until I drew a trial for an alpha strike. Although, it was pretty sick when I was able to go turn two Servo Exhibition into turn three Artisan into turn four Sram's Expertise (which dropped a free Artisan) and then follow up with a Trial of Solidarity on turn five!
1. Trial of Solidarity & Cartouche of Solidarity -- I felt that I underutilized the potential of a Cartouche as a standalone card, and instead I focused mostly on its ability to bounce back a trial. But as expected, pumps from a trial give this deck its power and main win condition (pumps from Shefet Dunes are nice too). Also, don't overlook the vigilance from a Trial, it can be quite good!
2. Sacred Cat & Trueheart Duelist -- These resilient creatures help us to always have a board presence to pump (embalm is dope!), and can serve as excellent chump blockers if the need arises. They are a big reason that this deck can hang in grindier games.
3. Servo Exhibition & Sram's Expertise -- Exhibition at times seemed to be the best card in the deck. Two mana for two bodies is really really nice (especially on turn two). The three bodies from Expertise definitely help us go wide, and the tempo from additionally playing a free three drop can be amazing.
1. Gust Walker -- I kind of added this guy in as an afterthought, but he performed really well! Being able to fly over blockers can be really valuable in board stalls, and it synergizes super well with Trial of Solidarity because vigilance allows Gust Walker to exert without a drawback.
2. Aerial Responder -- I expected this card to be good (which is why it takes the #2 spot), but it turned out to be very, very good. It pretty much single-handedly won me a game or two. It's really hard for opponents to deal with. It almost always attacks in for a four point life swing, and can still block if needed.
Potential Changes to the Main:
-2 Aethergeode Miner for +2 Gust Walker
-? Glint-Sleeve Artisan for +? Sunscourge Champion
Asked for some suggestions from other players about the deck, one of which was to switch these out. The life gain from Sunscourge seems nice, but what seems more exciting is being able to bring it back as a 4/4. Adds value and grindiness.
-? Glint-Sleeve Artisan for +? Solemn Recruit
Recruit seems like it could really pack a punch, especially if pumped by a trial.
The sideboard definitely needs work. I think Aetherstorm Roc could be a good addition that would give the deck more midrange power. I did like Oketra's Attendant, and think that Fragmentize (although I never boarded it in) is excellent in the sideboard. Not sure about the other cards.
1 month ago
You are actually right, the Kinjallis callers are too much for an Aggro deck. I was thinking maybe Trial of Solidarity or an extra lightning strike.
1 month ago
Having played a similar all flyers deck the last time that Favorable Winds was standard, I can tell you that this deck has the goods. One suggestion I would offer is to include three-four of a Trumpet Blast effect. Having a small army of flyers, even as small as three, you'll push through about 10 flying damage and shut the door on a game or outright win it. Trial of Solidarity seems like the obvious choice.
1 month ago
a good card is Kari Zev, Skyship Raider just a great early play and the monkey will get the buffs from Honored Crop-Captain and Trial of Solidarity. also Hazoret the Fervent when you are playing 2-3 cards a turn and with Bloodrage Brawler she can almost always attack.