Maybeboard


So here is a fun to play combo-control deck.The main idea is to abuse Training Grounds, but to be still powerful while it's not around.

1.) The combo: Izzet Guildmage + Manamorphose + Training Grounds = Draw your deck & have pseudo-infinite mana. Another way to combo is illusionist's bracers instead of TG, but it costs a lot more mana.

2.) Great legendary creatures profit from Training Grounds:

Tasigur, the Golden Fang: draws for with TG, and is a nice aggro-staller as well as beater.

Olivia Voldaren: Awesome vs. aggro and midrange. She can end the game very quickly if not removed. With TG you can shoot for and take over control for !

Nezumi Graverobber: Graveyard-hate as well as pure awesomeness once he is flipped. He is very bad in 1on1 but with some players at the table he can literally flip out! With 2 training grounds he can reanimate any creature in any graveyard for only !

3.) Cantrips: Serum Visions, Manamorphose, Nihil spellbomb. The spellbomb helps to flip our graverobber

4.) Control-elements: Lightning bolt, Terminate, Duress, Snapcaster mage.

5.) Lands: Great synergies with the deck have Lavaclaw Reaches , Shizo, Death's Storehouse, Minamo, School at Water's Edge and Urborg, Tomb of Yawgmoth.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 7 years
Last updated 7 years
Exclude colors G
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

26 - 0 Rares

17 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.00
Tokens Zombie 2/2 B
Folders modern boys?
Votes
Ignored suggestions
Shared with
Views