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4 of Rakdos Cackler
This card is just sweet. A 2/2 for 1 CMC with a "drawback". The reason I didn't go for Stromkirk Noble is because at 1 CMC, it just isn't quite doing what we want it to be. For me, he's just always under performed.
4 of Ash Zealot
A bear that has haste, first strike, and a relevant graveyard hate ability is always going to be great. Snapcaster Mage that Dissipate ? Lightning Bolt to the face! End of turn Think Twice ? Lightning Bolt to the face! Flashback Lingering Souls ? Lightning Bolt to the face!
4 of Young Pyromancer
A reasonable body at 2 CMC with a powerful token ability. With 16 instants and sorceries in the mainboard and 7 more in the side, activating him isn't going to be too difficult.
4 of Chandra's Phoenix
All this is is a 3 CMC Ash Zealot with evasion. The ability is sometimes relevant, but that's not why we're playing it.
4 of Hellrider
4 of Madcap Skills
I want to know what R&D was thinking when they let this through. 2 CMC for 3 repeatable damage and evasion. If we play this on our Rakdos Cackler , we've just put our opponent on a 4 turn clock!
4 of Searing Spear
Unbiased removal that hits into most of the current standard meta that can also close out the game.
3 of Shock
1 of Lava Axe
A finisher for if the board has stabilized and we've gone into topdeck mode.
4 of Pillar of Flame
Great for removing blockers, and dealing with that pesky Voice of Resurgence .
2 of Ghost Quarter
18 of Mountain
Red deck. Needs red sources. Pretty self explanatory.
2 of Burning Earth
Punishes the greedy mana bases of Jund, UWR, anything that runs three or more colours.
2 of Possibility Storm
Good against control and Jund. I'm serious. It hurts counterspells and kill spells.
3 of Volcanic Strength
For the aggro mirror matches.
4 of Skullcrack
4 of Traitorous Blood
Steals said Thragtusk , among other things.