Artifact aggro deck that revolves heavily around using combat tracks to trample through defense. Since all of your artifact creatures have some way of extracting extra value after or during their death, suicidal play where you force the opponent to lose creatures in 1 for 1 exchanges is often rewarded. The miracle win revolves around using either
Insult
or
Thud
in combination with with a combat trick to multiply your damage for the last shot. Attaching the final combo shot to a large body like
Heart of Kiran
allows for anywhere from 14-32 damage.
Primary Win Condition
Overwhelm the opponent with removal spells like
Unlicensed Disintegration
, combat tricks like
Built to Smash
and
Invigorated Rampage
and card advantage generated via
Bomat Courier
,
Scrapheap Scrounger
and
Scrap Trawler
interactions.
Example: Assume all three creatures are on the field (Bomat Courier on turn 1, Scrapheap Scrounger on turn 3, Scrap Trawler on third 4.)
Continuously play combat tricks like
Built to Smash
and removal spells like
Unlicensed Disintegration
and
Shock
whenever opponent tries to block
Bomat Courier
. Eventually bigger threats like
Hazoret the Fervent
will force your opponent to ignore Bomat. When you're ready, in this example by turn 4, you sacrifice
Bomat Courier
to draw a new hand. Next get your
Scrapheap Scrounger
killed and
Scrap Trawler
will bring
Bomat Courier
back from the graveyard to keep building card advantage. Send in
Scrap Trawler
for a suicide run by playing Invigorated Rampaged so your opponent is more likely to block. If
Scrap Trawler
dies in the exchange you get back
Scrapheap Scrounger
and play it again. Now if the opponent tries to kill
Scrapheap Scrounger
it can use the
Scrap Trawler
in the graveyard to return to the battlefield. The best way to keep
Scrap Trawler
safe until you're ready for it to die is to crew
Heart of Kiran
with it.
In this example 1
Bomat Courier
has hit the battlefield two times. 1
Scrapheap Scrounger
has hit the battlefield three times. 1
Scrap Trawler
has hit the battlefield one time. You just played 3 suicidal creatures 6 times. Trample combat tricks should help guarantee some of the opponent's creatures go down during combat. In the worst case you can use a
Shock
to finish a creature off after combat.
Secondary Win Condition:
Direct damage inflicted to the opponent via
Shock
,
Unlicensed Disintegration
,
Injury
,
Thud
,
Hazoret the Fervent
and
Chandra, Torch of Defiance
.
Tertiary (Flashiest) Win Condition:
A combo shot using
Built to Smash
+
Thud
or
Invigorated Rampage
+
Thud
to trample through defense then deal damage twice over. If attached to body like
Heart of Kiran
this is almost a guaranteed kill. Alternatively a combo like
Insult
+
Built to Smash
will have the same effect.
Example:
Scrapheap Scrounger
and
Syndicate Trafficker
are on the field. Play
Insult
. Attack for 6 damage, which will be doubled to 12 if the opponent is hit directly. Assume Scrounger and Trafficker are both blocked by 2/2 creatures. Cast
Invigorated Rampage
giving both Scrapheap and Syndicate Trafficker +2 +0 and Trample. 6 damage still gets through, which is then doubled to 12 damage by Insult.
Example: Attack with
Heart of Kiran
on turn 3 for 4 damage. Attack again on turn 4, use
Built to Smash
to deal 7 damage. Use
Thud
to deal another 7 damage. Assuming you played a
Shock
on turn 1 that's a lethal 20 damage delivered via a flying body.
Example: In a dream scenario you combine Built to Smash + Insult + Thud
or Insult + Invigorated Rampage + Thud
. With this combo even an unblocked 1/1
Bomat Courier
can deal 16 damage in one turn with 5 Mana.
Insult
is played. Several creatures attack but are blocked. Bomat breaks through for 1 damage.
Built to Smash
is played to make Bomat a 4/4. 4 damage dealt is multiplied to 8 damage. Sacrifice Bomat to
Thud
to deal another 4 damage multipled to 8 damage. You just dealt 16 damage with a 1/1.