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Maybeboard


Inspired by the modern mono green stompy deck, playing above cheap above curve creatures with buff spells to quickly overpower your opponent. Help is much appreciated.

EDIT: Testing out Drover of the Mighty and Deathgorge Scavenger in the main I took out 4 Resilient Khenra's and 2 Prowling Serpopards.

Meet The Crew

Greenbelt Rampager Nothing says stompy better than a big ass elephant.

Narnam Renegade with Greenbelt Rampager this is a 2/3 deathtouch for 1, yep ill take that.

Longtusk Cub the longer he lives the deadlier he gets.

Resilient Khenra Kind of a weird one, but it's great to surprise attack with Rhonas t3 and gives us something to do if the game goes on a little bit longer than expected.

Rhonas the Indomitable No need for introductions.

Prowling Serpopard Above curve? Check. Turns on Rhonas? Check. Control hate? Check.

Ripjaw raptor It's got a nice body that draws card what else can I say?

Bristling Hydra It can protect itself and make itself bigger, also good with longtusk cub.

Here are the crew's tools:

Blossoming Defense Always use protection kids.

Larger Than Life I TURN MY BIG ASS DINOSAUR INTO A DINOSAUR WITH A BIGGER ASS.

Sideboard

Deathgorge Scavenger Awesome against the Scarab God and God Pharaoh's Gift decks

Heroic Intervention Fumiga-NOPE

Nissa, Vital Force Pretty good against control

Ambuscade Removal in case you need to take out something like Hostage Taker.

Shaper's Sanctuary If your creature is gonna die, might as well keep the pain train rolling with more cards

Arborback Stomper Awesome against aggro match ups such as Ramunap Red, I want to play more but I can't find the room.

Synergies

Greenbelt Rampager and Narnam Renegade, when Greenbelt goes back to your hand it trigger revolt which gives you a 2/3 deathtouch for 2 mana.

Larger Than Life and Blossoming Defense/card:Bristling Hyrda, the biggest problem with pump spells is if your opponent plays a removal and you get 2 for 1'ed but worry not now with hexproof your dudes will be safe, easily getting in for a bunch of damage.

Resilient Khenra and Longtusk Cub, many mono green stompy decks use Attune With Aether pump the Longtusk Cub to get in for damage. But instead we use Resilient Khenra as its a body and has good late game potential. t2/3 play Longtusk t3/4 Resilient Khenra get in for some damage and start pumping Longtusk Cub With Energy.

Longtusk Cub/Bristling Hydra and Greenbelt Rampager, Oh no its late game and we're in a board stall. We're at 6 lands and im looking for my larger than life to get in for some damage and I draw a Greenbelt Rampager. Well cast Greenbelt Rampager 6 times to pump Longtusk 3 times or Bristling Hydra twice.

Questions you may be asking yourself about

Q: Why not play Carnage Tyrant, its literally Stompy Incarnate.

A: Carnage Tyrant is in my maybe board, but this is like an aggro deck, we want to play big creatures early game to beat down our opponent, and when your opponent thinks they're stabilizing you larger than life + blossoming defense. With only 21 lands it's quite hard to cast it.

Q: Why not play Attune with Aether, its good with Longtusk Cub, Bristling Hydra, and Greenbelt Rampager

A: The time you want to cast Attune is also the time you want to cast creatures, Also a lot of times I don't actually want to have greenbelt on the battlefied but use it to trigger revolt on Narnam Renegade erarly game or have a recurring energy maker late game.

Q: You need more removal, how are you going to stop threats like The Scarab God , Hazoret the Fervent, or other pesky creatures?

A: After play testing this by the time my opponent is playing those creatures we're close to closing out the game. We usually force our opponent to chump block after we use Larger then life, which means they waste another turn casting The Scarab God for a second time. Our Rhonas is basically the equivalent to Hazoret so nothing to worry about there.

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Date added 6 years
Last updated 6 years
Exclude colors WUBR
Splash colors G
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 1 Mythic Rares

15 - 10 Rares

24 - 1 Uncommons

4 - 3 Commons

Cards 60
Avg. CMC 2.31
Tokens Emblem Nissa, Vital Force
Folders Ideas, Standard Decks
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