A DtN deck that actually is consistent and works?


Stall with defenders, counterspells, and Fog until you get a tutor, tutor for more stalling and another tutor. When you have enough mana, use that last tutor for a win condition. If you run out of tutors before that happens, use Elixir of Immortality. Rinse and repeat.

Use Alchemist's Refuge to get around sorcery-speed artifact removal of Door to Nothingness and Elixir of Immortality, allowing you to cast them at the end of your opponent's turn.

Sideboard Dispel against decks with any counters and leave the mana open to play it, because a single countered Diabolic Revelation can screw up an entire game.

If you're playing against an intelligent opponent with a RB deck, sideboard Nevermore games two and three and play it naming Slaughter Games as soon as possible.

Destroy Pithing Needles and Nevermores with Naturalize or Nicol Bolas, Planeswalker, or even just return them to your opponent's hand with Cyclonic Rift , then do what you want, and proceed to laugh because you probably just won.


Updates Add

I took the deck, with slight modifications, and minus the dual lands, to PAX East, and played the first constructed event of the day on Friday.

I won, 6-2. It should have been 6-1-1, but I screwed up and drew an extra card, resulting in a game loss when I had a Nicol Bolas, Planeswalker on the field and my opponent had no permanents in play. Never scoop, folks.

The decklist has been modified to reflect the (minor) changes that were made.

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