A DtN deck that actually is consistent and works?


Stall with defenders, counterspells, and Fog until you get a tutor, tutor for more stalling and another tutor. When you have enough mana, use that last tutor for a win condition. If you run out of tutors before that happens, use Elixir of Immortality. Rinse and repeat.

Use Alchemist's Refuge to get around sorcery-speed artifact removal of Door to Nothingness and Elixir of Immortality, allowing you to cast them at the end of your opponent's turn.

Sideboard Dispel against decks with any counters and leave the mana open to play it, because a single countered Diabolic Revelation can screw up an entire game.

If you're playing against an intelligent opponent with a RB deck, sideboard Nevermore games two and three and play it naming Slaughter Games as soon as possible.

Destroy Pithing Needles and Nevermores with Naturalize or Nicol Bolas, Planeswalker, or even just return them to your opponent's hand with Cyclonic Rift , then do what you want, and proceed to laugh because you probably just won.


I took the deck, with slight modifications, and minus the dual lands, to PAX East, and played the first constructed event of the day on Friday.

I won, 6-2. It should have been 6-1-1, but I screwed up and drew an extra card, resulting in a game loss when I had a Nicol Bolas, Planeswalker on the field and my opponent had no permanents in play. Never scoop, folks.

The decklist has been modified to reflect the (minor) changes that were made.

Comments View Archive

Zephiyre says... #3

I played in that exact event. Well done, sir. +1

March 28, 2013 1:22 a.m.

nyctophasm says... #4

My own attempts at DtN decks have always included more board wiping and detain than yours has, and I've never had a Nicol to play. I'm interested in yours, really, especially the Diabolic Revelation s. I think that might help solve the issue I keep having, which is trying to figure out how to get to the cards I need. Then again, in mine I incorporated merciless evictions, to get rid even of my own artifacts if it meant preventing a door win condition, and staff of nin to get extra draw. And thank heaven for supreme verdict.

March 30, 2013 3:22 p.m.

DisarmingStar0 says... #5

Hey awesome deck, only thing I'd say is that since you have a lot of basics, then maybe a few Farseek , because you have ample card search which is necesarry for the deck but you could get all the land you ever need in you hand but only be allowed to play one a turn. I actually plan on making deck like this heavily based off of yours just play with my friends and if i can play it well enough, take it to FNM. +1, good stuff.

April 13, 2013 11:22 p.m.

jaggthemiller says... #6

unless your really good on mana..i wouldnt reccommend mind grind in your deck. but thats just me, it might get rid of a few good monsters/instants in opponents deck but iv used it on a really good player and it didnt make a difference.

April 17, 2013 12:29 p.m.

Arsene says... #7

I've seen another version of this that ran a playset Liliana of the Dark Realms , and had her grab all the shock lands that were half swamp. Popping her ultimate also made rakdos return a win con.

May 7, 2013 10:47 a.m.

Pyrotechnition says... #8

Vanguard's Shield might be a good addition since your rolling with defenders

June 23, 2013 7:19 p.m.

MacDaddy98 says... #9

I enjoy seeing DtN Builds. Good Job! I also use DtN in modern tournaments at my locals. Super consistent, and no one has really gotten over it. Check it out, if you want.

April 4, 2016 2:45 p.m.

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