- 4x Alchemist's Refuge
- 4x Breeding Pool
- 5x Forest
- 4x Hinterland Harbor
- 1x Island
- 1x Mountain
- 1x Plains
- 2x Swamp
WINNER OF PAX EAST 2013 DAY 1 STANDARD CONSTRUCTED EVENT
A DtN deck that actually is consistent and works?
Stall with defenders, counterspells, and Fog until you get a tutor, tutor for more stalling and another tutor. When you have enough mana, use that last tutor for a win condition. If you run out of tutors before that happens, use Elixir of Immortality. Rinse and repeat.
Destroy Pithing Needles and Nevermores with Naturalize or Nicol Bolas, Planeswalker, or even just return them to your opponent's hand with Cyclonic Rift, then do what you want, and proceed to laugh because you probably just won.
I took the deck, with slight modifications, and minus the dual lands, to PAX East, and played the first constructed event of the day on Friday.
I won, 6-2. It should have been 6-1-1, but I screwed up and drew an extra card, resulting in a game loss when I had a Nicol Bolas, Planeswalker on the field and my opponent had no permanents in play. Never scoop, folks.
The decklist has been modified to reflect the (minor) changes that were made.
Druid's Deliverance, one Golgari Charm, and all the Doorkeepers in the sideboard for 3x Increasing Confusion and 3x Glaring Spotlight. Glaring Spotlight will allow spot removal of Invisible Stalker and Geist of Saint Traft and Increasing Confusion will work much better for mill than Doorkeeper did, because Doorkeeper needs to stay on the field for at least a turn to do any work. Also changed the mainboard a bit by switching out the singleton Devil's Play for a Dreadbore, which does the job Devil's Play did at the expense of not having flashback, but I can recycle it with Elixir of Immortality, so that's not such a big deal anymore.
Dropped both Tree of Redemption, one Fog Bank, one Increasing Ambition, and one Clinging Mists for two more Diabolic Revelation, one Devil's Play, one Elixir of Immortality, and one Cyclonic Rift. Also switched around the lands a bit so I can tutor for a Mountain or two Swamps with Gatecreeper Vine in order to cast Diabolic Revelation and Devil's Play.
Also changed around the Sideboard, dropping one Golgari Charm, all of Naturalize, Grafdigger's Cage, and Trading Post. During playtesting, Naturalize was never doing anything Golgari Charm couldn't do, Grafdigger's Cage hurt me as much as them due to Increasing Ambition, and Trading Post never helped at all. In their place, added three Doorkeepers, two Otherworld Atlas, and two Druid's Deliverance, allowing the deck to sideboard and become a mediocre Turbofog deck, which opponents may not be expecting.
Golgari Charm to the sideboard, because it does part of the job of both Naturalize and Faith's Reward, as well as utterly destroying 1/1 tokens. Played the deck at FNM, and found that many games came down to tutoring for fogs and more tutors. To this end, I've decided to add a single Diabolic Revelation (even though I did, in an earlier comment, say it wouldn't be worth it) so that, flashing back Increasing Ambition late game, I can tutor for a Fog and Diabolic Revelation, then use the it to tutor for more fogs and my win conditions that I wouldn't have been able to tutor for otherwise. I've also debated on adding Clinging Mists (just in case the deck wasn't enough like Turbofog already) in order to make certain I don't run out of "prevent combat damage" effects.
My own attempts at DtN decks have always included more board wiping and detain than yours has, and I've never had a Nicol to play. I'm interested in yours, really, especially the Diabolic Revelation s. I think that might help solve the issue I keep having, which is trying to figure out how to get to the cards I need. Then again, in mine I incorporated merciless evictions, to get rid even of my own artifacts if it meant preventing a door win condition, and staff of nin to get extra draw. And thank heaven for supreme verdict.
March 30, 2013 3:22 p.m.
Hey awesome deck, only thing I'd say is that since you have a lot of basics, then maybe a few Farseek , because you have ample card search which is necesarry for the deck but you could get all the land you ever need in you hand but only be allowed to play one a turn. I actually plan on making deck like this heavily based off of yours just play with my friends and if i can play it well enough, take it to FNM. +1, good stuff.
April 13, 2013 11:22 p.m.
unless your really good on mana..i wouldnt reccommend mind grind in your deck. but thats just me, it might get rid of a few good monsters/instants in opponents deck but iv used it on a really good player and it didnt make a difference.
April 17, 2013 12:29 p.m.
May 7, 2013 10:47 a.m.
Vanguard's Shield might be a good addition since your rolling with defenders
June 23, 2013 7:19 p.m.
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|Date added||2 years|
|Last updated||1 year|
This deck is Modern legal.
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|Top rank||#17 on 2012-11-25|