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This is just a bit of a brew designed to be as anti meta as I could make it, and since the format is primarily aggro, I went pillowfort with only a few wincons and a ton of hate.

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Game 1 v B/R Madness/Dredge Lost in 2

Nothing I could do apparently, none of my testing prepared me for this match and my opponent drew incredibly well.

Game 2 v U/G/R Investigate Clues? Lost in 2

Guess I'm playing against all the other brews today. Can't do anything against someone with a Tamiyo's Journal when they can generate 4-7 clues a turn.

Game 3 v B/R Madness Win in 3

First win of the League. It was a bit touch and go for a bit, but we got there.

Game 4 v Monored Madness Aggro Win in 2

Not much to say, it was fairly simple and straight forward. He was running lupines so he needed to be hellbent whole game, made it easy to make decisions.

Game 5 v G/W Humans Loss in 2

Couldnt do anything, drew 6 lands in a row game 1, and was stuck on 2 lands game 2.

All in all I think this was a terribly unlucky test. 2 of the decks I had never gotten the chance to test against, and two of my losses were just a few damage away from easy wins. There has been a ton of mana issues with the deck and I don't know why, it's a control deck with 25 lands, 8 colorless 12 dual, if you count the Aether hubs as dual and colorless. My average game had to mull to 5 and that's is ridiculously far down on the variance ladder. As much as I like Thought-Knot Seer I think I may need to cut them from the main and side and find something else to take their place. Anyone have any suggestions?

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Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

10 - 3 Mythic Rares

27 - 6 Rares

15 - 2 Uncommons

0 - 4 Commons

Cards 61
Avg. CMC 3.22
Tokens Angel 3/3 W, Clue, Emblem Chandra, Torch of Defiance, Emblem Gideon, Ally of Zendikar, Human Cleric 1/1 BW, Knight Ally 2/2 W, Spirit 1/1 W
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