Markov Vampires

Commander / EDH Gaviteros

SCORE: 1 | 10 COMMENTS | 164 VIEWS | IN 1 FOLDER


Dec. 15, 2018

Followed some suggestions, added more ramp, toned down the removal, swapped a few creatures and tried to get a slightly higher count, though i'm still pretty low for regular tribal. (+ Even more card draw!) I'll see how this feels for a bit then decide if I need to up the vamp count.

Cool deck! I thought I'd take a glance at your deck since you were kind enough to upvote mine. I love vampires too, and my Edgar Markov deck has gone through about a million different variations haha. I'll throw out a couple suggestions. I tried to keep my suggestions cheap, since you said you are on a budget.

Radiant Destiny: This card seems like it would be a better version of Intangible Virtue. It can buff all your vampires, not just the tokens, and give your whole board vigilance. It should be easy enough to trigger ascend, since you will have a bunch of free vampire tokens to get to 10 permanents in play.

Dark Prophecy: The triple black casting cost can be tricky when building a tri-color mana base on a budget, but this will trigger on your token deaths as well. For that reason, I think it could replace Midnight Reaper, since the reaper doesn't draw for your token deaths. It can be a bit risky with a large board, but it would ensure you will never run out of cards in hand again. Plus, it is pretty cheap!

Divine Visitation: This might be a fun option for you to consider. It would turn Edgar's eminence ability into providing a flying angel on every vampire cast! It doesn't fit with the vampire tribal theme, but it would be a fun card.

As far as card draw goes, I think you should strongly consider Night's Whisper, Sign in Blood, Painful Truths, and Read the Bones. Bloodtracker is also a good option to consider, and also turns Edgar's +1/+1 counters he gives into card draw. You might also consider Dusk / Dawn, Fell the Mighty, and Citywide Bust as boardwipes. These tend to let smaller creatures live, and many of your vampires (especially the tokens) would be small enough to survive the boardwipe. Dusk / Dawn could also function as card draw if you are desperate, since you can cast it from your grave to return a bunch of vampires to your hand.

December 12, 2018 10:57 p.m.

Coding says... #2

For my taste the deck is too removal intense. But everyone has other preferences...

Maybe you might like to add Heirloom Blade? Also Necropotence might interest you.

December 13, 2018 2:04 a.m.

Gaviteros says... #3

jakethewhale007: Thanks for the suggestions!

I think you are right on Radiant Destiny. I do tend to pull my board into the grave for sacrifice bonuses, but with my meta we get to 10 permanents super often.

I also agree with Dark Prophecy, I am pretty heavy on black in my mana base, so even though a turn 3 Dark Prophecy is pretty unlikely, it is also unlikely I would get that much benefit off of it super early because it does rely on creature deaths. Since it would let my tokens trigger it, it could end up being a lot of card draw when merged with a Skullclamp or other sacrifice effects. I also never liked that Midnight Reaper wasn't a vamp.

I definitely keep considering Divine Visitation, and I think it probably makes sense to do, but I'm probably going to skip it for flavor. :)

I have a Citywide Bust so I may throw that in, I think those are good suggestions, unfortunately my deck's biggest competitor in my playgroup is a white/green weenie super widetoken deck, so a lot of times my board wipes are targeted at that deck, so i'm not sure I can afford too much of it.

Bloodtracker I would probably trade out another of my higher manacost vampires for him. I'll think on that. Do you feel that single use card-draw is worth it? Should I drop a few vampires for them though, or would you recommend just lowering the amount of removal?

Maybe Coding could comment on that. :) Thanks for your suggestions Coding! I think I like Heirloom Blade I'll look into that one more. Necropotence seems hella powerful, would you recommend trading removal for it, or one of the less good equivalents I have?

December 14, 2018 3:27 p.m.

Coding says... #4

I personally dislike Bloodtracker a bit because you have to draw. I would lower removal but in your case I think it is better to replace another carddraw card.

December 14, 2018 5:19 p.m.

Yeah, hitting 10 permanents is very easy to do in Edgar Markov. I'm sure Radiant Destiny would serve you better than Intangible Virtue if you are looking for that kind of effect. Depending on how high-powered you are trying to build your deck, this is probably a card I wouldn't run, but if your deck is performing well at your meta's power level, then I'm sure you'll find it better than Intangible Virtue 99% of the time.

You make an excellent point about Dark Prophecy. You normally wouldn't want to drop it on turn 3 anyway, it's better to play once you have a few vampires in play already. Hopefully by then, you've been able to achieve 3 black mana available. Necropotence is a fantastic card as well, and you should definitely include it if your budget permits.

To answer your question, yes; single-use draw can be worth it, as long as you are running the efficient single-use spells. Sign in Blood and Night's Whisper don't seem very flashy, but 2 mana to draw 2 is very efficient. You are paying one mana per card drawn. These cards are useful early game if you need to draw out of a bad hand or search for land drops, and they are decent in the mid-late game because they only cost 2 mana. Chances are, you'll still have enough mana left over to cast the cards you just drew off of them. The fact that they are only 2 mana means you can more easily fit them into your curve without losing too much tempo. Painful Truths you should 100% run without question in my humble opinion. 3 mana to draw 3 is so good. Phyrexian Arena is very good, but let's imagine you topdeck it mid-game. You play it, and it does absolutely nothing. Then, it draws you a single card during your next turn. If you had spent that 3 mana on painful truths instead, you would have instantly drawn 3 cards and possibly developed your boardstate further on that same turn. It takes Phyrexian Arena 3 entire turns AFTER you play it to break even with Painful Truths. It only starts to provide more card draw than Painful Truths after 4 turns, and 4 turns is a very long time in EDH, even in more casual groups. I don't use this example to suggest cutting the arena, my only point is do not underestimate how good Painful Truths is. Read the Bones is good for similar reasons. Although it only draws you 2 cards, the fact that it lets you scry 2 cards first makes up for it. It effectively lets you see up to the top 4 cards of your deck, which again, is too efficient for the mana cost to not run. The scry helps smooth your draw, and if you are digging for removal for a threat, being able to scry 2 and then draw 2 more is very good to find answers.

Midnight Reaper can be a very good card, but probably not in this deck. There are better card draw options. Personally, I disagree with Coding that the draw trigger on Bloodtracker is not optional. Even if you have to discard down to hand size because of drawing too much, that's still worth it most of the time, because drawing cards is that powerful. I only wish that they gave bloodtracker lifelink, that would make the card perfect. Or lowered its cmc to 3. The biggest argument against running it is the 4 cmc. But when you keep in mind that it is literally Greed on a flying 2/2 body that only gets bigger, it still seems worth it to me to run. But I can understand running other cards in place of him.

I like the ramp you are running, but I think you should include a touch more. Where is your Sol Ring?? That card is so OP haha and there's no reason to not run it unless your playgroup housebanned it. I also personally wouldn't run Commander's Sphere as it costs 3 mana but only taps for 1. I would recommend some of the following rocks: Talisman of Dominance, Sol Ring, Fellwar Stone, Coldsteel Heart. I personally run 9 sources of ramp in my Edgar deck, 7 of which comes from mana rocks, and 2 temporary ramp spells, Dark Ritual and Culling the Weak. However, I would not suggest running the 1 shot mana rituals in your list. I would definitely up your ramp count from 5 though. Ramp isn't exciting, I know, but it will secretly make your deck more consistent and help speed up your deck, so I'd give it a shot and see how it feels with a couple more rocks thrown in.

I also thought I'd recommend some of the vampires that I run that you might find interesting: Yahenni, Undying Partisan and Falkenrath Aristocrat can give themselves indestructible. Mirror Entity is technically a vampire and will trigger Edgar, and gives you a way to dump your mana into a huge buff for your board. Captivating Vampire is OP.

I'll wrap up by suggesting Diabolic Intent. It does cost a few bucks, but you can easily sacrifice a vampire token for a 2 mana tutor, which is very strong. I didn't initially intend to ramble quite so much, but hopefully this inspires you haha. I just love Edgar Markov and it is one of my favorite EDH decks. I could suggest some cards that jump out at me to cut from your list, but I understand that some of them may be your pet cards, or cards that you just like running because they align with your playstyle, and/or fit well in your local meta.

December 14, 2018 10:07 p.m.

Woops, I had a typo. I meant to say that I disagree with Coding about the draw trigger being a downside. It is definitely not optional haha, I just don't think that is a downside to Bloodtracker.

December 14, 2018 10:10 p.m.

Sorry, I also meant to suggest Talisman of Indulgence. My bad, I'll stop blowing up your comment section now haha

December 14, 2018 10:12 p.m.

Gaviteros says... #8

Yeah no worries! Thanks for the suggestions and thoughts.

I think they are pretty solid. I'll definitely give the single use cards draws a try, I have a sign in blood already so it shouldn't be too hard to get some of the others.

I don't run Sol Ring because I'm so color dependent and I don't have a great land base to ensure I'm not color screwed. Also in my play group I find that early it draws too much hate, and late it isn't valuable enough, I'd rather draw a vampire unless I'm super screwed. Which is also why I like command sphere, early so-so ramp and color fixing and late a card, not the best, but I find it more valuable than a sol ring even if I just play it for a net of -2 and draw a card. Not ideal, but still I find more valuable than a late net +1.

I might be wrong about that. Plus my sol rings are in other decks. :)

Yeah I like a lot of those creatures I'll look at picking some of them up. I like yehenni a lot. Mirror Entity and Metallic Mimic are two things I want, though mimic doesn't trigger him since it is on cast. Still good though.

I think I'll slim the single target removal down a bit for some of them.

Thanks again!

December 14, 2018 10:40 p.m.

Gaviteros says... #9

Oh also, I'll definitely look at getting more ramp. I have a low curve, but I've already noticed I could use more ramp in the few games I've had, I'd like to get the number to 7-10 I think.

December 14, 2018 10:43 p.m.