Osgir, the Reconstructor
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Osgir, the Reconstructor

Legendary Creature — Giant Artificer

Vigilance

, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.

, , Exile an artifact card with converted mana cost/mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate this ability only as a sorcery.

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Moondrop on non-black commander search advice

3 days ago

Crow_Umbra thank you so much. I really like all your suggestions and if I commented on all of them we'd be here a while (which I could definitely do but for the sake of others) out of all of your suggestions I am really going for Satya, Aetherflux Genius. I've not thought of his ability like that and now i'm obsess about building a deck like that. it also remind me of utilising some of white and red's life gain and burn death triggers for when those creatures die and not attacking with them leaves you defenders and constant choice of etb triggers (he's going to make me feel like more of a mad scientist then genius, chaos incarnate here I come) he also allow me to put one of my favorite pet cards in the deck that synergise well and could work as a back up commander of sort Calamity, Galloping Inferno(curse you color identity) also if I a majority of those creatures are artifact creatures I could add Osgir, the Reconstructorfoil for kicks and giggles. again thank you and if you have any other suggestions for a deck like this please feel free to share.

Crow_Umbra on non-black commander search advice

3 days ago

I feel like I have a similar issue as you Moondrop, but for playing stuff in White/Green/Blue lol. I have a few recommendations from personal experience. The following are commanders that I currently have in my personal rotation, or have had built in paper at some point. All of them are pre-con commanders, so they already have decent starting point built in:

  • Gylwain, Casting Director - A new exploration of an Aura based strategy. What initially interested me about him was that his ability focuses more on playing creatures than loading up on Auras or Enchantments, which lent itself to playing a more "Go Wide" version Auras, compared to others which aim more to Voltron up a couple of big threats. I took him apart because I've play lots of Aura/Enchantment stuff and it's grown kinda stale for me, also managing Role tokens on board was a bit annoying at times. He's the least popular suggestion, currently sitting at 745 on EDHRec.

  • Nelly Borca, Impulsive Accuserfoil - Her pre-con is fairly decent out of the box, and most Goad and forced combat cards are fairly cheap. She's usually the commander I'll play first at any given session, mostly since she helps get the interactive juices flowing. I think she scales decently to whatever table she's at, and rewarding your opponents for hitting each other keeps things interesting. Nelly isn't super popular, as she is currently ranked 347 on EDHRec/

  • Osgir, the Reconstructorfoil - The first Boros commander that really piqued my interest. I don't have him built anymore, but he's one of the few commanders I'd reconsider bringing back. He was fairly popular around the time Strixhaven dropped, but I think some of that popularity has since faded as he's now ranked 401 on EDHRec. Given your affinity for recursion and reanimation, his ability is adjacent to that, and leaves a lot of flexibility for reanimating artifacts with ETBs like Solemn Simulacrum or Ichor Wellspring.

  • Satya, Aetherflux Genius - Speaking of ETBs, Satya is a really fun option for getting additional value out of creatures with ETB effects. His pre-con is more geared towards utilizing Energy, which are fairly cheap cards in general if you wanted to go down that route. I think most builds tend to focus on his Energy aspects and the ETB/Clone effects in conjunction with him are a bit more slept on by comparison. He's more popular than my other suggestions, sitting at 109 on EDHRec

Crow_Umbra on Good uses for bad cards

8 months ago

A couple of years ago, I used to run a commander deck helmet by Osgir, the Reconstructorfoil. It featured a combo loop using Mirror of Fate + Ugin's Nexus to do a kind of Doomsday pile turns loop.

I can copy/paste the combo loop description if you're interested. Not sure if that's what you might be looking for.

SteelSentry on (Mid-power playgroups) Do you value …

2 years ago

Thanks for the responses so far! Normally I wouldn't make a forum post asking people to help pick a commander, but it felt a lot like deckbuilding philosophy debates I've had with myself in the past: for example, my boros deck cutting Osgir, the Reconstructor for Hofri Ghostforge, or whether or not to cut from my Jund lands deck.

Gidgetimer is right on the money, as well; this is just as much a Sun Titan vs Mulldrifter pet card fight as it is a fight between the commanders. That's where the real fun in deckbuilding is though. b( OuO)b

eliakimras on Menacing Aura

2 years ago

You're welcome! Glad I could help!

I was able to give you advice due to years playing Tuvasa the Sun Enchantress and Wyleth, Soul of Card Draw.

I did see you put some cards from "March of the Machine Commander" into Upgrades upgraded. Did you consider Shalai and Hallar as a leader for that deck? Chishiro, the Shattered Blade is clunky trying to tie three archetypes, and is serviceable in the 99 of S&H.

About Lorehold Succession, I made a list of upgrades for Osgir, the Reconstructor when my friend was trying it out: Osgir Voltron.

Corrupted precon... I don't know much about poison, but Tomer from MTGGoldfish made an upgrade article for Ixhel, Scion of Atraxa that looks spicy. He said he liked the precon a lot, so I believe he put extra effort on it to make it play smoothly. Link: https://www.mtggoldfish.com/articles/precon-upgrades-for-corrupting-influence-poison-30.

About lightly modified precon, it might be good to stick to the stock decklist to play against other precons or people with lower power decks. The Warhammer Commander aesthetics are unique, and the precon is not weak at all. But in case you want to upgrade it: would you go with Abaddon the Despoiler or another Legend as your commander?

And about The Horrarrr... I'll give it a try. It looks similar enough to Anowon, the Rogue Thief that I probably know what to do with it ;-)

Crow_Umbra on Isshin for a Fight

2 years ago

No worries, it happens! Myrel herself does kind of look more like a knight than a soldier, so I can see the potential for confusion.

In terms of the other stuff you're considering:

  • Authority of the Consuls - I run it in my deck and have really liked it, especially since I frequently play against other token and aggro strategies. Especially helpful for hampering Haste. Being able to keep other token and strategies off kilter to out-pace them can be crucial, and the bonus lifegain can help build some cushion against eventual crack backs. One of the best games I had with it, I got up to about 55 life before someone had the removal to deal with it.

  • Esper Sentinel - Great draw option for White, there's no doubt about it. I used to play a copy in my old Osgir, the Reconstructor deck before I took it apart. I liked Esper Sentinel there because I had the potential to make copies of it with Osgir, and get a bit more mileage out of it. In my experiences playing Esper Sentinel, or playing across from it, I've found that it's most effective in early turns when players are less likely or capable to pay the tax. I think the tax effect becomes less effective as the game goes on, or without the Power/Toughness boosts to increase the tax and Sentinel's durability. The biggest downsides to Sentinel is that it is very vulnerable to creature and artifact based removal, so it is somewhat fragile as a draw piece. If anything, it ends up being a minor tax effect in early game to slow roll opponents.

  • Fable of the Mirror-Breaker  Flip - I've really liked it. It's essentially 3 cards in one. You're basically getting a slightly worse Captain Lannery Storm, a Faithless Looting, and a somewhat worse Kiki-Jiki, Mirror Breaker on the back. Even if you don't have some scary creature to copy initially, you could always copy the Goblin Shaman token (assuming it's still alive). I've liked it when I've played it. I think the capability of maximizing "card economy" whether through sagas or modal options is super helpful to squeeze more value out of those precious 99 slots.

  • Read the Bones - Scry 2, draw 2 is solid but not super exciting. I like Painful Truths and Gruesome Realization, which you already have in 99. Professional Face-Breaker is also a solid option for aggro combat-oriented decks, since ideally you will be connecting with a wide enough board. Treasures and options to impulse can be helpful. It's like a budget pseudo-Tymna the Weaver

Crow_Umbra on Isshin, Two Heavens as One [Politic]

2 years ago

Lmfao that's awesome EvolutionBaby. How are you liking Jan Jansen, Chaos Crafter? I threw together a theoretical list a while ago, that was basically just a combination of my Osgir, the Reconstructor deck and treasure support from my Prosper, Tome-Bound deck.

Monarch is a lot of fun, and it's much easier to keep track of for sure. I considered White Plume Adventurer for my Party deck, but left it out (for now), because of the whole Monarch house rule being introduced. I didn't want to create headaches of having to track both Initiative and Monarch at the same time.

Crow_Umbra on Musashi's Mosh Pit [Primer]

2 years ago

Thank you for the suggestions CommanderNeyo, also cool user name. Kind of a shame we didn't see more of Commander Neyo in later seasons of Clone Wars.

You have some pretty interesting suggestions, mixed in with a couple of cards I have played before. I'll do my best to address my thoughts on each. Of your suggested cards, I do have Breena, the Demagogue & Mardu Ascendancy in my obnoxiously convoluted Maybe List. A long response for a long post:

  • Mardu Ascendancy has been on my radar since the earliest days of this deck's creation. I agree that it could fit right on, but haven't been able to decide what to swap it for.

  • Breena, the Demagogue used to be in earlier versions of this deck. I swapped it out for Tymna the Weaver a few months ago. I think I swapped it out because there are 2 Breena decks in my meta that I play against semi-regularly, and I wanted to cut down on potential confusion with multi-Breenas out. Agreed though, I have had rotations in the past where I'd draw multiple cards. Might revisit this and swap Tymna back out, especially since Professional Face-Breaker fills a similar function as Tymna.

  • Fiery Emancipation is cool, but I'm a bit more inclined to play that in something like Tor Wauki the Younger, which is more pinger damage focused. The triple color pip investment is not my favorite for 3 color decks. Cool card though, I can definitely see the value as a rec.

  • Dismantling Wave and Wear / Tear - I've been running both of them in my 99 for this deck since its inception more or less. I like removal options that are versatile, and/or can hit multiple targets at once without necessarily being a wipe. I like both cards. Dismantling Wave feels helpful and relevant each time I've played it, & usually takes care of at least one value engine per board.

  • Death Tyrant is an admittedly funky inclusion. Definitely a more experimental and flex spot that I've changed around the most over the past 10 months. I do play in a pretty token heavy, go-wide meta. I frequently play against the likes of Jetmir, Nexus of Revels, Xyris, the Writhing Storm, Wilhelt, the Rotcleaver, Chatterfang, Squirrel General, and Krenko, Mob Boss. I've seen Death Tyrant pop off for the Wilhelt deck. I've tempered my expectations that it would do a fraction of that here. Definitely a spot I could try something else. Possible landing spot for Mardu Ascendancy?

  • Boros Charm is great. I liked it a lot in my Osgir, the Reconstructor deck when it was still built. I think between Teferi's Protection, Akroma's Will, and Flawless Maneuver I feel pretty decent on instant speed protection. Definitely something I've considered, especially with the other modal options. I love modal spells lol.

  • Ramp overall feels fairly solid. Admittedly, I don't like the Signets as much because of the activation cost. My deck is fairly low to the ground, and rarely have felt the need for it. Zhentarim Bandit and Captain Lannery Storm can really gas things up with 1-2 swings each. Each time I've played Sword of the Animist, I wasn't the biggest threat until a couple turns later, and most of my Basics are on board now.

  • Austere Command is a top end removal option I've gone back and forth on. I recently added Ruinous Ultimatum to the deck as my top end nuclear option. It sat in my hand during a game I played this past weekend where I had the 7 mana, but one of the mana generators was Liquimetal Torque lol. On paper, I like Ruinous Ultimatum as a problem solver, but am not a fan of the very specific color pip investment.

  • Segue to Liquimetal Torque - I run it in most of my decks as just a rock. There's been a couple of occasions where I was able to turn something into an artifact when a Vandalblast went off. Not often, but still cool to know the option is there.

  • Guild Artisan and Veteran Soldier - I honestly hadn't considered them at all. I don't attack with Isshin often. The times I do, he's wearing Boots or Greaves, Dolmen Gate or Iroas are on board, or I have some kind of protection in hand ready to go. I try not to risk him in combat if I don't have to.

  • Combat Calligrapher was in one of the earliest versions of the deck that had more "pillow" effects like Marchesa's Decree. I played it once or twice, but my opponents would swing with it a couple times to get their Inklings, then kill the Calligrapher so they could then attack me with the creatures I gave them. One of the aforementioned Breena decks in my meta runs Calligrapher. They have had similar things happen to them lmao.

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