Creature — Cat
When Riparian Tiger enters the battlefield, you get (two energy counters).
Whenever Riparian Tiger attacks, you may pay . If you do, it gets +2/+2 until end of turn.
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Riparian Tiger Discussion
2 months ago
Cards I am thinking about adding:
Ajani, Caller of the Pride
Ajani, Mentor of Heroes
Ajani, Valiant Protector
Nahiri, the Lithomancer
Oath of Ajani
Waiting in the Weeds
Secure the Wastes
Masterwork of Ingenuity
Green Sun's Zenith
Open the Armory
Let me know what you think??
I am going for a lot of creatures and equipping creatures to make them huge!!
Still need to look into more artifacts, enchantment, sorcery, and instant cards to put in.
Also need help with lands!!!
3 months ago
I think that you have to focus on some cards for better consistency. Scrounging Bandar and Wily Bandar are quite useless cards for this deck and 1 Riparian Tiger when you can only get 2 energy should not be part of your deck. As for instant/sorcery cards you have too many of them that can actually counter some of the meta decks, but they are useless if you dont play against one of these decks.
5 months ago
5 months ago
I like an energy theme with cats that I'd call Thundercats
Longtusk Cub - can get out of hand if it keeps connecting.A turn 1 after an Attune with Aether sets up for a potential bad blocking situations for you opponent from the start. Note you don't have to use the energy while attacking is declared. Could be a 4/4 on turn 3.
Aetherstream Leopard + Riparian Tiger round out the energy plan, but aren't needed.
Also add more control like Cast Out
I'd remove: Initiate's Companion, Drop 1 - Felidar Sovereign, Pouncing Cheetah and move Prowling Serpopard to sideboard against control
5 months ago
Ok, Kaledesh and up.... In my opinion, there are a couple ways to focus on a deck like this with only 3 sets to choose from: either a machanic focus, or just the good stuff build. The machanic focus would be your energy build or the -1-1 counter builds. The good stuff just jams the best stuff.
Either way, I would get a 4th Channeler Initiate in there. He is your only ramp currently, and with 10 cards in your deck that cost 5 or more, you want to see them as consistantly as possible. Plus, after a few ramps, he's a pretty good beater. You might also want to consider Druid of the Cowl or Servant of the Conduit as additional ramp. I really feel like you want to see a ramp guy on turn 2. That allows you to play your big creatures faster.
And about those big creatures- with mana dorks on 2, you'll want a few 4 drops in there because they're really good a turn early. Crocodile of the Crossing is a really good fit. Any of your mana dorks can hold the -1 counter he gives, and that allows you to start the pressure swinging for 5 on turn 3. Plus, if you used the Initiate, giving him the counter gets you an extra use of his mana ability. Other 4 drops worth of consideration are Bristling Hydra, Champion of Rhonas, Armorcraft Judge, Outland Boar (for budget), Skyship Stalker, and Vizier of the Menagerie. Obviously depending on your build type, some are better than others.
Going up the curve one more, you've got the Arborback Stomper, the Ridgescale Tusker the Riparian Tiger, and way at the top, don't forget the Verdurous Gearhulk. And you might want to consider Samut, Voice of Dissent. Giving all your creatures haste is a good thing, but if you have a channeler out (or if you went the energy build route you could have the servant or an Aether Hub available) you can use him to untap an exerted Glorybringer after combat or as an end of turn effect so he's ready to go next turn.
The last thing I would suggest is a little bit of card draw. Adding in Cathartic Reunion, Tormenting Voice, or even Mouth gives you a little bit of refueling power. It also gives you an outlet to pitch the Honored Hydra. Embalming him is way better than casting him. And pitching Mouth to the reunion or the voice gives you that as another option.
I know this isn't giving you a "this card is better than this card", but I hope it gives you a general direction for your build.
6 months ago
Thanks for the suggestions. I love Thriving Turtle since it's high toughness allows me to ramp up the +1/+1 counters early on, but I need the spots elsewhere. I wasn't that thrilled with Aethersquall Ancient and might move in some Rogue Refiner and Servant of the Conduit, especially if a remove the Attune with Aether. I'm split on Riparian Tiger and will have to play some more games to see if I need a threat at that part of the game.
6 months ago
I play a version of this deck that I've been very happy with. Rogue Refiner is a powerhouse and invites immediate removal (while dodging most Fatal Pushes). I'm not too impressed with Thriving Turtle; Sage of Shaila's Claim is a much nicer energy dork, and can do some work. Also, Servant of the Conduit is very very necessary, and Architect of the Untamed puts some nice pressure on, especially in multiples.
I run a couple Woodweaver's Puzzleknots in the main, just to get quick energy and life against aggro. Aethersquall Ancient is horribly slow, especially when you already have Baskers. Riparian Tiger has been a great way to get to the Basker for me, and can even serve as the finisher when I need to side out the Baskers for Confiscation Coup or Ceremonious Rejection. Appetite for the Unnatural and Heroic Intervention are awesome sideboard cards.