Tainted Well

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Invasion (INV) Common

Combos Browse all

Tainted Well

Enchantment — Aura

Enchant land

When Tainted Well enters the battlefield, draw a card.

Enchanted land is a Swamp.

Tainted Well Discussion

Alkadron on PDH Zombie Army

4 months ago

This is really cool, I didn't realize that Zombie Master was an uncommon.

I feel like you need more Contaminated Ground , Evil Presence and Tainted Well - you're sitting on a goldmine with that Swampwalk for everyone ability, you just need to give people some swamps. Those cards are probably much much better than Relic Putrescence and Death Watch at least.

puetypoo on Take What You Can, and Give Nothing Back!

2 years ago

If Urborg, Tomb of Yawgmoth is out of budget then I would suggest things like Contaminated Ground, Evil Presence, Stormtide Leviathan, Tainted Well, Lingering Mirage, Sea's Claim, and Spreading Seas. All of these are cheap on both CMC and $$ and can help push your Commander through.

Hope this helps.

iAzire on i want to make a ...

2 years ago

I'm not sure about creatures but Urborg, Tomb of Yawgmoth is my obvious first thought. Blanket of Night is a cheap Enchantment that has the same effect. I will remind you, redundancy is important. You don't want to lose your ability to Swampwalk because your opponent removes Urborg.

Contaminated Ground, Evil Presence, and Tainted Well all provide Swampwalk but only for one opponent each. Leshrac's Rite gives one of your creatures Swampwalk.

Korlash, Heir to Blackblade is a "Swamps Matter" Commander, although I'm not sure how good he will perform. Zombie Master can be ran to give him Swampwalk as well. Squelching Leeches and Nightmare are both creatures that benefit from a lot of Swamps.

Personally I run a Ghoulcaller Gisa deck that is Zombie Tribal. The Tribal theme is primary, while Swampwalk is just a hopeful Win Condition.

I figure you also want as much land ramp as you can get, especially if you are running Korlash as your Commander. Black has some issues with this but Liliana of the Dark Realms is good. I can't think of much else outside of Burnished Hart and Expedition Map.

You will definitely want to run Cabal Coffers, I suggest using all Snow-Covered Swamp and Extraplanar Lens to double the mana from each of your Basics, while not giving your opponents any benefit. Crypt Ghast and Magus of the Coffers are also good. Lastly, Lashwrithe and Nightmare Lash are both awesome.

Firebones675 on FUCK MONSTER

2 years ago

Cool, I have a few more suggestions. While your commander does benefit from milling your opponent, you can usually play without it. I'd try to add a few ways to make sure you can get your attack to connect. My favorite card to to this with is Aqueous Form. With island walk/swamp walk you can do this by changing your opponents land types Contaminated Ground, Evil Presence, Sea's Claim, Spreading Seas, and Tainted Well all will allow him to swing in unblocked.all while screwing over your opponents mana base. Another card that I love but is underrated is Grinning Totem. Even if you don't see anything you want to cast now, you can always just take a juicy instant or sorcery to steal later. Memory Plunder is also a fun one if you can get your hands on a copy. If you want more ideas or need help finding cuts to make room for them in your deck let me know and I can try to help.

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