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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Cram Session
Sorcery
You gain 4 life.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
enraged on Historic Contract (MTG Arena Build)
1 year ago
Veryyy cool build.
I think classic hand control like Thoughtseize and Inquisition of Kozilek could help you hit your combo.
A big include could be Collected Company to dig two demons out at the end of your opponents turn.
Finally I like the Poet's Quill in general but flesh-out the side with more options to dig into. Introduction to Prophecy Cram Session and Introduction to Annihilation add diversity.
Jackfrost23 on The Black Sacrament
3 years ago
Cards you should consider: Bone Shards, Bontu the Glorified, Bloodthrone Vampire, Plumb the Forbidden, Inquisition of Kozilek, Priest of Forgotten Gods, Severed Strands, Rankle, Master of Pranks, Fatal Push, Malakir Rebirth Flip, Callous Bloodmage, Sedgemoor Witch, Hunt for Specimens/Cram Session with Necrotic Fumes/Pest Summoning, Pestilent Cauldron Flip, Shamble Back, Valentin, Dean of the Vein Flip, Westvale Abbey Flip, Vampire of the Dire Moon
JANKYARD_DOG on
3 years ago
Thank you all for your suggestions. I have not been ignoring anyone, just busy. Finally got a moment to sit down. After some consideration...
Testing:
Shambling Ghastx4 --> Soulmenderx4. What about Cleric Class here instead? Winmore?
Hunt for Specimens x4--> Cram Session x4
Cleric of Life's Bond x1 --> Dawnbringer Cleric x1 Classes suck, and that skeleton thing, and freeze enchantments. And Trelasarra > Life's Bond, so...
Sideboard: Academic Probation x1 --> Reduce to Memory x1. Idk, never seem to use AP, and in case I have no critter to sac... makes me consider replacing Necrotic Fumes as well. If anyone has better lesson suggestions go for it.
Keeping old list intact for a bit while testing. Kind of feeling Valkyrie is a bit winmore in this case, maybe a 2 of? I mean, we are lacking flyers save for an inkling in the sideboard. Trade 1 infuse and 1 spear? Will see how this goes I suppose. Dina makes me feel like adding all the other pain/gain goodies, thus changing the entire deck, so saving for the golgari pair. Orah is still kinda sidelined here, kind of in the same boat as Valkyrie for now.
I am exploring the dual color combinations, I just need to grind some rares. I'll post lists when I can and after a few runs first. Anyway, let me know what y'all think and I'll let ya's know how it goes.
razelfark on Selesnya Life Gain
3 years ago
Seems you have a good base going for your deck idea so far. There are a couple cards I would suggest adding to the deck idea, and trimming others due to more efficient plays.
First I would advise going for a full set of Prosperous Innkeeper as this card is way to good for your deck type to run less then 4. The ETB (enter batltle field) trigger to gain life for all your cretures entering the battle field is huge for Trelasarra, Moon Dancer as it can spin her out of control quickly. The addition of the treasure token to give you a turn of ramp can also be very valuable.
I would also suggest adding extra copies of Righteous Valkyrie to the deck as most of your creatures are clerics, giving you extra life for them entering the battlefield while it is on the board. The anthem effect it brings for being at 27 or more life is also very strong and hard for decks that do not have a straight kill spell to remove the angel handle the card a lot of the time.
For some good lifegain cantrips to consider, I would suggest Cram Session and Revitalize . These spells will give you some life and allow you to get another card to potentially play. With cram session you can use some potentially good removals spells like Containment Breach and Reduce to Memory in the side or get Environmental Sciences for some more life and fetch a land if you are a bit stalled on lands. There are other card options to consider as well, but those are some quick examples.
A cheap rare that is good to consider for the deck Yasharn, Implacable Earth . This card is a good size body that will and some lands to your hand and also prevent players from activating sacrifice mechanics and life paying functions. This is particularly useful with a lot of decks trying to make use of treasures as they will not be able to activate them while it is on the board (small note, your treasures also won't work). If you do not think its good enough for the main board, would definitely use in the side for best of 3 matches.
I would suggest Hallowed Priest for arena, but it sadly does not have a paper version of it printed. Due to this I would suggest moving your Trelasarra, Moon Dancer to a 4 of as this card is one of your strongest creatures with this kind of deck and is likely to die to opponents removal spells at least once as it is a high priority target for their removal a lot of the times. I would also increase the Cleric Class to a 4 of for paper format if not just a 3 of at least for general play.
Cards I would trim from your deck would be Turntimber Ascetic , Tajuru Paragon , Conclave Mentor , and Life Goes On .
You are running some cards I haven't test yet like Druid Class , so I am not so sure how that works out and would be interested to hear your thoughts if you think it has been working out for you. If you are interested in seeing my take on this deck that I have been playing in the arena's 2022 format you can see it here
Hope these comments help.
razelfark on Witherbloom Lifegain
3 years ago
Kind of noticed your deck idea is lacking on pest token generation and a strong consistent closer. I have tried and witnessed a couple variants and see you are missing some of the strong combo pieces that would likely help your build.
Would suggest putting the Hunt for Specimens in your main board and putting a couple copies of Pest Summoning in your side. This will help give you some more sources of token generation access to you main board outside of Sedgemoor Witch but also give you more tokens if played after the witch is on board.
Another strong spell Plumb the Forbidden will give you explosive turns of damage as a sac outlet for your tokens and spell stacks to create tokens with your Sedgemoor Witch or great amounts of drain with Witherbloom Apprentice. The spell also doubles as a way to sacrifice your board in response to a sweeper to refill your hand (be mindful not to sacrifice Witherbloom Apprentice or you won't get spell drain triggers).
The enchantment Bastion of Remembrance is also highly recommended as this makes sure you get life drain to happen even if you don't have Vito or Dina on board. The enchantment also is not legendary meaning you can get multiple triggers unlike the creature options.
If you feel you need more draw, then I would suggest Village Rites. It is a cheap draw spell that has combat trick potential and can be used to give you a response to removal.
What I would suggest to cut or remove some copies of to make room for the suggested cards: Witherbloom Command, Cram Session, Life Goes On
Personally I am not a big fan on the Witherbloom Command and would cut from these to make room for the suggestion as most of its options are very restricting for sorcery speed.
Pending on how you want to drain your opponent I would suggest trimming some copies of Dina, Soul Steeper and Vito, Thorn of the Dusk Rose if you need the extra card slots, or trimming/cutting Witherbloom Apprentice. Personally I am fan of the apprentice, but the decks more focused on Sedgemoor Witch sometimes skip on it.
Hope these suggestions help. Let me know if you have any questions and I can get into more details on the cards I suggested.
ChrisHansonBiomancin on
3 years ago
You should be able to manage Ayara, First of Locthwain here despite its awkward mana cost. Seems like it offers everything you need to tie the life gain & sac strategies together while providing card advantage.
Also there are a lot of interesting options for Learn cards to replace Pest Summoning in the mainboard so you can get more value & magecraft triggers. Cram Session , Eyetwitch , Poet's Quill , Overgrown Arch , Hunt for Specimens , Field Trip , and Gnarled Professor would all fit in with this strat.
Coward_Token on Strixhaven spoiler season
3 years ago
So the Witherbloom precon was so-so, IMO:
Gyome, Master Chef: I never voiced it but I predicted that the chef would be Witherbloom when I read Cram Session 's flavor text, woo. (Although I only just got the pun on that card, ironically.) Anyway, EDH tries to get caught up with the ELD Food theme, but the support is still kinda lackluster; mostly the card advantage from Savvy Hunter and Trail of Crumbs . (Can the fact that Foods are artifacts be abused in golgari?) But hey, an extra excuse for Cauldron Familiar loops in our format for the purpose of triggering people's PTSD.
Tivash, Gloom Summoner: Meh. I'm all for more Demonic presence but this seems pretty boring. Kinda like a token-producing Aetherflux Reservoir . (Also, he kinda looks like Urza, or the Raven Man.)
Yedora, Grave Gardener: Well, this is kind of an odd one. Seems more at home in the 99 than at the helm? Turns Kadena into an extra copy of Grim Haruspex . Not sure if there's a good way of abusing it. Turn random manifested cards into lands? Resurrect people with Worldgorger Dragon ?
Blossoming Bogbeast: Obvious Pathbreaker Ibex comparison; MV 1 cheaper
Marshland Bloodcaster: Fancy, but watch that MV. Ironically perhaps, itself benefits greatly from being cheated out.
Revival Experiment: One of the few sources of noncreature reanimation in these colors
Ezzaroot Channeler: Pretty much green Marshland Bloodcaster.
DemonDragonJ: Maybe the wanted to avoid having the infinitive combo with Dina, Soul Steeper from its sister set? WotC does seems to dislike EB tho, seeing as SB already got not one but two creature equivalents in Defiant Bloodlord and Vito, Thorn of the Dusk Rose while EB got none.