ContraMundi on What happens if you Copy …
3 days ago
Alright. Thank you already for the detailed answer.
The Consecrated Sphinx for example would in this case be turned into a land by equiping it with Blade of Shared Souls turning it into Princess Yue, dying to the legendary rule and returning as a moon land. So I guess Copy Land would then turn into an enchantment creature Consecrated Sphinx again if I understood you correctly.
Clever Impersonator would also copy Princess Yue, die to the legendary rule, return and copy the Consecrated Sphinx still as a creature and turn into a "Consecrated Sphinx Moon Land". At this point it is unclear to me what would happen if I Copy Land that. But from your answer regarding copyable effects I guess it would also become an enchantment creature Consecrated Sphinx again?
Would that mean that Vesuva and Thespian's Stage would also enter as or become a creature Consecrated Sphinx?
Thank you again
vvfrostfyre on Deck not showing up in …
3 days ago
Am I doing something wrong though? I search with just Toph and it shows up, but if I search by Commander/EDH and by Toph it doesn't appear
vvfrostfyre on Deck not showing up in …
3 days ago
I give up. I searched for it daily for a few days and it never showed up. As soon as I posted it appears.
Well, let that be the worst of my problems.
Thank you so much for letting me know!
Rhadamanthus on What happens if you Copy …
3 days ago
Lots of stuff going on here, but the key thing to keep in mind is that an object's copiable values are its base characteristics as modified by the results of any copy effects being applied to it.
In the first question, the copy will just be Princess Yue. She has a different name from the one who's turned into a Moon, so the Legend Rule doesn't get applied.
For the Consecrated Sphinx question, it depends on how the Sphinx was turned into a land. If it was from a type-changing effect like Song of the Dryads then the copy will just be a Sphinx with the added enchantment type from Copy Land's effect. If it somehow became a land through a copy effect being applied to it (I don't have an example but there's certainly some way to do it), then the copy will be that land plus the enchantment type.
Because Clever Impersonator (making this a land is hard because of the restriction, but possible), Vesuva and Thespian's Stage all function by way of copy effects, any copy of them will also be a copy of whatever they copied. A copy of a Stage pretending to be something will still have the ", " ability because having that ability is part of the copy effect.
fellipemachado on Enchantment Heaven and Hell Real …
3 days ago
KayneMarco Daxos the Returned is a good suggestion,is not that expensive but I think is still too much money for the card in this budget
ContraMundi on What happens if you Copy …
3 days ago
Hi,
what happens if I use Copy Land to copy a moon land Princess Yue?
I read that it enters than as Princess Yue again since that values that make her a moon land are not copyable values? Do I then need to sacrifice either of them because of the legendary rule or not since they are named differently?
Also whap happens if I use Copy Land on a moon land that was a different creature before let's say Consecrated Sphinx?
Or what happens if I use Copy Land on a moon land that was a clone like Clever Impersonator in detail?
And are those interactions the same for Vesuva & Thespian's Stage or are they different?
Sorry for the long questions but these are really complicated interactions :D
Thank you so much!
clayperce on 1st commander deck
3 days ago
I was thinking about this some more and wanted to recommend picking up the Exquisite Inventions precon as your starting point: Exquisite Invention-UR Artifact C18 PreCon. Your local game store may not have it any more, but there are still plenty of copies available on Amazon/eBay/etc.
The deck is pretty solid right out of the box and precons are IMO the absolute best way to start in Commander. Plus almost all the cards you list above would slot in, once you get to the point you want to upgrade the deck. At that point you'll also know if you want Saheeli, the Gifted
, Brudiclad, Telchor Engineer
, Tawnos, Urza's Apprentice
, or someone TOTALLY different in the Command Zone.
Cheers!
KayneMarco on Enchantment Heaven and Hell Real …
3 days ago
Didn’t see you are wanting to keep it super budget before my first comment lol
KayneMarco on Enchantment Heaven and Hell Real …
3 days ago
Have you considered Daxos the Returned in the 99 since you’re running an enchantment heavy deck?
Crow_Umbra on How Did WotC Allow Combustion …
3 days ago
Yeah... there's like 20 something comments on here outlining how others feel about Combustion Man not being a color pie break, and being a Punisher. The Scryfall tagger also shows the many other such cases of Punisher effects for comparison.
TL;DR - Combustion Man is a Punisher effect in Red, and is not a break.
Idoneity on How Did WotC Allow Combustion …
3 days ago
No!!!!! Not another one!!
This is heartbreaking.
Rhadamanthus on What happens if I cast …
3 days ago
For the first question: You only get one, but you get to choose.
Entering the battlefield as a copy of something is a type of replacement effect that modifies how an object enters the battlefield. If multiple replacement effects are trying to modify how an event affects a player or object, then the affected player or controller of the affected object (or owner, if it has no controller) decides which one to apply. If any unapplied replacement effects could apply to the modified event, this process continues until they've all been dealt with. In your example this means you decide which "enters as a copy" effect wins out to determine what the Clone looks like when it enters the battlefield. If you apply A first, then B, the Clone will enter as B, and vice versa.
For the second question: No. Infinite Reflection's copy effect doesn't have a duration that's connected to the Reflection being on the battlefield. Nothing changes back if Reflection leaves the battlefield.
ShadowMasterNL on Ai wo Torimodose!!
3 days ago
Please dont use anything from hokuto no ken for your decks if it has nothing to do with them. Especially not if its just another howler deck
ContraMundi on If I make Spellskite a …
3 days ago
Thank you!
Then I guess it's not as good in that deck as I imagined.
Rhadamanthus on If I make Spellskite a …
3 days ago
A target-changing effect can only change a target to another legal target. In your example, if you activate Moon's ability on Infernal Grasp, the Grasp's target won't be changed.
xram666 on Arcades EDH
3 days ago
Some suggestions for cuts:
- Ring of Three Wishes way to slow
- Disenchant to many redundant effects
- Canopy Claws better play a removal spell like Path to Exile
- Shackles see above
- Robe of Mirrors replace with board protection instant (see abve comment)
- Dawn's Reflection see comment to Kodama's Reach
- Journey to Nowhere, Oblivion Ring, Pacifism focus more on own strategy that disruption the emeny one. And spot removal should always be an instant
- Angelic Chorus not needed
- Wall of Resistance for maybe Stoic Ephemera
- Gatecreeper Vine for a wall that really ramps you (see comment above).
Hope that helps.
xram666 on Arcades EDH
3 days ago
Some upgrade suggestions:
You're playing way to less lands. Go up to at least 38 Lands.
Ramp:
Add more ramp (in sum you should end at around 9-11):
- Arcane Signet
- Vine Trellis
- Sylvan Caryatid
- Sunscape Familiar
- Overgrown Battlement
- Rampant Growth
- Farseek
but cut Kodama's Reach wtih execption of Axebane Guardian the ramp should help you get out Arcades at round 3, if possible.
Protection:
Replace Intervene with a flicker spell for one mana. Same effect but better synergy with commander. For example:
Replace Miscalculation with Arcane Denial
Replace Remove Soul with Displace or even better a board protection spell like:
Replace Seedling Charm with one of the following:
- Ajani's Presence
- Loran's Escape
- Tamiyo's Safekeeping (not exactly a budget option compared to the rest)
- Restoration Magic
Removal:
Replace Solemn Offering with Stroke of Midnight
Add an additonal one-sided massremoval like Slaughter the Strong
Backup for Commander:
Add
DreadKhan on Buggs Bunny and Friends
3 days ago
Tons of great ideas in here! In thanks I have a few of mine to share, I feel you might need more Basics to run Canopy Vista type lands, I'd run something like Rootbound Crag over Cinder Glade in here in a second. Another mana-base issue I noticed in testing was the possibility of not hitting the 3rd colour, you almost always have Green, but sometimes lack Red or White. The final issue I stubbed my toes on multiple times was drawing too many ETB tapped lands, leading to sluggish games. You could look into stuff like City of Brass, Gemstone Mine, and Mana Confluence to make any of your colours and enter untapped, and there's also more off-colour fetchlands that can find Shock lands. I mostly point this stuff out because the meat of the deck seems quite good, and it feels held back a bit by it's mana (in my tests, ymmv).
In my Selesnya tokens/counters list I found Captain Sisay surprisingly useful, tbh in that list the best thing she found was usually Farmer Cotton (and I didn't have as good token payoffs as you), but your list has various other good tutor choices. That said some groups balk at repeatable tutors, so I can see this one not being personally relevant.
This is in part a 'fun' card, but with your token shenanigans have you ever considered Sylvan Offering? I like the idea of giving a player who's not competing some free tokens and you get x3 of them.
DubMC on The Dork
3 days ago
Heart Warden would fit well here. There's a few cards you could upgrade that are still budget options, like trade out Mending Touch for Wrap in Vigor. Anytime you have a deck with lots of cheap costs I recommend adding more card draw like Beast Whisperer and Harmonize. I'd personally take out the weaker effects like Giant Growth and Armillary Sphere for things like Kodama's Reach and Cultivate. Fun idea!
MTGBurgeoning on Scion of the Ur-Dragon: Every. …
3 days ago
WOW! Thank you so much. I am humbled by your feedback. THANK YOU!!!
ContraMundi on What happens if I cast …
3 days ago
Hi,
Let's say I have Agent of Treachery on the field and Infinite Reflection attached to it. I then cast a clone copying an opponents creature that also has an ETB effect.
I know that I can choose which effect resolves first since I have priority but will I get the ETB effects of both creatures, the one the clone is copying and Agent of Treachery?
And what happens to my clone when Infinite Refelction leaves the battlefield? Will the clone then revert to the creature it originally copied?
Thank you!
jack552 on How Did WotC Allow Combustion …
3 days ago
Yeah, it definitely feels like a color-pie break. Red isn’t supposed to destroy any permanent, so Combustion Man is surprising. WotC seems to be bending the rules for flavor in these crossover sets, but it still feels off. Curious to see how others read it.
ContraMundi on If I make Spellskite a …
3 days ago
Hi,
I have Princess Yue on the field as well as Spellskite. I am playing a clone to copy Yue, the clone will reenter as the Moon, then copy Spellskite and turn it into a land with the Spellskite ability.
Can I still redirect spells like Infernal Grasp for example that target other permanent types like creatures to my Spellskite land to make the spell fizzle?
Thanks
GAMEBOY1234 on Scion of the Ur-Dragon: Every. …
3 days ago
You have officially made one of the best decks ever. 10/10
Idoneity on Anikthea's Enchanting Recycling Plant [Primer]
4 days ago
RufusTheGrufus — Commander being a subjective format, we naturally approach the game differently. As such, you have inclusions I wouldn't prioritize, and likely vise versa if I were to construct this thing. It's always tedious to suggest cuts, but I can offer suggestions with that in mind.
My general philosophy in commander deck-building is that every card must do something individually significant without relying on other pieces, including the commander, to be relevant.
Following that line of thought, Ajani's Chosen is a rather small body that can swarm the board, but four mana is a lot to invest in something that doesn't want to attack or block. Archon of Sun's Grace is a far stronger stat line, but is excluded through personal preference.
Funnily enough, pretty much everything in the "Finishers" category is outside my playstyle as well. Particuluarly Bastion of Remembrance, Mirkwood Bats, and Grim Guardian seem to need a lot to get going. However, I know you want the deck to have a power cap.
The anthems are interesting, however plain unblockability to end the game might just be better. I'd only include it because I think the card is neat; it's probably not optimal either way.
For some other stray shots: Mindwrack Harpy is a little low power and Palantir of Orthanc isn't an enchantment, but you seem to like that one a fair amount. Definitely play what you like.
I don't know of this helps. Either way, I implore you to take these with grains of salt.
vic on Are the Duskmourn Enduring Glimmers …
4 days ago
Rhadamanthus Thanks. I was leaning that way. What didn't click into my head immediately, but just now did as I read the card a day later is, "if it was a creature" being code for "if you didn't do this already". That's what really sends it home for me.
RufusTheGrufus on Anikthea's Enchanting Recycling Plant [Primer]
4 days ago
I would love to slot back in Familiar Ground, Idoneity, it's just hard to find room! You're right, it has such a cool niche with Anikthea, Hand of Erebos's abilities; it's just also nowhere near as good if she's not also on the battlefield.
If I were to re-add Familiar Ground, do you have any suggestions for cuts? Overlord of the Balemurk and Ripples of Undeath had fairly easy options to swap with, but I'm less sure with Familiar Ground.
The only two that start to come to my mind are Flowering of the White Tree and Boon of the Spirit Realm. But I think I'm more partial to both of those cards, because they have a solid floor and they also have the potential to scale pretty crazily if I can make multiple token copies of them; whereas Familiar Ground does not, and doesn't synergize with as many other parts of the deck. That being said, this is just where my current build for this commander has shaken out and I think there's a lot of wiggle room to build with different cards for Anikthea; and Familiar Ground is definitely a solid include whenever she's the commander!
Profet93 on Ultima (Lemme Suck Ya Lands)
4 days ago
Eldrazi Temple - Ramp
Hall of the Bandit Lord - Haste, great for commander and eldrazi
Emergence Zone/Winding Canyons - Flash, I notice you already have 2x flash sources as a creature, these lands can be useful, especially canyon (on RL list as well).
Miren, the Moaning Well/High Market - Sac outlet to prevent exile + theft, can also sac shuffle eldrazi in response to grave hate + lifegain. I like well more because of the lifegain, especially if you had hall of the bandit lord, this can mitigate it.
Glad you enjoyed the suggestions. You could probably cut 1-2 lands relatively easily, especially if you replaced it with draw so it could help you get more lands. That way, it can also mitigate mana flooding in the late game. Here are some more cuts...
Glasses of Urza - Not really needed too much, nice to have but nothing crazy.
Lich's Mirror - High CMC, telegraphed and you have no way to consistently abuse it
Roaming Throne - You have a decent amount of eldrazi, but because this is not a tribal deck and you have redundancy in the form of strionic resonator and lithiform engine, this is not needed.
Strip Mine > Ark of Blight
Clown Car - I don't see its purpose here, perhaps I'm missing something (commenting late at night).
Skittering Invasion - High CMC, bad ramp/blockers.
Spectrum Sentinel - Protection on a weak creature and minimal lifegain? Perhaps a meta call?
If you do end up adding more of the lands I just mentioned, then you might want to cut extraplanar lens. Lens, while potentially very powerful, can very easily be a 2 for 1. Moreover, a colorless deck's mana base is very powerful given all of the utility. I find it is usually best to have a few (10 or less) basics and lean on the utility rather than for the potential of ramping. This of course depends on how much removal the meta has, your past experiences with it (+ with the new potential changes in the deck). I know it is probably a hard cut, but definitely worth noting.
On the flip side, you do run winter moon so I presume that there is a lot of non basic lands in the meta (hence spectrum sentinel) and your commander? Winter moon would hurt you more with the more non-basics you add. It's your only "stax" card. I would say if you're going to go stax, go more into it or disregard it. I believe removing it would be best. If you still want the stax route, Winter Orb, Static Orb or even Storage Matrix can all be useful - even more so with blinkmoth well!
Alternatively, Cursed Totem is only anti-synergistic with 5 creatures of yours (can be swapped out for artifact ramp should you wish to go the cursed totem route - meta dependent).
Be sure to let me know your thoughts/thought process.
ImNotTylerAllen on Ultima (Lemme Suck Ya Lands)
4 days ago
These are all incredible suggestions, the Mystic Forge in particular is spicy. The Metalworker can be so dangerous too, I will figure out some cuts, but these are all great.
dr.kronski on Every Angel is Terrifying
4 days ago
caesarsalad77 thanks for the suggestion! Windbrisk Heights seems good to me. I had already looked at it, but it slipped past me. Too much rigidity clouds my vision…
Deck_Building_Dude on The Glory of the Horde …
4 days ago
Looks excellent brother! A solid decklist! CMC a little above 3 but still good, solid mana base, solid choices for aristocrats and token generation... You did excellent with this!
TypicalTimmy on Card creation challenge
4 days ago
Wall of Slime
Creature - Ooze Wall
Defender
: Until end of turn, Wall of Slime may attack as though it doesn't have defender. When it deals combat damage to an opponent, you may instead destroy target artifact or enchantment they control.
2/5
Now THAT'S some old school magic!
Make a brand new Planeswalker using some type of magic we haven't seen before. There's a lot of them out there so good luck lol
TheoryCrafter on Athreos
4 days ago
Have you considered Font of Agonies? This will give you a way to benefit from paying life beyond just casting spells.
With so many spells with Graveyard interaction your strategy is vulnerable to graveyard hate. Can't do much about Bojuka Bog or Calamity's Wake, but Leyline of the Void and Rest in Peace can be taken out with Revoke Existence.
Also, I would recommend Taborax, Hope's Demise. With all the Clerics you are looking to sacrifice this could just as easily fill your hand and get you enough +1/+1 counters to allow the Lifelink to recover the lifeloss. In fact, I would recommend steadily replacing your non-Demon creatures with other Demons. This includes, but is not limited to, Blade of the Oni, Dream Devourer and Varragoth, Bloodsky Sire.
One other card you may want to consider is Mirror Entity. Not only will it count as a Demon for Liliana's Contract, but if someone hits your Shadowborn Apostles with a damage or -1/-1 boardwipe it's activated ability can save it.
I hope this helps, thank you for reading me out. Happy Hunting.
Blaster-master on Ally
4 days ago
i hate the oath cards without the planeswalkers it gives me the deack building heebie jeebies. Also sweel list i love all the ally cards and also where was the sigardas aid and that quest that you love and elbris the bindind blade. bro that is fire put that in instantly also check out my zur list when you have the chance it might be fire
FauxFaux on Card creation challenge
4 days ago
Phyrexian Ingester
Creature - Phyrexian Horror
Ingest 5
Whenever ~ is dealt damage, exile that many cards from the top of each player's library.
Choose 5 cards your opponents own in exile and shuffle them into their library: Shuffle ~ into your library from exile. Activate this ability only if ~ is in exile and only once each turn.
5/5
Potentially a little busted! Recursive 5/5 body until the opponent has nothing left!
Wild!
Rythven-Fang on Need to cut some for …
4 days ago
Thank you for the advice, that certainly helps point me in a direction.
Balaam__ on Deck not showing up in …
4 days ago
I searched by card and by deck and yours definitely came up. It’s this one, right? Toph, the Final Metalbender
NomadicJoe96 on Courtesy of the red, white …
4 days ago
Ornithopter of Paradise would slot nicely into this for added efficiency; Could replace one of the 1-pip myr's.
turkinaa on Need to cut some for …
4 days ago
I am not going to look at your deck for two reasons (1) I don't know how it runs in actual game play and (2) I want to leave the redundancies up to you since those are usually good to have.
My suggestion when I find I have too many cards like this is to remove cards that are "win more." You need the combo pieces, the ramp, etc., but if the card is "nice to have" or "will do so much if x, y and z happen" are cards to remove.
If it (a) doesn't let you win or (b) requires a board state where you are already in a position to win, it can be removed.
Additionally, if you load up a deck with a ton of combos, you could thin out the ability to pull them off. It could, maybe, also help if, hypothetically, you have 5 combos to reduce it to 3 and you will see that it opens up ways to ensure pulling off those 3 combo more often. Just a thought.














