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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Nissa's Revelation
Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
Idoneity on Big Jodah (need help-read description)
4 years ago
Alright. As to what I would cut:
Utter End : It's a bit too little mana to be cheated out, yet too costly to be worth it.
Villainous Wealth : 'X' costs can't be abused with Jodah, so I'd remove it.
Genesis Wave : Same deal.
Enlightened Tutor : There are no artifacts outside of a couple of gearhulks and Magister Sphinx , and the only enchantments that seem worth finding are Rhystic Study and Omniscience . It doesn't seem too potent in here.
Casualties of War : I think In Garruk's Wake is just better. So much mana when you could just cast a huge threat.
Enter the Infinite : You can't actually win immediately when this resolves (unless I'm missing something). When this is the case, it's not quite worth it.
Nissa's Revelation : Given how many ways this deck can refill its hand, consider that this doesn't add to the board state, reveals a card in your hand, and is a turn off of doing something else.
Terastodon : I've never really liked this card. Just personal preference. It's a vanilla 9/9 that doesn't do much outside of removal.
Gamble : Not sure why this is here. With Demonic Tutor , Vampiric Tutor , Mystical Tutor , and other superior options, this seems lacking.
AEtherspouts : With Cyclonic Rift , Merciless Eviction , In Garruk's Wake , Plague Wind , and Flood of Tears , this wrath seems excessive.
Vindicate : I prefer Beast Within or Swords to Plowshares when given the option. You have Anguished Unmaking , Cruel Ultimatum , Despark , Assassin's Trophy , and tutors to find them, sorcery speed is without use. More interaction in a deck like this seems as if it's a juxtaposition to the gameplan.
That's all I have for what may be banished, however, I have one recommendation:
Treachery seems as if it would be awesome in here. Steal a creature then cast something huge. A lot of value here.
gavriel1136 on Too Tough for Snuff
4 years ago
Remove->Replace:
Kambal, Consul of Allocation - Vesperlark ,
Benthic Infiltrator - Writ of Passage ,
Exquisite Blood - Shirei, Shizo's Caretaker -,
Felidar Sovereign - Lena, Selfless Champion
Test of Endurance - Brave the Sands
Nyx-Fleece Ram - Arboreal Grazer
Wall of Blossoms - Portcullis Vine
Rhox Faithmender - Loxodon Lifechanter
Belligerent Brontodon - Verdant Sun's Avatar OR Serra's Blessing
Also, some cards that may be of interest to you, but don't have an easy replacement: Proper Burial , Fruit of the First Tree , and Nissa's Revelation
jakefails on
4 years ago
No Awakening of Vitu-Ghazi whre Nissa saves the day? What about Elemental Bond ? Nissa is on that ya scumlord and it's got some synergy.
How about Nissa's Revelation where she RUINS the day for everyone while also doing green card draw?
Not even commander all-star Terrain Elemental ? Is this a Nissa tribal deck or a Nissa FAILvor deck???
JANKYARD_DOG on What CMDR do you think …
5 years ago
Viscera Seer : if perhaps you include a recursion/token package.
Darksteel Pendant : Indestructible is handy.
Shadows of the Past : mana sink, scry each death.
Bontu the Glorified : again, requires things to sac, and a mana sink.
Catacomb Sifter : death triggers.
Crystal Ball : digs 2 deep.
Lifecrafter's Bestiary : still works for casting as it doesn't say 'from hand'.
Reaper of the Wilds : returns attacks via deathtouch, and on death scry triggers.
Nissa's Revelation : could be fun depending on how many critters you have in it.
Price of Fame : Cheap commander removal.
Doom Whisperer : Flample, pay to see cards.
Explorer's Scope : ramp, and land off the top. Combined with other things you can plan around it.
Mirri's Guile : rearranges top 3. Might be outside your budget though.
Sensei's Divining Top : Guile in artifact form, again pricey.
Cream of the Crop : could be interesting, creature dependant.
Grim Flayer : not sure if good, you'll have to decide.
Scroll Rack : another pricey card but it sets things up.
Gilt-Leaf Seer : rearrange top 2.
Vizier of the Menagerie : Pretty handy if you've got a fair bit of critters.
Galvanoth : While not top manipulation, it can be pretty spicy with other top deck stuff.
Riddle of Lightning : depending on how high your curve goes it could work.
TheRedGoat on The Big Bad Wurm
5 years ago
Some cards I notice you don't have and so would ask if you've considered or tested them:
Bow of Nylea or Grafted Exoskeleton as an easier way of getting your commander dead.
Soul's Majesty , Life's Legacy , or Nissa's Revelation as card advantage (sorcery speed doesn't matter much when your hand doubles in size.
Hunter's Insight and Hunter's Prowess seem like effective alternate ways to draw a ton of cards.
The Great Aurora can be a fairly one sided board wipe when you have a hand twice the size of everyone else combined. (Also works for token decks mind you)
Vivien's Invocation and Death's Presence seem fun, if not strictly connected.
Pathbreaker Ibex , Dragon Throne of Tarkir , Berserk , and Surestrike Trident seem like effective ways to close out games.
Ravenous Slime could discourage others from attacking into your commander.
Trollhide and Blinding Fog seem like good ways to keep your commander alive for a bit.
Verdant Sun's Avatar seems like a good way to keep yourself alive for a bit.
And lastly, Gigantosaurus , Crash of Rhino Beetles , and Phyrexian Dreadnought just seem like powerful beaters.
Do bear in mind I have no idea what your meta, usual play-style, or budget is like when asking these questions. I am considering Grothama versus Ghalta for a green stompy build, so I'm kinda just throwing out ideas that I might use for either one.
ntscheel on Coolest Gruul-est Omnath
5 years ago
Gadianten Thanks for the feedback! I'm going for more of a budget-ish build here (I already own anything in the list that's over ~$5). I hadn't thought about adding Multani, Yavimaya's Avatar though, and I appreciate the land ratio feedback! I think I'll cut Nissa's Revelation, Seasons Past, and Rishkar's Expertise in favor of another two basic lands, but I'd appreciate feedback on any other cards that I should cut instead.
bwanabeast5 on Welcome to the Jungle (Omnath fun and games)
5 years ago
You have two Nissa's Revelation
Liscom on
5 years ago
You are probably right. However, I calculated, that every 4,76th card is a dinosaur, so that each hit of Gishath (given he is unblocked) should mathematically drop a dino, often even two. This is why, I also try to improve my library management - but Naya colors don't give many options to scry. The hidaway lands come at least close to being scry and on the long run I am trying to get my hands onto the real scry lands. Nissa's Revelation could be another option. I fear, that if I put in more dinos, I will eventually need to cut on the ramp creatures. After, I might end up being very slow or I need to turn the strategy of the deck around to focus on playing dinos for free with cards such as Descendants' Path or Quicksilver Amulet - but that would end up being a very different deck (but of course, it might be a nice brew).
Thank you for your comment however. Do you have any recommandations, what to cut?
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