So, the point of this deck is to (obviously) activate Door to Nothingness. Naturally, there's bunch of ramp to get the mana I need for it. I also threw in some cards that I could use a bunch of extra mana for, since I'll have so much of it. Dimir is there to help me slow the other person down. Yeah, it's a strange way to do it, but the unblockable creatures plus some cipher cards to let me build some walls of tokens and force the other person to sacrifice permanents should help out a lot when I can't seem to get that door to my hand. Also, using a combination of unblockable creatures and some mana to damage cards, I can still give a go at winning if the door is not an option.

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