Crimson and Ash

Legacy aeonstoremyliver

SCORE: 29 | 127 COMMENTS | 8403 VIEWS | IN 7 FOLDERS


March 24, 2012

Made some changes. Added some cards I have, and hopefully more burn... :-D

Consider RepercussionMTG Card: Repercussion. The problem I often run into with burn decks: kill his creatures, or deal him damage? Now you don't have to pick just one!

March 16, 2012 4:15 a.m.

Hmm...and RepercussionMTG Card: Repercussion is affordable! I like that, thanks!

What else do you think about the deck?

March 16, 2012 4:23 a.m.

BoilMTG Card: Boil is often preferably to Curse of Marit LageMTG Card: Curse of Marit Lage, although the curse is more retro, so points for that. Some card draw is usually a good a idea. I see you have BrowbeatMTG Card: Browbeat, which is awesome, so more of those would be good.

I find that things like Howling MineMTG Card: Howling Mine work pretty well in Burn decks, because even though you're giving your opponent draws too, the overall efficiency of your cards will usually be better, so you should at least be able to trade 1-for-1. Failing that, Tezzeret's GambitMTG Card: Tezzeret's Gambit is great for mono-red burn, and would be even better alongside those Keldon MaraudersMTG Card: Keldon Marauders and Chandra, the FirebrandMTG Card: Chandra, the Firebrand.

March 16, 2012 4:37 a.m.

And +1 from me, I like it!

March 16, 2012 4:37 a.m.

Thanks!!!

March 16, 2012 4:40 a.m.

Was getting land flooded, so I took some out. Added the Howling MineMTG Card: Howling Mine which does great in testing, and I have 3x lol. Added another Arc TrailMTG Card: Arc Trail main and boarded DismemberMTG Card: Dismember.

Great help, thanks!!!

March 16, 2012 12:41 p.m.

Minousmancer says... #7

I suck at critiquing Legacy, that said creature base I'd run 4x each:

Spark ElementalMTG Card: Spark Elemental; Lightning ElementalMTG Card: Lightning Elemental; Ball LightningMTG Card: Ball Lightning; Chandra's Pheonix; Goblin GuideMTG Card: Goblin Guide;

2xGrim LavamancerMTG Card: Grim Lavamancer;

Artifacts: 3xHowling MineMTG Card: Howling Mine 1xZuran OrbMTG Card: Zuran Orb

Planeswalkers 2xChandra, the FirebrandMTG Card: Chandra, the Firebrand

Spells: 4xLightning BoltMTG Card: Lightning Bolt, 2xPrice of ProgressMTG Card: Price of Progress, 4xIncinerateMTG Card: Incinerate, 2xArc TrailMTG Card: Arc Trail, 3xCurse of BloodlettingMTG Card: Curse of Bloodletting.

Lands: 15xMountainMTG Card: Mountain, 1xBarbarian RingMTG Card: Barbarian Ring, 1xGhitu EncampmentMTG Card: Ghitu Encampment, 2xArid MesaMTG Card: Arid Mesa, 1xScalding TarnMTG Card: Scalding Tarn

I think it would be more rounded and run smoother like that.

March 17, 2012 10:36 p.m.

Minousmancer says... #8

Throw 4xGut ShotMTG Card: Gut Shots, 2xElixir of ImmortalityMTG Card: Elixir of Immortality, 2xSlagstormMTG Card: Slagstorm, 4xRed Elemental BlastMTG Card: Red Elemental Blast, and 3x of either Red Sun's Zenith MTG Card: Red Sun's Zenith or Fire ball or Devil's PlayMTG Card: Devil's Play each have their own +/-.

March 17, 2012 10:42 p.m.

True...I'm running with what I have right now. Ideally, I'd LIKE 4x Goblin GuideMTG Card: Goblin Guide, and when I can afford them, I'll pick them up. I have 0 at the moment...

I like the Zuran OrbMTG Card: Zuran Orb idea though. Might use that in another deck with Life from the LoamMTG Card: Life from the Loam. Here it could be good too, though.

I've been tossing back and forth between 19-20 lands. Sometimes, I'm land flooded. I only need 3-4 lands to run smoothly, hence the 1x Curse of BloodlettingMTG Card: Curse of Bloodletting. What are your thoughts?

And thanks for the vote!

March 17, 2012 10:44 p.m.

Your last comment, are you referring to Side or Mainboard?

March 17, 2012 10:45 p.m.

Minousmancer says... #11

Comment #8 was for you Sideboard, sorry I didn't clarify that.

March 17, 2012 11:01 p.m.

Minousmancer says... #12

"I've been tossing back and forth between 19-20 lands." - Hence the Zuran OrbMTG Card: Zuran Orb. Extra land helps you at start and the Orb helps later in the game with Howling MineMTG Card: Howling Mines running.

As for my thoughts my streamlining was me taking what I thought you were trying to do and get it done faster with consistent game play. I like the idea of creature killing, creatures.

Until you get Goblin GuideMTG Card: Goblin Guides I'd sub Raging GoblinMTG Card: Raging Goblins.

Overall, I feel like you are going in the right direction.

March 17, 2012 11:09 p.m.

Ah... Zuran OrbMTG Card: Zuran Orb makes perfect sense, then!

I appreciate that, truly. It's why I asked lol. Me too! Especially Ball LightningMTG Card: Ball Lightning. He's a beast, comes out of nowhere, and can kill a Titan!

I like that; Raging GoblinMTG Card: Raging Goblin seems like a good substitute. I do like Goblin ArsonistMTG Card: Goblin Arsonist though. He forces my opponent to make a decision. I thought about Goblin GrenadeMTG Card: Goblin Grenade, or even better, Brimstone VolleyMTG Card: Brimstone Volley. For the Grenade, I'd need more Goblins to make it count. The Volley would be awesome to play after I drop Spark ElementalMTG Card: Spark Elemental and swing...

Thanks! I can level my opponent by 10 or more life by turn 3 and finish by turn 5-7, depending. Wondering if that's too slow...

March 17, 2012 11:21 p.m.

Minousmancer says... #14

For Goblin GrenadeMTG Card: Goblin Grenade no you don't it work great casting it in your phase after your attacking phase before you have to sacrifice Spark ElementalMTG Card: Spark Elemental.

March 17, 2012 11:26 p.m.

Spark ElementalMTG Card: Spark Elemental's subtype is Elemental, so it won't work with Goblin GrenadeMTG Card: Goblin Grenade :-/

That's why I considered Brimstone VolleyMTG Card: Brimstone Volley for Ball LightningMTG Card: Ball Lightning and especially Spark ElementalMTG Card: Spark Elemental...

March 17, 2012 11:35 p.m.

Minousmancer says... #16

I spaced that.

March 17, 2012 11:38 p.m.

It's cool. Be great if it worked though, less mana lol.

March 17, 2012 11:41 p.m.

Minousmancer says... #18

Better than fling.

March 17, 2012 11:43 p.m.

Yeah... and people like to kill my Grim LavamancerMTG Card: Grim Lavamancer, don't know why lol.

I have lots of creatures going to the graveyard, so I thought it would fit. I love Arc TrailMTG Card: Arc Trail to remove early creatures. What would you suggest I take out to add 2x Brimstone VolleyMTG Card: Brimstone Volley?

March 18, 2012 12:22 a.m.

I might move the ThunderboltMTG Card: Thunderbolts to the SB for the Brimstone VolleyMTG Card: Brimstone Volleys.

March 18, 2012 8:14 a.m.

I took out Curse of BloodlettingMTG Card: Curse of Bloodletting as in playtesting I rarely dropped it. Also, I took out my lone BrowbeatMTG Card: Browbeat and added Brimstone VolleyMTG Card: Brimstone Volley.

March 18, 2012 1:50 p.m.

Minousmancer says... #22

I made this for you: deck:caliente-rojo as my 'vision' of what you are trying to do.

March 18, 2012 2:53 p.m.

theonyc says... #23

why would you have fetch lands instead of just mountains, I'm just wondering because i don't really understand fetch lands purposes

March 18, 2012 4:24 p.m.

Fetch, or as I call them sac lands (what have you), serve the purpose of thinning out your deck. If I sac an Arid MesaMTG Card: Arid Mesa, I then remove 2 cards from my deck, thereby increasing my odds of drawing other cards I need. Does that make sense?

March 19, 2012 12:46 a.m.

Err, in theory, yes. In practice, no, not at all. I see a lot of players do this, but it's not not really as great as you think. Take a look.

http://magic.tcgplayer.com/db/print.asp?ID=3096

In short, even a deck playing 8 fetchlands will (on average, of course), draw their first "extra" spell around the 25th turn, at a cost of 4.3 life.

March 19, 2012 4:39 p.m.