Xenic Poltergeist

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Xenic Poltergeist

Creature — Spirit

: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost/mana value.

SufferFromEDHD on Accessories to murder

1 month ago

Mistvault Bridge, Seat of the Synod + Vault of Whispers

I see that Karn's Touch! Hard not to appreciate your attempt at making this janky turd shine. Perhaps Xenic Poltergeist for redundancy.

Win condition = Eater of Days or Phyrexian Dreadnought

Polaris on Will a Swift Reconfiguration make …

4 months ago

In this case, order matters. Xenic Poltergeist and Swift Reconfiguration are both type-changing effects, so the most recent timestamp will apply. First, Xenic Poltergeist will make your Sol Ring into an artifact creature, and then Swift Reconfiguration will make it into a noncreature Artifact - Vehicle.

If you were to activate Xenic Poltergeist again (with a second copy, or on a later turn), that effect would now have the most recent timestamp and your Sol Ring would now be a 1/1 Artifact Creature - Vehicle.

FormOverFunction on Share your hidden gems

11 months ago

Xenic Poltergeist for all the zero cmc artifacts and copies, Spreading Plague for token decks, Talon of Pain for pinger situations (like Scalding Tongs or Thumbscrews) and Artificer's Hex for all the various pairs of boots people are always throwing around. Just to throw a few out there. OOH! And Iceberg because blue battery-like effects are weird.

FormOverFunction on Favorite EDH Cards

1 year ago

Just a fun Friday post. What are some of your favorite pet-cards? Not necessarily key pieces or staples, just cards that you at least want to include in whatever deck you’re working on. I’m going to toss a couple out, though I’ll probably remember more later (and I hope you all do too). Whipkeeper is weird, and heavily reliant on circumstances, but when you have it on hand and those circumstances arise it’s really fun! Walking Sponge is another similar critter. That’s red and blue, and now I think I’ll shoot for one of each color. I’ve touted my love for Xenic Poltergeist often enough that you’re probably tired of it, but I’m always happy to draw it. I don’t play a ton of green, but Dense Canopy is something that’s had a special flavor for me. I love the idea of stealing a little of the power from flying, which is a pretty significant strength for a basic evergreen ability. In white I’ll pick Confessor as it’s a neat effect with a solid flavor. Mechanically I’m not a big fan of what lifegain decks have become, because of the sort of game state that you can end up with in a casual format, but I’m not totally negative on them. For an artifact, as a bonus, I’ll say Armageddon Clock because it’s a fun, symmetrical, way to move the game ahead while still giving people an extra out to regulate it some. What are some of your favorite cards, even if they aren’t particularly high-end?

FormOverFunction on The GingerBant Man!

2 years ago

Exactly. Generally I'm focused on destroying power stones with Xenic Poltergeist or wiping out all the treasures with Titania's Song. I thought I was going to be a hero and turn that knowledge around for good, but I’ve failed. Your deck looks like a blast though!!

bradtheimpaler13 on Mickyhouse

2 years ago

Plus one for Xenic Poltergeist. Nobody shows that card luv.

freezerboy on The Color Pie Must Die

3 years ago

Deck did decently, though lost to a voltron style situation where the creature had protection from black, white, and red and I was basically stuck. Didn't have enough artifact removal, and didn't draw any tutors to grab something like Xenic Poltergeist to take out the equipment. Looking to add in a Tower of the Magistrate and Kor Haven to see if that can help out in that department. Looks like more testing is in order.

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