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| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Thistledown Liege
Creature — Kithkin Knight
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
plakjekaas on Ranking the Lieges
3 months ago
You focus an awful lot on the stats of these creatures, while the main use of them is to be a Lord-effect for creatures of both colors. If you're likely to have to play a Liege by itself, you should play different creatures in those colors that are better as a solo creature.
That's why I think you're very wrong about Thistledown Liege, which is the only one of all these pump effects that can be used to mess up combat math, secretly swing for lethal or save your own creatures from damage- based removal. And if none of those things need to happen, you can keep up a counterspell or removal and cast it a different time. That makes it at least top 5 in my opinion.
DemonDragonJ on Ranking the Lieges
3 months ago
I previously made a thread to rank the "swords of X and Y," so I shall now rank another one of my favorite cycles in this game, the lieges from Shadowmoor and Eventide, and I would like to emphasize that this ranking is purely my own opinion, not based upon any guidelines, so I am not stating that any one creature is superior or inferior to another, although I definitely believe that the five enemy-colored lieges are vastly superior to the five allied-colored lieges, which I hope was simply an unfortunate coincidence, and not a deliberate choice by the employees of WotC. Also, as a side note, I am severely disappointed that the allied-colored lieges all have names that reference locations or factions on Lorwyn/Shadowmoor, which limits the sets in which they can be reprinted, whereas the enemy-colored lieges have names that are generic and would work on nearly any plane of the multiverse. As I did, with my previous list, I shall begin with the lowest-ranked card and end with the highest-ranked one.
Thistledown Liege is clearly the worst of the lieges, as it is merely a 1/3 for 4 mana, and its keyword, flash, is useful, but only once, so I question how WotC could have designed this creature. Considering the other allied-colored lieges, this one could easily have been a 2/3, or even a 3/3, for the same mana cost, but its unfortunate status is why I am ranking it at the bottom of this list.
Ashenmoor Liege is better than is Thistledown Liege, but not by a significant margin, so its is ninth on this list; again, it could have had higher power and/or toughness, being a 4/2 for the same mana cost. Its ability is nice, but, with such low toughness, the creature is likely to die easily, meaning that its ability shall trigger only once; if this creature were to be designed, today, I imagine that it would have ward, as that would be an upgrade from its current ability.
Boartusk Liege is actually fairly strong, compared to the previous two lieges, so I have ranked it at eighth place, here, but it is merely a beater, so there is not much else to say, about it.
Wilt-Leaf Liege has the highest power and toughness among the allied-colored lieges, and its ability is nice, but I cannot rank it as the highest of those five, because its ability, while useful, is too specific, as it shall not be used in every scenario, but it certainly is a useful creature for decks that focus strongly on elves.
I ranked Glen Elendra Liege as the best of the allied-colored lieges because it has flying, a keyword that is always useful, for both attacking and defending, and also because fairies often are very powerful creatures.
Mindwrack Liege has a very useful ability, albeit one that is interesting in the two colors that have the least emphasis on creatures, but that does not justify it costing 6 mana; none of the other lieges are that expensive, so I am ranking Mindwrack Liege as the least of the enemy-colored lieges.
Creakwood Liege can produce a token every turn, which is very useful, especially considering that it makes those tokens more powerful, but it is only a 2/2 for 4 mana, when it could easily have been a 3/3 while still being balanced, so I regard it as the fourth best of the enemy-colored lieges.
Seedborn Muse is a very powerful card, so any card that has a similar effect is likely to be very powerful, as well, even if it works only for a specific group of cards, as is the case with Murkfiend Liege, which balances its ability being more specific by making creatures more powerful.
Black and white are my two favorite color in the game, so I am very glad that Deathbringer Liege, the black and white liege, has two very powerful abilities; the majority of decks use creatures to at least a certain extent, so having a repeatable method of destroying creatures, or at least reducing their utility, is a very powerful ability, indeed.
I dearly wished that I could have ranked my favorite liege, Deathbringer Liege, as the best liege of them all, but I ultimately chose Balefire Liege as the best liege, because of how universally useful its abilities are; it can increase its controller’s life total while also reducing the life totals of its controller’s opponents, which makes it a creature that I believe should be in any deck that contains the colors red and white.
What does everyone else say, about this subject? How do you feel about my ranking of the ten lieges (again, I ranked them purely by my own opinions, not be any strict standards or criteria)? I certainly am eager to hear your opinions, on this matter!
legendofa on Hybrid rule change
5 months ago
I think it's fine if it's not abused. Bloom Tender is one of my bigger concerns. I would personally house rule Tender to only create mana from your commander's identity. I know infinite mana is basically a gimme in -based color sets anyway, but something just doesn't feel right about letting Eladamri, Korvecdal or whatever use Tender + Leyline of the Guildpact for five mana with minimal investment. Kinnan, Bonder Prodigy would be worse. Maybe if this happens, I'll put the Leyline in my Elf deck and see how it feels.
Also, things like the Shadowmoor Liege cycle feel potentially abusable. If you dump Creakwood Liege, Boartusk Liege, Wilt-Leaf Liege, Thistledown Liege, Mindwrack Liege, and Glen Elendra Liege into that Kinnan deck as six extra anthems with good stuff on the side, I'm going to be questioning it.
Outside of those sort of cases, I'm generally okay with it. I feel like this is one of those "use it responsibly" ideas--using hybrids to support your strategy is fine, using hybrids as cheese feels like it's against the spirit of the color identity rules. There's a few decks I'd definitely brew up under new hybrid rules, Kulrath Knight being one of them. Love that card.
legendofa on Poll: Would you allow a …
5 months ago
Haven't actually tried to build and use it yet, but I outlined a deck on here with a monocolor commander and only hybrid cards. I touched grass, now I'm shipwrecked in Jund Something with this level of gimmickiness, I'd be okay with because it's not that good. If a deck has one, maybe two hybrid cards, I wouldn't have a problem with as long as they're announced ahead of time. Some of them have pretty unique and interesting effects.
My big problem would be if you used them to gain a clear technical advantage or had a specific use for them based on their color-ness. An easy example of this is Bloom Tender. No, you don't get to claim Tribune of Rot and Jinnie Fay, Jetmir's Second as multicolor in your monogreen Elf deck for Tender to make more mana. If you try to pull this during a game, you get one and a lecture on permission abuse.
Another example is using something like Ashenmoor Liege, Balefire Liege, Creakwood Liege, Deathbringer Liege, Thistledown Liege, and Wilt-Leaf Liege to give your commander +7/+7. You get the Deathbringer, and the rest go away.
ClockworkSwordfish on
Mind Over Matter
2 years ago
Sen Triplets is a lot of fun, and it's always good to see the gals still kicking in a world where some might argue better alternatives might exist to fit the same niche.
The control shell definitely fits the Triplets well, but I feel like a good chunk of your deck is gummed up with giant creatures who maybe don't play too well with your strategy! Sure, a number of them can bring home the bacon, but... what's Nemesis of Reason doing? You'll never mill your opponent out, and a number of decks would actually benefit from having ten cards placed in the bin more often than not. Thistledown Liege and Glen Elendra Liege are best in an aggressive deck with lots of cheap multicoloured creatures, not a slower control deck that aims to take its time. Archon of the Triumvirate and Drogskol Reaver have fine abilities, but how often will they be stuck in your hand while you're struggling to hit seven mana? I think cheaper cards that support your main strategy might be wiser in their place.
One thing that's easy to miss about the Triplets is that they stop your opponent from activating any abilities - even mana abilities, so that means your chosen patsy is prevented from tapping lands on your turn! An easy way to capitalize on that is with cheap taxing effects on your own turn, such as Crystal Shard or Erratic Portal - your foe won't be able to resist your cheap bounce effects, and hey presto, the Triplets mean you can play whatever creature you returned to his hand. Nice! Fade Away can be another real killer, ensuring your opponent is ditching a ton of permanents if he has a sizable number of creatures.
Some more classic pairings I think you left out are Exotic Orchard/Fellwar Stone - it's easy to forget that you need to actually be able to pay for the cards you steal from your opponent, including off-colour mana. Taking his lands is definitely a possibility, but the Orchard/Stone guarantees you'll have your opponent's colours on hand (and will more often than not give you a colour you can use anyway since you're running three colours!)
The last wicked piece of tech I had success with was Jester's Mask/Head Games. You can hand-pick a custom shopping list of whatever you like from your opponent's deck to play - or at the very least, pick out some stuff that won't come back to haunt you when their turn rolls around.
Good luck and hope this helps!
redace10 on
Raff - Never Tap Down
7 years ago
savagetrooper Day of Destiny while pretty on theme just doesn't feel like it does enough. It compares unfavorably with things like Thistledown Liege, True Conviction, Gideon, Ally of Zendikar, and Marshal's Anthem. Anthem effects need to be either cheap or do something else, a la Spear of Heliod. Thanks for the suggestion though, it has me thinking about tinkering with the deck.
As for bolas's clutches, it's the cost that turns me off mostly. Also, I'm not a huge fan of controlling other people's creatures. Something I can take can just as easily be Swords to Plowshares away. Strong effect though, if the theme here was more using people's resources against them, it would be a great card.
SoapyCilantro on
Azorius Aggro/Control
7 years ago
SKXTYD thanks! I really like that combo, card draw plus potential life gain is pretty sweet. Yeah, I'm kinda feeling the same way but I think I'd get more use of them over Thistledown Liege . But thank you for taking the time to look at this!
peckarow on
Kithkin Nightmare Modern Competitive
7 years ago
I just made a deck like this so I think I know a little bit about Kithkin cards. First I'm not sure about Figure of Destiny it's not a fast card and Ballyrush Banneret doesn't help it get out faster. Second I feel like Thistledown Liege could be replaced by Honor of the Pure but if it's part of the gimmick of the deck it's good. Also Steel of the Godhead works on two creatures in the deck and is completely unnecessary and you could spend your mana better on your turn. Here is my deck for inspiration Kithkin Militia


