The Immortal Sun

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

The Immortal Sun

Legendary Artifact

Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.

Spells you cast cost less to cast.

Creatures you control get +1/+1.

smoothjonny69 on Colorless

3 months ago

Yup, things that get lands into play are preferred like wayfarer's bauble, Solemn Simulacrum, Scampering Surveyor, and Dauntless Scrapbot. Scampering Surveyor is neat because it grabs Planar Nexus which activates the tron lands.

I like Fountainport, better rate and more options than Springjack Pasture. I played Mind's Eye, but it felt too slow and I replaced it with Eye of Vecna. Idk if I'm ballsy enough to play The Deck of Many Things.

Gotta be careful with the planewalkers because I'm also running The Immortal Sun. I like how Ugin, Eye of the Storms and Ugin, the Ineffable still do stuff If the suns out.

I'm never going to have the mana to play Grazz AND hold up three to Mithril Coat. Unless your creature is already a god Tyrite Sanctum seems really slow/bad to me :| lol. Too much mana to hold up and you got to go down a land. I think Diamond City does a better impression.

I think I'd go Winding Canyons over Emergence Zone but you already gave me the army in a can at flash speed with Spawning Bed.

The best card in the deck is mystic forge. Marketback Walker can be free to pla off the top with Grazz out Imma swap Darksteel Myr in for Rug of Smothering becuase rug hurts chaining things off the top with forge. I like the tiny creatures that have a little protection bult in like Soldevi Sentry, and Darksteel Myr. They stick around after a board wipe and can be made big again.

I'm experimenting with Cauldron of Souls for some bwipe protection but farewell and vandalblast will always be a bane of this deck’s existence.

IlLupo643 on Favorite plane and why?

8 months ago

Amonkhet hands down. Tarkir tied with Innistrad for second.

When my spark first ignited it took me to the Dark Ascension of Innistrad. I met Sorin and fell in love but my truest love was yet to be discovered.
I love the Elderdragon twins. The plots and stories between them were so good. Over a thousand years ago Ugin and Azor plotted to stop Bolas by trapping him on Ixalan using Azor's spark to power a device called The Immortal Sun. Ugin and Bolas got into a fight on Tarkir leaving the fate of the plane in the balance.(If he dies, the dragon tempests stop and no more dragons spawn, Khans take over the plane, but if not the tempests continue and the Dragons dominate) It was at this time Bolas gleemed those plans, and spent ages planning how to use that to his benefit.

How long he had Amonkhet under his thrall is unknown but the rhetoric he established and the way of the trials was fascinating. Each of which was not malevolent on the surface but the truth behind them was amazingly evil. He produced the coolest army to ever march into the Multiverse. Lazotep even outclassed Phyrexia freeing those bound in the magical mineral from the call of Norn. The curse of Wandering predated Bolas' arrival and is one of the most interesting characteristics any plane has. The gods there intrigue the hell out of me. Who were they before Bolas? How did Oketra know the name 'Kitheon'? Do all the gods know all the gods? Do they have chats about their planes and people? Are gods truly that omnipotent? These questions and more about this plane's past are what keeps me here.

I wish mtg stories were about the plane still, and less about people. Now that i have lost my spark I find myself less interested in hopping from world to world and just want to stop and learn about the one I currently inhabit.

TypicalTimmy on Card creation challenge

10 months ago

Titan Engine

Legendary Artifact - Vehicle

Affinity for planeswalkers

Indestructible, trample, vigilance

Titan Engine gets +1/+1 until end of turn for each planeswalker that crews it.

Whenever Titan Engine attacks or blocks, you may activate a loyalty ability of up to one planeswalker who is crewing it.

Crew 5 (Tap any number of planeswalkers you control with total loyalty 4 or more. This vehicle becomes an artifact creature until end of turn.)

7/6


Not that tapping a Planeswalker has any real in-game effect or consequence, but hey rules are rules.


Make a Planeswalker card for Azor, the Lawbringer. He's the Sphinx that went to Ixalan and lost his spark in the efforts to make the plane a prison as to trap Nicol Bolas using The Immortal Sun

hootsnag on Glarb Black Green Blue Creatureless Control

1 year ago

I completely changed the deck. I removed The Immortal Sun and I may use Exploration. I like the idea of this deck a bit better.

SufferFromEDHD on Glarb Black Green Blue Creatureless Control

1 year ago

Well then... This is different.

Exploration

The Immortal Sun

What happened to Tainted AEther?

enrico81 on Eldrazi

1 year ago

Hi JeskaiMaster01, very nice deck! I have done something similar. I included Palantir of Orthanc, Collector's Vault and The Immortal Sun to increase the draw sources. What do you think about it?

DemonDragonJ on Is Staff of Completion a …

1 year ago

wallisface, yes, that makes sense, since I replaced The Immortal Sun with cards that were very different from it.

DemonDragonJ on Is Staff of Completion a …

1 year ago

wallisface, each of my decks definitely has sources of card advantage that suit that deck's theme, but I chose Temple Bell because EDH was still a relatively new format at the time that I built many of my deck, and it seemed to eb a good card, to me, for the reasons that I have previously mentioned, but I hope that you can appreciate the fact that I now am asking for cards with which to replace it, as that shows that I have realized that Temple Bell may not be the best card for every deck; do you recall that I previously had a copy of The Immortal Sun in the majority of my EDH decks, and I replaced those copies with cards that better suited those decks? I am now doing the same with Temple Bell, as well.

DarkKiridon, I have several cards in mind for replacing Otherworld Atlas, so I shall make a separate thread to discuss that topic.

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