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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Soul's Majesty
Sorcery
Draw cards equal to the power of target creature you control.




Tic12 on
Bant Exalted Alara
10 months ago
nuperokaso Thanks for your comment. 1. I'll cut the borderposts and include Druid of the Anima and Arcane Sanctum soon.
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Elspeth, Knight-Errant always seemed to be too slow. But maybe i'll give it a try and cut 1 Rafiq of the Many and 1 Battlegrace Angel.
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I oftend use Call to Heel to protect one of my dudes from mass removal, but maybe a direct Cancel is a better option.
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Year, the lack of draw is one of the biggest problems of the deck. Sages of the Anima or Soul's Majesty are two slow. Maybe Vedalken Heretic can solve it?
I also think about Wall of Reverence or Jhessian Infiltrator.
Headers13 on
Cheaty sneaky
1 year ago
I've recently put a similar deck together Flippin'drazi and found Return of the Wildspeaker and Soul's Majesty to be quite effective at refilling you hand once you've flickered a large creature, quite useful mid-game.
Headers13 on
Vannifir, Cheating Enigma
1 year ago
I've recently put a similar deck together Flippin'drazi, might I suggest a few more heavy hitting creatures to increase the likelihood of using Vannifar's ability to put out a threat and then Return of the Wildspeaker and Soul's Majesty to leverage those threats for mass card draw.
Headers13 on
vannifar
1 year ago
I've recently put a similar deck together Flippin'drazi and found Return of the Wildspeaker and Soul's Majesty to be quite effective at refilling you hand mid-game once you've cheated a large creature out.
Headers13 on
vannifar evolved enigma
1 year ago
I've recently put a similar deck together Flippin'drazi, might I suggest Return of the Wildspeaker and or Soul's Majesty instead of Hunter's Prowess to take away the need to get damage through to draw cards.
Headers13 on
Simic Surprise
1 year ago
I've recently put a similar deck together Flippin'drazi and found Return of the Wildspeaker and Soul's Majesty to be quite effective at refilling you hand once you've flickered a large creature, quite useful mid-game and budget friendly.
Profet93 on
1 year ago
What is your budget per card?
Why run a signet in a 2 color deck with green? Rampant Growth/Nature's Lore are budget friendly swaps
Elemental Bond - Should budget allow, better than colossal majesty
Soul's Majesty - Budget friendly draw
Harmonize - Regula, reliable draw
Life's Legacy/Momentous Fall - Super draw, beware of the blue player however
Traverse the Outlands - ???? Or do you not have enough basics?
Sakura-Tribe Elder/Wood Elves/Nissa's Pilgrimage/Farhaven Elf - Solid ramp
Eternal Witness - Recursion
Fierce Empath - Tutor
Inferno Titan - Damage
Terastodon - Removal (that can hit pesky lands)
Decimate - 4 in 1!
Would love to hear your thoughts on each suggestion, hope this helps!
zandl on
1 year ago
Return of the Wildspeaker > Soul's Majesty
Nature's Embrace > Gift of Paradise
Not a fan of Burgeoning with only 34 lands. I'd probably rather play Explore or Nature's Lore, or probably just another land aura.
I also think Reliquary Tower is very overrated. If you aren't winning with a full grip of 7 cards after discarding down to hand size, then 8 or more probably isn't any different. I know you have some "Forests matter" cards, but you're missing out on a lot of utility in your land base here. Okina, Temple to the Grandfathers, Boseiju, Who Endures, and Castle Garenbrig are all great, to name a few. Centaur Garden and Hashep Oasis are also really cool in green Voltron decks.