Sarulf, Realm Eater
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sarulf, Realm Eater

Legendary Creature — Wolf

Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater.

At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with converted mana cost less than or equal to the number of counters removed this way.

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indieinside on Ygra's Insatiable Appetite

3 months ago

Ygra, Eater of All – those poor rabbits. What did they ever do to Ygra?

Those rabbits didn’t do anything to Sarulf, Realm Eater either. How dare you!

With Kill Switch, are you required to untap it at upkeep?

I see that you are playing food token generators like Gilded Goose, but no food token doublers like Peregrin Took. Any reason?

legendofa on Bloomburrow

1 year ago

In other combos I have no idea what to do with, Ygra, Eater of All and Sarulf, Realm Eater have some nice color, thematic, and mechanical overlap. Munch munch!

xignited on They Came From the Swamp

2 years ago

Wow I am so in love with what you are trying to do, I had to comment!

Creakwood Liege is my personal pet card so I can't tell you how good it feels to see it.

Some thoughts:

  • I don't know your metta but if you ever consider taking out Force of Despair, I could see Witherbloom Command doing a lot of work for this deck as a very flexible spell that is cheaper and still triggers Woodlurker Mimic.
  • Putrid Leech, Throwback is right, I love seeing that again. That being said have you considered experimenting with Grim Flayer in its place at all? Does a lot of the same work as Putrid Leech by quickly becoming a 4/4 and its Surveil 3 ability can do a lot of work to set you up for the win.
  • I agree with the prior comment that Glissa Sunslayer is going to be better for you than Dreg Mangler. That being said I respect your commitment to your fast aggro approach, and as someone who used to run Dreg Mangler, I get it. It's better than most people give it credit for. I did find Sarulf, Realm Eater to be a strong replacement. Having a good removal package, like you do, you can count on it getting more counters and you can reset the board if you start to fall behind.
  • Final note. if you do decide to add more legends I would squeeze in a Shizo, Death's Storehouse for the free damage.

Overall I really love what you are doing and I look forward to seeing how the deck evolves!

fuzzking123 on Sultai Big Stuff

2 years ago

Unlicensed Hearse seems like an awesome edition completely forgot that that card existed honestly XD, as far as aggro goes obviously game ones are a kind of coinflip as we don't know what our opponent is doing doing until we see that basic mountain come down turn one so sometimes is a bad 7 to keep against that, but games 2-3 are typically much more consistent wins with bringing in the second The Meathook Massacre, Languish, the 2 Bloodchief's Thirst, and potentially both a second Phyrexian Fleshgorger and Sarulf, Realm Eater as early game bodies to blunt the aggression. As far as extinction event goes is it better than just a second languish or possibly a Bontu's Last Reckoning?

Wizqard on How does Sarulf, Realm Eater …

3 years ago

My friend has Sarulf, Realm Eater with 6 counter on it. He also hase the Initiative at level 1. At the beginning of the upkeep, how do they resolve? I believed APNAP order. but Sarulf, Realm Eater hase a rulling : You choose whether to remove +1/+1 counters as the last ability is resolving. If you do, the appropriate permanents are then exiled. No one can respond to your choice or take actions during this process. How would this work with the Initiative.

Chasmolinker on So, You Wanna Play Jund Yea? (Budget)

3 years ago

Jabberjaw46 I really like the addition of Sarulf, Realm Eater. I knew of the card since my son uses it in his GB Commander deck. Just didn't pick up on the synergy for some reason. I think the board wipe part was my main focus in reading the card. It seemed like a feel bad to wipe out my 5/5 Bloodhall Oozes and Winding Constrictors. But it has big upside and flexibility if I'm on the wrong side of board control.

Jabberjaw46 on So, You Wanna Play Jund Yea? (Budget)

3 years ago

Sarulf, Realm Eater?? Growing +1/+1 creature that can also wipe later in the game, seems good for jund to me!

BertilFalukorv on Need a home for my …

3 years ago

Gidgetimer I mentioned Indestructible before and I think what you mentioned is another cool way to do it, just that it requires more pieces on the board. Eldrazi Monument is a one-card way to do this.

About "end the turn" cards it won't help since Tombstone Stairwell will trigger on each players end step and destroy them all.

I agree on abzan being the best color pair but I don't think there are enough commanders to chose from that suits what I want to do.

KBK7101 I Think you brought up some interesting cards I did not think of before, Sarulf, Realm Eater for example! I was also thinking of Thantis, the Warweaver at one point, which actually was the first deck I build so that card has a special home in my heart :) But I got other plans for Thantis atm.

The only issue I see running tokens is that I don't know how to make myself have more creatures in my yard than in my opponents, I feel like I can't cast/recur Tombstone unless I got a GY with more creatures in it. I really wish Teysa was partner or Golgari because she seems perfect to me, just that she's lacking green :)

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