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Patriarch's Bidding
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Bookrook on Hidden goblin weapon
4 days ago
Goblin Pyromancer is really good as a finisher. It gets even more fun when you combine it with Patriarch's Bidding. Goblin Assassin can be good as you often have more expendable creatures than your opponent. Patron of the Akki is just a good card for goblins in general.
Mortlocke on The Queen's Egg
1 month ago
Cutting Cyclonic Rift or Pact of Negation are bold suggestions that i'd find myself very much against. Sure Cyclonic Rift is expensive being a 7 CMC spell - but it's a one sided untargeted mass removal spell at instant speed - 7 CMC for that kind of effect feels like a bargain. Pact of Negation is great because I can bait out my opponent into casting a big spell once I am all...tapped out. Losing the game is almost irrelevant if I am popping off on my turn and am able to counter an opponent's attempt at interacting with one of my combo pieces. I will however revisit these thoughts and opinions if my meta changes or shifts toward cEDH.
Path of Ancestry has a solid effect - but the cost of entering tapped is far too high a price to even be considered. Sliver Hive was once in this deck many iterations ago. I chose to cut it however as the colored mana it provided was exclusive to creatures - which is a pretty big drawback. It's last ability is pretty much irrelevant, as I'm never going to spend 5 mana - and tapping a land to create a 1/1 creature token. If Sliver Hive didn't need to be tapped to activate it's second ability then it'd be auto include for sure, and probably way more expensive than roughly 20 USD. Bring to Light was also in this deck many iterations ago, and I see what you mean when it comes to paying WUBRG, tutoring and casting one of the legendary Slivers. I'll need to think more on this spell before giving it another run. Patriarch's Bidding was also in this deck many iterations ago, but more often than not I would find this spell backfiring on me massively as it also assists all of my opponents as well. It's a cool spell - but it can also enable my opponents to combo out before I do - or at the very least enable them to thwart my plans.
Seuchenschutz on The Queen's Egg
1 month ago
Hi, how about playing Lands, like Path of Ancestry or Sliver Hive? You could as well play The First Sliver, with is also a great commander in my sliver deck. What I really like in 5Color Sliver Decks is Bring to Light, it will get you any Sliver you need, including the 5 Colored Sliver Legends or even removal or a Patriarch's Bidding.
Doombeard1984 on Vampiric Elves
2 months ago
Hello there,
In a deck like this, something like Patriarch's Bidding will invariably benefit you way more than others. Tons of ETBs etc. Whilst your opponents also get a level of recursion from this, you say "elves" and pop all the pointy eared ones from your graveyard back into play.
Add in a Tyvar, Jubilant Brawler and a Thousand-Year Elixir and they gain "ability haste", meaning all those mana dorks etc, can all be activated as well.
Lord_Olga on Sneaky Sewer-Rat Spies
2 months ago
Love the flavor, how does it do with the mana though? i see you have some things in here that help make ninjutsu cheaper, but setting a lot of this stuff up looks like it costs a lot of mana, and you've only got 20 lands. Your only turn one play is to put a candlestick out. You'll be playing unblockable creatures (which both cost 2cmc), then sending in ninjas by paying the ninjutsu cost, then resummoning your unblockables. Your early game draw combo with candlestick takes 4 turns to set up if you open the game with it (most LGS decks in modern are gearing up to play their wincon by then) and it also involves equipping your looter with it, which means you wont want to use it for ninjutsu or you'll have to re-equip candlestick which will slow you down.. you plan on using rogues passage to get ninjas out, but it also costs 4 mana to use and then you'd have to pay the ninjutsu cost for something still.
I do see you have some wincons set up that could go off at around turn 4-5, but they arent really related to the ninja stuff at all and setting them up is gonna slow down the ninja strategy as well as the other combos you're wanting to get going. Other way around too, if you do ninja stuff or draw you're gonna slow down preparing your wincons.
I sense a lot of conflict in this deck, focusing on one strat slows down another and on top of that you're rocking 20 lands (most of which enter tapped which will also slow you down) which means you'll probably not be playing a land each turn a good portion of the time. Usually 20 lands is for decks that either have a very low mana curve (average cmc of like 1.8, hardly any cards costing 3 or more cmc to play), or decks that have lots of ramp/draw to fall back on.
Let me know if im missing something but from what i see this thing is either gonna run super slow when you play its totality, or you're gonna have to essentially ignore the ninjutsu/unblockable aspect to setup your rat based wincons in time.
If that is true, i would suggest upping your land count to 24, getting rid of the lands that enter tapped in favor of something like Drowned Catacomb, or Polluted Delta, trimming some of the more expensive cards like Patriarch's Bidding that don't really fit what you're doing, and then look for some cheaper mana cost alternatives for what you're trying to do. For example, Aqueous Form makes a creature unblockable for 1 mana instead of 4 like Rogue's Passage, and it does it indefinitely. Curious Obsession is great for that +1/+1 and draw on an unblockable creature that takes 1 mana instead of setting up Candlestick and Shoreline Looter for 5 mana total and several turns to get cards in your graveyard. And if you want to break flavor a little bit, lots of good 1 drop unblockable creatures, technically Changeling Outcast is still a rat lol and then theres stuff like Slither Blade that is certainly not a rat, but good. And aside from that I guess just try to bring things together a bit more.
Anyway thats all I got, sorry for being so long winded but dimir stealthiness is my jam hahaha
Belfore on Ur-Dragon Shenanigans
4 months ago
I think Patriarch's Bidding work a little better for you over Primevals' Glorious Rebirth. Especially if you have your Silumgar and some haste enabler.
NV_1980 on The First Sliver
8 months ago
Amoeboid Changeling, Cryptolith Rite, Mana Echoes, Patriarch's Bidding, Leeching Sliver, Hatchery Sliver and Shadow Sliver all seem very nice additions.
Doombeard1984 on Slivers Everywhere
11 months ago
Hello julsjuj,
Thanks for the response. Just to clear up, in point 5 when I said Brood, meant a general term for your Hive of Slivers, not the card Brood Sliver specifically lol. General comment was would be helpful knowing what your overall win con is going to be in the deck? How you are looking to play the deck out. Are you Aggro, combo, Voltron? Goof thing with Slivers is there ability to shift lanes, as Sliver Overlord gives you access to a toolbox of abilities etc to deal with most things.
I think concerning Patriarch's Bidding we may have to agree to disagree lol. If you have had your board wrecked a couple times, you could feasibly have a combo win in the graveyard that you can win at instant speed, for just . Any haste enabler, Mana Enabler, and a piece of tech on board (an intruder alarm for example) and you just win lol. I udnerstand the concern that someone will benefit more, but I think it is highly likely that in playing such a high synergy deck, you are likely to come out on top.
I do still think that you are maybe missing on some draw effects. Other than the Synapse Sliver you have, you could look at Kindred Discovery, Guardian Project, The Great Henge (this one will likely only cost you with its cost reduction), Sylvan Library, just so you can keep you hand filled with gas.
I look forward to your response :)
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