Ojer Axonil, Deepest Might

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Temple of Power  Flip
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Ojer Axonil, Deepest Might

Legendary Creature — God

Trample (This creature can deal excess combat damage to the player, planeswalker or battle this is attacking if lethal combat damage would be dealt to all blocking creatures.)

If a red source you control would deal an amount of noncombat damage less than this creature's power to an opponent, that source deals damage equal to this creature's power instead.

When Ojer Axonil dies, return this to the battlefield transformed under the control of this creature's owner.

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Venum on [cEDH] Krenko, Mob Boss [[PRIMER]]

2 weeks ago

Really love the deck speed.

is Ojer Axonil, Deepest Might  Flip something you thought of? Since most of the combo are non-combat damage, that could speed up things with Sharpshooter or Bombardment.

I also love to attach Basilisk Collar on Sharpshooter for life gain and board wipe

KBK7101 on Elsha, Threefold Master - Mystic Meditation (v0.4)

2 months ago

CommanderNeyo Mana is only a problem sometimes. The curve for this deck is super, super low at 2.25, so I'm not sure if I wanna add too much more of it. Maybe I could add something like Battle Hymn back in? City on Fire is a pretty great recommendation! I love that it has convoke to help offset it's high MV. Definitely want to swap in Kindred Discovery, too. Unsure what to cut for them, though.

Venum Ojer Axonil, Deepest Might  Flip is a really solid card. I opened the showcase for it from a booster pack a while ago. Thoughts on what to cut?

I also tweaked the deck slightly a while ago but haven't updated it yet.

Venum on Elsha, Threefold Master - Mystic Meditation (v0.4)

2 months ago

Unsure if you thought of it before but feel like Ojer Axonil, Deepest Might  Flip works great with cards like Impact Tremorsfoil and its category.

If anyone lets Elesh go through, with 4 damage per token (or more if you have your Impact tremor alike effect cards on the board), the game is pretty much over.

Coward_Token on Ban Vivi plz

5 months ago

Decisions, Decisions isn't legal

Draw ping but no Curiosity/Ophidian Eye/Tandem Lookout?

Sigil of Sleep works too, as does Virtue of Courage I guess

Maybe e.g. Ojer Axonil, Deepest Might  Flip?

NV_1980 on No Clutter Deck Concept

6 months ago

This looks really nice and simple :) Considering that your strategy depends a lot on artifact-ETB that interacts with triggered abilities, why not include Panharmonicon to double your triggers? Also, Ojer Axonil, Deepest Might  Flip would seem to make a lot of sense, to increase your non-combat damage potential (some of it also caused by the triggers just mentioned).

I would also reconsider main-boarding Goblin Welderfoil and Steel Hellkite. Welder because he allows you to exchange an artifact that's about to be destroyed by an opponent for an artifact that was already in your GY to return to play, which is insanely good. Hellkite because it's a very multi-functional wipe that will really come in handy against opponents that will try to go wide on you.

Flarhoon13 on Blim's Blumpkins

10 months ago

Blim lost again, at least its sixth loss in a row, this time to Jesse's Will Kenrith and Rowan Kenrith. I had a Hail Mary top deck off Immortal Coil pay off: Disrupt Decorum. I attacked and gave the coil to Francois, who had put us all to 1 with Master of Cruelties. Anyway, he chose to boardwipe with Toxic Deluge rather than killing anyone else or even attacking Jesse's planeswalkers, which handily killed us with a Rowan Kenrith ultimate and Ojer Axonil, Deepest Might  Flip out and finding a Flame Fusillade for the kill shot.

Rhadamanthus on Confusing damage timing

11 months ago

Lightning-Rig Crew deals 4 damage to each opponent and Ghyrson Starn, Kelermorph doesn't get to do anything.

In this situation, no one has a choice of the order to apply things. That's because Ojer Axonil, Deepest Might  Flip and Ghyrson Starn use different kinds of abilities that are handled by the rules in separate, specific ways. Ghyrson Starn has a triggered ability, which you can tell by it starting with one of the words "when", "whenever" or "at". Ojer Axonil has a static ability with a replacement effect, which you can tell by the use of one or more of the words "as", "with" or "instead"

A replacement effect modifies an event as it happens and triggered abilities trigger after an event happens. In this example Ojer Axonil sees your Crew is about to deal less than 4 damage to an opponent and replaces the result with 4 damage instead. Ghyrson Starn's triggered ability watches for an event where exactly 1 damage is dealt, but that's not what happened here, so it doesn't trigger.

FatFreddiesCat on Confusing damage timing

11 months ago

I am playing Ghyrson Starn, Kelermorph as my Commander. I have Ojer Axonil, Deepest Might  Flip in play. I tap Lightning-Rig Crew to do one damage to each opponent. In what order do things happen? Does Lightning-Rig Crew's one damage trigger Ghyrson Starn, Kelermorph, who would then do two damage to all opponents, except that Ojer Axonil, Deepest Might  Flip would turn that two into four? Or would Lightning-Rig Crew immediately deal four damage to the opponents, thereby negating the Ghyrson Starn, Kelermorph ability? Who gets to choose when these triggers happen? I know you all have answered other questions regarding Ghyrson, but I couldn't find anything that would answer this for me.

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