Khenra Spellspear

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Khenra Spellspear

Creature — Jackal Warrior

Trample

Prowess (Whenever you cast a noncreature spell, this creature gets !/! until end of turn.)

: Transform Khenra Spellspear. Activate this ability only as a sorcery. (: can be paid with either U or 2 life.)

thefiresoflurve on Counter Spells & Draw Cards

1 year ago

This looks like a really fun commander! So, right off the bat, there's a cool way day/night interacts with this commander and your opponents: if you can force it to night consistently, you'll more heavily punish your opponents for playing spells, since they're going to switch it back to day and power up your commander. The easiest way to do that is by playing more instants / at flash speed.

Desperate Ravings / Thrill of Possibility / Big Score + Unexpected Windfall all help positively synergize with your "draw" effects like Ominous Seas and Teferi's Ageless Insight, and also help you trigger the day/night change by electing to play on other people's turns instead of your own.

Seize the Spotlight gets an honorable mention for being great, if you find the slot for it.

For cuts, I would consider: Pouncing Shoreshark (low impact)

Laboratory Maniac - Kind of an all-or-nothing strategy, and sounds like from your description that you'd rather win with combat.

Khenra Spellspear  Flip - doesn't fit with commander, since you want to be able to force it to night whenever your turn rolls around.

Boon of the Wish-Giver - sorcery speed is kinda meh IMO - I imagine people will be trying to kill your commander before it makes this cost.

Mulldrifter - there are instants and sorceries that can draw more for the same cost.

Happy building!

plakjekaas on looking to upgrade a standard …

1 year ago

The best thing to do is probably to lower the curve a bit:

Kumano Faces Kakkazan  Flip is a cheap card that works wonders for the strategy

Play with Fire is a better Shock, and Lightning Strike is a better Roil Eruption

Monastery Swiftspear is probably one of the best red 1-drops ever, and pretty cheap with the BRO reprint. Soul-Scar Mage is pretty similar, no haste, but a chance to progressively kill problematic creatures or mess up combat math with the -1/-1 counters is great.

Den of the Bugbear and Ramunap Ruins can be considered to have some utility in your lands without giving up any colored sources.

Eidolon of the Great Revel is the most expensive card that mono red plays in pioneer right now, that might be a step too far if you're worrying about the budget. But that's probably where you'd want to end up being serious about the deck. In the meantime you could consider cards like Khenra Spellspear  Flip, Kari Zev, Skyship Raider or Bloodfeather Phoenix to make sure chapter 2 of Kumano Faces Kakkazan  Flip goes to use.

You could look up some lists on MTGGoldfish or MTGTop8 to see what's generally played in the mono red decks, and work your way there bit by bit. I think my suggestions should give you plenty inspiration to get started though.

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