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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Fierce Guardianship
Instant
If you control a commander, you may cast this spell without paying the mana cost.
Counter target noncreature spell.
plakjekaas on Why Are the Other Free …
1 month ago
DreadKhan you're not wrong, but your insight in why which cards are useful in which brackets had flipped some cause and effect. Fierce Guardianship is needed in bracket 4-5 because the wincons in those brackets are noncreature spells that need to be broken on the stack to be stopped. To the point that playing free counterspells now is signpost tryhard behaviour showing the game you're playing is too efficient for lower brackets.
Not being fun in lower brackets is a reason to put card on/off the gamechangers list, but it's not the only reason. Playing gamechangers is a sign you want to play a different kind of game than precons are built for. A game full of interaction and strong/ efficient ways to win, that can't be deterred by a few good blockers. The fact that you need the (tryhard, freespelling) gamechangers for both offensive and defensive uses, makes it bracket 4, it's not bracket 4 because you can play the cards.
And obligatory repeat:
The bracket system is not a legality checklist. It's a tool to start a conversation about what you want and expect out of a game of commander. There's no legality tied to it, the gamechangers are there to tell the oblivious players that; if these are the cards you like to play, there's a big percentage of players that will not have fun playing against your deck. So that the matchmaking of decks beforehand will lead to the opposite of disappointment for the most players involved. You can build decks without any gamechangers in it, still with the means to combo on turn 3. The deck isn't bracket 2 by lack of gamechangers, the intent matters as much as the cards do.
And the intent of someone playing Force of Will and Fierce Guardianship in their deck is barely ever different from "I need to win at any cost, and stop everyone else from doing so". Which makes it at least bracket 4. That's why they're on that list. Like Food Chain. You don't play that card without a way to make infinite mana with it. Those plans are not casual commander plans. Deadly Rollick does not in any way convey that same sentiment, and is therefore way more widely accepted, and not a gamechanger, even though it's free. That's the conversation the Gamechanger list is trying to start.
PhotogenicParasympathetic on Why Are the Other Free …
1 month ago
Except that part of the point of the Gamechangers is to help point to decks that are going to skew gameplay towards themselves vs decks that don't play those cards. Saying "Bracket 4 and 5 don't care about GCs" is missing the point. If I'm playing a low level deck, I'm going to be outclassed by a deck running cards like Fierce Guardianship. I'm NOT going to be outclassed by Deadly Rollick.
DemonDragonJ on Why Are the Other Free …
1 month ago
Deflecting Swat and Fierce Guardianship are both on the list of game changers for the EDH format, a decision with which I fully agree, but the other three cards in that cycle, Flawless Maneuver, Deadly Rollick, and _Obscuring Haze, are not on that list, so I wonder why that is; are the other three cards simply not as powerful as are the red and blue members of that cycle?
What does everyone else say, about this? Why are Flawless Maneuver, Deadly Rollick, and Obscuring Haze not on the list of game changers in EDH? I certainly am interested to hear your thoughts, on this matter.
legendofa on Testing brackets with Merfolk combos
6 months ago
Rhystic Study, Smothering Tithe, Enlightened Tutor, Fierce Guardianship, Force of Will, Survival of the Fittest, Tundra, Tropical Island... Even without the lands, that's a few hundred dollars' worth of optimization to not change the bracket.
Mortlocke on
Commander Sliver Deck
8 months ago
I just realized I also tend to lean Blue when it comes to my interaction, but there are a whole myriad of choices depending on the colors you lean. Please let me know what is your color preference as well, as a deck is merely a form of self expression for it's owner. Also, another group of cards to consider are the instant cycle from the Commander 2020 decks, e.g. Fierce Guardianship, Deflecting Swat, Deadly Rollick, and Flawless Maneuver.
DreadKhan on Was it Inevitable that WotC …
11 months ago
AFAIK some standout issues with Roger are that he's guaranteed sac fodder, he's a free Commander for Deflecting Swat and Fierce Guardianship, and he makes Mox Amber wildly more reliable. It also helps that he's in Red, a very fast colour ramp-wise (lots of Rituals).
Niko9 on Top ten most toxic commanders.
1 year ago
"Goes infinite with a ham sandwich" can't help but think of the nitpicking nerds on that one : ) Such a great magic channel!
Personally, I'd go with Rograkh, Son of Rohgahh just because of partner. If it was a solo commander I think it would be an awesome card, but a 0 cost partner commander is such a free choice in deck building, like pre-nerf companion, but it also turns on Fierce Guardianship and Mox Amber and things like that, or can be a 0 mana thing the deck can sac.
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