Engulfing Slagwurm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Engulfing Slagwurm

Creature — Wurm

Whenever Engulfing Slagwurm blocks or becomes blocks by a creature, destroy that creature. You gain life equal to that creature's toughness.

nuperokaso on Better Not to Block

8 months ago

Cool deck idea, but needs slight adjustments! - Deathcap Cultivator isn't really working - your deck can get into the graveyard an Instant, a Sorcery and a Creature, but you don't have any way how to get other type into your graveyard, so you'll never have Delirium. Considering that you are lacking any one mana drop, play Ignoble Hierarch instead. - Tear Asunder is great, but it's obvious that your 2 and 4 mana slots are quite full, and 1 mana is rather empty. I suggest looking up ways how to lower it a little. Maybe play only 2, and some mix of Fatal Push, Tragic Slip and Cut Down. - Worldly Tutor is a card disadvantage. I understand that this is a "combo deck", but it's simply easier to play additional combo cards instead. Blood Artist and Slaughter Specialist have great interaction with tokens and cost only 2 mana. - Engulfing Slagwurm is way outside of your mana curve, and has summoning sickness. I would cut it. Your mana curve effectively ends on 4. If you really insist on playing one expensive finisher just as a Worldly Tutor target, play Massacre Wurm instead. - Benefactor's Draught is questionable. Without Vicious Battlerager, it's bad. Maybe just play 1 as a random surprise. - A second Amulet of Safekeeping is a blank draw. I suggest you go down to 2 copies, and instead play a few Trespasser's Curse. - Restless Cottage is pretty much useless as your opponents will likely have tokens for blocking. - It's always best to play a robust mana base. Why play just 10 non-basic lands? Check some modern mana bases for better fixing.

Immortalys on Haste Tribal

9 months ago

Love the deck. I'd definitely put an Engulfing Slagwurm in this type of deck

jon_hill987 on Anzrag, the Infinite Mole God

9 months ago

Engulfing Slagwurm could be fun since you're running lure effects.

Ize19 on Pattern Recognition #243 - Into …

2 years ago

I don't mind the chaos, creatures are meant to attack after all, not simply be fragile, blinkable enchantments! And anyone who hasn't enchanted an Engulfing Slagwurm with Lure has not fully experienced the joys of being Green! Green shouldn't be good at everything, but combat is where it shines, and if it sometimes has to lure or goad its opponents into fighting, more power to it! IMHO, of course.

TypicalTimmy on Convoluted Combos

2 years ago

Engulfing Slagwurm + Nemesis Mask is a fun starter. Lots of nonsense you can build off of that.

TheVectornaut on Death Touch Green Boi

3 years ago

Again, ramp and aggro deathtouch don't have all that much overlap, so I'd start by cutting anything that costs more than 5 (except maybe Engulfing Slagwurm ) along with anything that is meant to fetch more lands. Defensive cards like Traproot Kami and "tall" cards like Heroes' Bane also don't have great synergy with that strategy, but they might still be fine if you're going for some sort of hybrid. The more aggressive you are, the better you're likely to fare in 1v1 but the worse you're likely to fare in multiplayer, at least in theory. Making two decks that are specialized for either mode of gameplay is definitely a decent idea if you can afford to do so. I'd also make sure that your playgroup doesn't mind you playing a casual deck built specifically with multiplayer in mind if that's something you intend on doing. Having the only deck filled with cards like Hydra Omnivore at a table full of obviously single-player decks could be awkward.

Regardless, I will admit that I'm very biased in favor of token decks on account of running them in every color in almost every format for a decade now. Selesnya is definitely the color combination you'd want to start in if you're looking to go as wide as possible. They also tend to be great candidates for multiplayer because they facilitate repeated chump blocking, lifegain, and explosive finishes. My EDH deck Get me an Army, on the Double is a decent collection of token cards that work well in casual. I do need to update it post-Covid, but hopefully it still serves as a demonstration of how Selesnya tokens can function.

twechsler on Death Touch Green Boi

3 years ago

libraryjoy the way I want it to play is getting ahead on mana enough to drop one of the heavy hitters like Liege of the Tangle or End-Raze Forerunners . I mostly play just with friends who primarily rely on creatures. This is why I agree with the above comment suggesting I add more Lure and deathtouch creatures so I can easily wipe their defense. I also really like Engulfing Slagwurm and I feel like that fits well with how I play so I'm most likely going to get one or two of them and toss one or two of the high mana cost creatures I have. So basically the ideal strategy is to get tons of mana play tons of creatures, don't let them get a chance to block. Doesn't always happen that way but that's the goal. Thank you for helping me out!

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