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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Assault Suit
Artifact — Equipment
Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)








Bookrook on Beta Brackets Update Today
2 weeks ago
I think Coalition Victory will be rebanned Jan 1. I’m happy with the braids unban, because it means I can build a deck around giving my opponents Obeka, Splitter of Seconds with Assault Suit and making them throw away their board with braids.
Veghelia on
Combat Superiority
3 months ago
Crow_Umbra, thank you for your feedback and suggestions!
If you're interested in sparring a bit, I've looked into your feedback and I have some thoughts. If any of this brings up other ideas or you have other suggestions, I’d love to hear it.
Regarding using more goad and embracing "being the villain":
I'm very much still experimenting with being as "supportive" with this deck as I can be, since that is really the desire I have that got me to make this deck. I derive enjoyment from seeing the table enjoy what I do and playing with me, and not forcing them to play along is an important part of that. I've made another deck (Death or Mogis) that a lot of my friends love to play against or play themselves, and I'm trying to do a similar thing here, but more combat-focused. I’ll leave the idea of embracing "being the villain" open, but I first want to figure out if I can make the "I'm your best friend in a game without allies" approach work before I fully switch (or more honestly, probably retire the deck).
Regarding Boros Battleshaper and Endbringer:
Yeah, you're right. I've noticed in goldfishing already that they don't feel good enough. Boros Battleshaper just feels like a cool idea that could work but doesn't, and Endbringer really is a remnant of the older version of this deck where I was more going for a mafia-style “broker” vibe, capable of “solving problems” on other people’s turns. Sadly, that’s a couple of steps removed from what the deck is now. I want them to be cool, but you’re right in that they really don't work in the deck.
Regarding your suggestions:
- Xantcha, Sleeper Agent
creates a bit of a weird situation. I have to give it to someone, making me the bad guy in their eyes, and then they do get to benefit from my attack triggers (forcibly), but they are also the victim of the "drain and draw" ability. I think it's a bit too much of a mixed bag emotionally, and although it is not a bad card, I'll probably leave it out of the maybeboard, at least for a while or until I switch to embracing villainhood.
- Slicer, Hired Muscle Flip is just not my jam aesthetically. I can appreciate some Universes Beyond stuff, but this is a no-go for me. I also think he might be too good and closing out the game himself, drawing too much ire as a result.
- Assault Suit has been on my list for a long time, and I've only really removed it from this deck's maybeboard because I'm thinking of trying it in a different, more equipment focused deck. I might re-add it later though.
- Ghostly Prison feels spot on. I hadn't considered it yet, and it feels like it would slot in reaaaaal good.
- Emberwilde Captain goes back on the maybeboard. It also gives a reason to attack me, and that's anti-syngery, but it could also be good recurring draw + punishment for trying to take it from me, and the deck is likely good enough at taking the crown back if necessary.
- Kardur, Doomscourge also goes back on the maybeboard. By far the best way to force my opponents to fight each other and have them break parity rather than have to try doing it myself :P. I had removed it together with some other goad cards, but he could be one of the few that still make the deck.
- Vengeful Ancestor has my doubts, mostly because its effect doesn't really excite me. I'm leaving it out for now, but I'll look down here if I ever can't find other good options.
- Brutal Hordechief is probably also a great suggestion. As I mentioned, I want Boros Battleshaper to work, but I've already noticed that it doesn't really, and I'm currently more fighting with the copium than leaving it in for good reasons. This would probably be the replacement. Both having some drain to add to the combat damage pressure is nice, and I could also force blocks on somebody else's turn, which is pretty cool.
- Enduring Courage is a great option. I've mostly not included it yet because it feels a bit off aesthetically, but it might just be the best option. The deck can use more haste enablers, and I’ve really just not found the one that feels the best yet.
- Hellrider probably doesn't make the cut, since the deck doesn't go-wide enough IMO, and the tokens I put in during combat don't trigger this effect, where I can buff them to hit harder.
Again, thanks for the feedback and the suggestions!
Crow_Umbra on
Combat Superiority
3 months ago
I don't see combat control variants of Isshin as often as I do other variants, so kudos to you for taking a less conventional build path. My main play group plays with Goad pretty frequently, and Aggro in general, and I understand your concerns about "being the villain" for playing a lot of it. In all honesty, I think it's something that you should lean into if you're going to do it. Being the "table villain" can be fun.
I haven't read through all of your change logs, so my bad if I missed them as past edits, but have you considered any of the following:
-
If you want a couple more "donation" creatures to support your Alexios, both Xantcha, Sleeper Agent
and Slicer, Hired Muscle Flip could be worth checking out. Assault Suit is also in line with this theme and what you're going for.
-
It might be worth it to throw in a Ghostly Prison to further deter attacks at you. Emberwilde Captain is another deterrent that triggers with Isshin.
-
Depending on the success you have had with them, it could be worth considering swapping out Boros Battleshaper and Endbringer for creatures in the 3-4 cmc range that can produce more tokens for your own defensive/aggro purposes. Kardur, Doomscourge and Vengeful Ancestor could be additional Goad pieces worth including as potential swaps if you don't go the token support route.
-
Looking at stuff already in your Maybeboard, I think Brutal Hordechief or Enduring Courage could be worthy inclusions. Hordechief and similar group slug/drain effects, like Hellrider can help send damage straight to faces, especially since Isshin gives them an additional trigger. Takes some of the pressure off your reliance on combat damage for a deck like this.
Best of luck with the deck. I think a bit more Goad could help spice your deck up, especially if other players don't really want to "buy into" the support that you're offering them. Sometimes you have to pivot from suggesting they fight each other to actively forcing them to do so lol.
plakjekaas on Archetype Name and Card Recommendations
3 months ago
Don't forget about Slicer, Hired Muscle Flip and Assault Suit
wastevens1 on
SUIT UP!
9 months ago
I would strongly consider adding Assault Suit in, for protection from sacrifice. Depending on how suited up your commander is, you can also lend him out and let your opponents do some of the hard work for you- it's like free combat steps!
Also Holy Mantle for Protection vs Creatures, which is essentially unblockable++.
Not certain what I'd remove for either off the cuff tho.
king-saproling on
Arms Race (Boros Aikido)
1 year ago
Hey ShieldOfHolyShadows your reasoning makes a lot of sense to me. I admire that you don't want to compromise the nature of deck, and I think keeping it less aggressive and allowing your opponents to make their own choices is really cool.
In light of that, I believe the non-threatening facade of the deck paired with Noble Heritage's built-in protection means you don't need to run cards like Windborn Muse and Ghostly Prison. Also those propaganda effects are slightly antithetical to your ethos imo. Yes the opponent still has a choice, but is it much of a choice? Pay a bunch of mana to attack me (the non-threat), or attack the real threat for free. Also why would they attack you in the first place unless they absolutely had to, at which point you use your aikido cards right?
As for the angel subtheme, I am a big anti-lifegain person haha. I think lifegain is pointless without payoffs (e.g. cards like Light of Promise). In fact, it gives opponents an excuse to attack you because you have the most life. As for having flying blockers, this may be personal bias, but I rarely see someone snag a win because they had multiple connects with beefy fliers. Combat-based wins are already pretty uncommon and when they do happen, the horde/voltron is overhwelming. Having a couple angels on board would not save you.
I think spurring combat between opponents makes more sense than hiding. It allows opponents to take each other out with damage when otherwise they wouldn't be able to. It also makes your aikido cards hit harder. Hiding is slower and aids the combo and control players. Maybe you already considered these but here are a few more warmongery cards that come to mind: Assault Suit, Rite of the Raging Storm, Varchild's War-Riders, Dictate of the Twin Gods, Combat Calligrapher
king-saproling on
Sword of Voltron
1 year ago
Cool deck! You might consider giving these a try: Assault Suit, Teleportation Circle, Galepowder Mage
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