Arlinn Kord

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Arlinn, Embraced by the Moon

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Arlinn Kord

Planeswalker — Arlinn

+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

0: Create a 2/2 green Wolf creature token. Transform this.

clayperce on Fran Service

2 months ago

Got three games in over the holidays and am definitely going to be making some tweaks. Sharing a few thoughts, just in case they help you ...

Notes on a few cards:

  • I've been VERY impressed with Iron Spider, Stark Upgrade (and that's with me running fewer +1/+1 counter effects than you) ... may be worth a look.
  • I was originally very high on House Cartographer (and the similar Traveling Botanist), but I've become less impressed over time. Land to hand is certainly decent, but I keep finding it to be not quite ramp and not quite draw ...
  • I absolutely love Esika's Chariot in theory. But in practice, folks keep pinging down the Cat tokens + I don't have many other token generators in my deck = it's def performed below my expectations. Not saying it's been bad at all, it's more that my expectations were a little high.
  • On the flip side, I wasn't expecting much from Unlicensed Hearse and it's done a TON of work.
  • I keep putting them in the deck for testing, and I keep not drawing them. But I'm REALLY looking forward to seeing how Minsc & Boo, Timeless Heroes and Arlinn Kord  Flip work out.
  • I started with a relatively low average mana cost for my Vehicles, but I've been steadily raising it ... it's honestly going to look much more like yours after my next update. FWIW, Magmatic Galleon (currently in your maybeboard) is part of that update :-)

Thank you for coming to my TEDtalk; hope something in there is helpful. And very sorry for the spam if not!

Cheers!

TheoryCrafter on Aftermath Discussion *Spoilers*

2 years ago

Even though im certain Jace, Vraska and Quintorius are likely to end up in Caves of Ixalan, it wasn't right to leave them out of Aftermath.

As for the tie-in stories, themselves, I felt they could have done more with it. Like making a whole multi-chapter story similar to the TV series Sliders. Chandra and Nissa using Omenpaths to go to Tarkir where we briefly catch up on Sarkhan and Narset, then to Amonkhet to see how Samut is actually okay with losing her spark, to Kaldheim to see Tyvar where he's happy to see Nissa is cured and even tries to flirt with her, then to Rabiah where we catch up with The Wanderer and resolve unfinished story threads, then to Capenna where the still-vengeful Ob Nixilis follows Chandra and Nissa through the last Omenpath to finally Zendikar.

And on Zendikar is where we have a three way fight between Kiora, Nahiri and Ob Nixilis for Nahiri's spark. Though briefly tempted to take it for herself, Nissa tries and fails to help Nahiri. At least that is how I'd have done it.

But anyway, my theory is we're going to be reduced to 1 planeswalker type to each color scheme. I'd been tracking all the color schemes all the planeswalker types have had and as of Aftermath the only Planeswalker that was and hasn't died or been desparked that we know of is Arlinn Kord  Flip. So if Arlinn is desparked I'd expect a new within the next few oncoming sets. Personally I think Wilds of Eldraine would be a perfect set for her to show up.

BlueGuildKnight on SHEWOLF SHAKIRA

3 years ago

maybe drop the werewolves with a human side that don't do anything for some of these picks - Spirit of the Hunt, Werewolf Pack Leader, Silverfur Partisan, or Volatile Arsonist  Flip

maybe swap your arlinn for OG Arlinn Kord  Flip for more consistent flips

TypicalTimmy on Card creation challenge

3 years ago

Rot Away

Instant

Destroy target creature or enchantment.

Liliana's dark energy flowed into the spell binding the facility shut, slowly unweaving it's magical strands until it rotted and decayed like flesh.


MTG has four styles of Werewolves. You have the originals, such as Greater Werewolf and Lesser Werewolf. You have those who transformed based upon spells cast, such as Ulrich of the Krallenhorde  Flip and Geier Reach Bandit  Flip. You also have the Eldrazi ones who transform for a cost, and remain that side indefinitely, such as Tangleclaw Werewolf  Flip and Shrill Howler  Flip. Finally, you have the new Daybound / Nightbound style from Crimson Moon, such as Fearful Villager  Flip and Shady Traveler  Flip.

Your challenge is to make a Jund Arlinn Kord  Flip who supports these various types of transformations. She must support all three.

Given she has two sides to work with, it shouldn't be too difficult to accomplish.

Epicurus on

4 years ago

Howling Moon and Arlinn Kord  Flip wanna join this pack. And maybe one copy of Hollowhenge Overlord?

Do you make enough wolf tokens to include Echoing Courage?

Niko9 on Swipe Right Swiftspear

4 years ago

zapyourtumor Those are both great cards, but I don't think they fit in the deck. I'm pretty sure I had a bunch of bolts in originally and took them out over time. Noncreatures in the deck really need to synergize with the creatures or else they will slow down the plan.

Savage Swipe Careless Celebrant Arlinn Kord  Flip and Fumiko the Lowblood all give the deck removal and also create bodies or buffs. Swipe especially, because it will almost always be a one mana and six damage spell, doing four in a fight and then adding +2 to your attacker, albeit all at sorcery speed.

I think you are recommending really awesome stuff here, but I just think that adding utility spells would eventually make it into a different deck. Four bolts would make the creature synergies thinner and I think it would eventually just become a R/G damage aggro deck rather than a pressure in the front and build in the back deck.

And honestly, I like to keep it a little slower than optimal because I'm usually playing with friends and in 60 card multiplayer :)

Coward_Token on Innistrad: Midnight Hunt and Crimson …

4 years ago

huff puff

pwew

So a sneak peek dropped. Do you still want to use this thread?

Show

Coward_Token on Innistrad: Midnight Hunt and Crimson …

4 years ago

Yeah that Hydra card is way worse than the Dragons I've mentioned; it's such a strange choice seeing as it was printed in a plane-unspecific set. Mind you, I'm not super happy about Ulvenwald Hydra either (how big is the forest supposed to be if multiple giant Hydras are slithering around in it?), but at least it's appearance is appropriately uncanny.


All the post-War of the Spark Premier sets have had conflicts between individual planeswalkers so yes, I think we can expect it here too. I think Nahiri will sit this one out since it wasn't that long she was featured, she's already done serious damage to Innistrad, and Zendikar not being in danger anymore means she's probably not prioritizing hurting Sorin much.

With an entire set dedicated to Werewolves, it would be strange if they left out Arlinn Kord  Flip.

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