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legendofa on Card creation challenge
3 minutes ago
Border Skirmishes
Enchantment - Aura
Creatures enchanted player controls have haste and are goaded.
The outer edges of the empire, a land of barbarians, deserters, and exiles, all trying to claim what the perfumed cities refuse them.
Wild. If you want some inspiration, this card is designed for a loosely Roman Empire-based set. Create a card for that idea.
TheoryCrafter on Custom set help
1 hour ago
Crabs, Homarids, Crayfish, Shrimp, Trilobites. IRL, some organisms have been found near vents that give off high amounts of heat at the bottom of the Ocean, so this can justify flavoring them with red. Have a bundling theme like Outlaw only call it Crustacean. And since all the other factions have swamps, it would make for awesome lore about fighting a forever war against an enemy that can get to you, but you can't get to the enemy.
Or replace Grixis with Esper(Vulture looking Aven with a Control/Stax strategy disguised as Group Hug) as the last faction and leave the big bad as a single legendary Grixis creature that can synergize well with spells from any of the other factions.
May you draw well!
sungkwon updated Locke Treasure Hunter low power
1 hour ago
removed Unearth for Blasphemous Act
Need a board clear. Had a game where Unearth sat in my hand all game. Cycling it might have been possible, and Victimize might be worse to keep in, but the reduced restrictions and potential for bigger board impact from Victimize wants me to leave it in
TheoryCrafter on wolfs test
1 hour ago
Yer good! You had Ulrich of the Kallenhorde in the deck and a lotta one of so I was a little thrown off. Thank you for clearing things up.
As for further deck building advice, both CNG_Stream and legendofa handed you some solid advice. As for advising you with what you currently have, My suggestions are these:
-Remove Spidery Grasp, The Chase Is On and Punish the Enemy. The former two cards give you keyword abilities and TCIS gives you a means to draw, however when it comes to creature kill, you already have cards that can cause noncombat damage to blockers and fliers. When your ramp is limited to two land tutors, PtE is more often than not going to take around 5 turns to cast.
-I concur about removing Shed Weakness. You already have plenty of permanents that up your power and/or toughness. If you insist on keeping it, then move it to the sideboard as means of using it on a creature getting damage from creatures with infect or wither.
-Remove Pack Guardian. While it does give you a wolf token, 4 mana and a discarded land is, in my opinion, more of a cost for this deck than Raised by Wolves.
-Move both copies of Kessig Wolf Run back to your mainboard. This will work as a late game trample maker that will give you an option when you're getting blown away by counter spells. Plus, you are very short on lands.
-Speaking of lands, if you make all these cuts, they will keep you at an average mana cost per card of around 2.5 with now 40 spells remaining. This will allow you a 2:1 ratio on spells to land. You'll also have to make changes to your lands to where you have more forests than mountains because your spells lean heavily into green. How I would do it exactly would be a whole wall of text in and of itself. Suffice to say your lands, in my opinion should consist of 12 Forest, 1 Gruul Gate, 2 Kessig Wolf Run, 4 Mountain and 1 The Autonomous Furnace. And this is until you can expand on your collection.
-As for future changes to the deck, Artifact, Enchantment and Graveyard hate are your biggest need. Return to Nature is your best bet, but I wouldn't rule out Fade into Antiquity or Tear Asunder(if you can live without access to the kicker cost). Second biggest is more Ramp. My suggestion is replace the lifegain spells with land tutors. After that it's all about which direction you want to go. If you still want tokens, an eventual investment into any combination of Doubling Season and Primal Vigor should be a consideration.
Well, that's all from me unless you have any questions. Thank you for reading me out and I hope this helps. Happy Hunting!
JoyTheEnbySliverLover on Would card:Maralen of the Mornsong …
2 hours ago
Rhadamanthus Sorry, I was meant to mark it but I got distracted on the day I saw it. That's totally my bad. Thanks for marking it as answered though.
legendofa on Learn the game wrong! Colorless …
2 hours ago
Only the finest cherrypicking and misinterpretation around here.
sungkwon updated Locke Treasure Hunter low power
3 hours ago
removed Sabin, Master Monk and Solemn Simulacrum
added Enterprising Scallywag and Lightning Greaves
Sabin enables things like Gau and Shadow and is repeated discard if cards end up in my hand I'd rather in the graveyard, but just pretty bad. Solemn is too slow.
Scallywag gives treasure and is a pirate for Vaan, and Lightning Greaves provides important Haste for ...
Xalor90 updated I’m Gonna Laugh When I’m …
5 hours ago
General Rework
It’s been a while since I’ve updated this deck, so I made some changes to fit my current play style. I removed a lot of cards in favor of two strategies I have in mind for this deck now: the first is the original purpose of controlling the board through constant board wipes and being able to ...
AkaAkuma on What if I changed Vorosh …
7 hours ago
How do Reyhan and Ishai serve you over Vorosh? I like your little Incubation Druid + Llanowar Reborn synergy, I might try this!
Speaking of creatures that like a graft, you should check Basking Broodscale which can go infinite with every other card...
Perhaps Agonasaur Rex is also a card worth considering. It grants a card, counters and evasion/protection in a pinch, but it also has a little synergy with the likes of Evolution Witness. Rex can be recurred continually, serving as a counter and carddraw manasink.
And perhaps i am mistaken, but i miss a bit of Oomph in the decklist. Any thoughts on Jarad, Golgari Lich Lord (usually 7 mana wincon), The Gitrog, Ravenous Ride (usually 5 mana win next turn) or Blade of Selves (swing with Reyhan, place 6 x 3 counters on anything)?
AkaAkuma on Math Test
7 hours ago
I can always appreciate a Reyhan and Ishai, and even with a primer! Nice.
Since you included a cathars, you should definitely check out Basking Broodscale and Crystalline Crawler.
My personal favorite is The Gitrog, Ravenous Ride with Reyhan lately. It quickly ramps out of control without losing power, even if you eat Reyhan with the frog. And if you can get wild with power, i would also really recommend giving Walking Archive or Giggling Skitterspike a try.
Cheers!
AkaAkuma on Miirym's Horde
7 hours ago
I advise a Temur Battlecrier, Reckless Barbarian and Sneak Attack.
Crivaro on Little Gruul Riding Hood
10 hours ago
Interesting variant for sure, thank you for sharing! =)
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