War Elemental and Chandra's Spitfire are the two main damage dealers. Both creatures receive buffs from opponents taking damage, whether I caused it or not. Soul's Fire is the main win condition, with Fling being a backup. Soul's Fire also doubles War Elemental's counters whenever it is used, setting it up for lethal damage, and a backup Fling. With this combo, you could effectively take out three opponents at once.
Leyline of Punishment was added to counter any life gain or damage prevention that may pop up in multiplayer.
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