The idea for the deck came from a combination of a post for a UG Crush list and my desire to play with Bounty of the Luxa. So I started brewing the week after AKH release, sleeved it up that FNM without testing it all and took it to a mediocre 2-2. However, the deck was really really strong and I felt like I really had something, so I made some adjustments and came to the list I have now. The basic idea of the deck is ramp with mana dorks into fast as possible Bounty of the Luxa on turn 3, then cast Part the Waterveil turn 5 and fog when all else yfails. Managing your Bounty of the Luxa is they key to this deck, planning your plays turns in advance. But there's also ton of other cool things you can do with the deck. The deck is by no means stranded without Bounty, there's plenty of other ramp and card advantage to be had and there's plenty of alt wincons if the Part the Waterveil isn't doing it.

Part the Waterveil - Basically just try and cast it on a Cascading Cataracts, enough said.

Baral's Expertise - Great card, bounce effect that can cast our best card. Similar versions of this deck ran Crush of Tentacles but it doesn't play nice with Bounty.

Walking Ballista - Second best card in the deck. Most commonly a 5/5, I've had it up to a 12/12. Can act as a wrath effect or just can kill your opponent.

Nissa's Renewal - Was Spring\Mind, but I decided Bound and Pull were good enough. Plus, the seven life can act as a fog of sorts, a fog that comes with three lands is ok with me. It's better than I thought it would be.

Pull from Tomorrow - Anyone that's played with this card knows how bananas it is. Playing this on your opponents turn for like 7-10 with fog back up feels real good.

Crush of Tentacles - As stated above, not great with Bounty, but played on the ramp turn of Bounty there's at least a chance you can just recast it. Some times you just need everything off the board. There will be one in the board too.

Nissa, Steward of Elements - Honestly, probably the worse card in the deck. But it's not without it's merits. Can act like a fog because you opponent can't just let it sit there, filters your draws, and can randomly be ramp. Also, as pointed out in the comments, has great interaction with Part by making the land a 11/11 flyer which is awesome.

Sandwurm Convergence - As if I could even make a ramp deck without playing this card. Drop it turn 5 and watch them squirm. It's so good and the wow factor is off the charts. "Hey billy, what do you lose to?" "Sandwurm Convergence..."

Sideboard is in flux, half the time I don't even sideboard. It's kind of a single minded beast. card:World Braker is in there somewhere, as well as Negate, another Convergence, maybe another fog.


Put the previous updates changes into effect. Made a huge difference in my draws, it just kind of smooths everything out. Also added Confiscation Coup to the SB for an energy payoff. A huge problem I'm having is Wayward Servant, the draining completely ignores all of my damage mitigation and I keep losing to WB Zombies. Not sure what I can do for that match-up.


djnewellmit says... #1

I like the build. I'm putting together a different take on the UG ramp build and am looking around for supporting ideas. I really like your combo suggestion of Awaken on Cascading Cataracts; it could be even more bonkers if you Awaken it, then ultimate Nissa to make it a base 5/5 (until end of turn) with 6x +1/+1 counters AND indestructible.

May 11, 2017 9:55 p.m.

Never even thought of that... That would have been extremely relevant in a few games. That evasion would be huge. Thank you very much! In hindsight I'm not sure how I missed the interaction.

May 12, 2017 12:02 a.m.

LCJ38 says... #3

May 12, 2017 12:58 p.m.

DukeSilver_19 says... #4

Kiora, Master of the Depths is still a thing btw...Just saying

May 12, 2017 5:45 p.m.

Kiora isn't a great fit to be honest. It's battling with the Bounty slot, and Bounty is just a better card imo. The +1 is obviously awesome in this list, but putting cards in the yard is absolutely not something I want to be doing. I've been down to 10-20 cards in the library many times and you absolutely want every Waterveil to be castable. Not worth the risk.

May 12, 2017 8:05 p.m.

DukeSilver_19 says... #6

Soulprovider158 Understandable. Let me make a quick list and see if you like it

May 12, 2017 8:26 p.m.

ROUROU says... #7

You know what would fit in this deck like a glove? Hedron Archive. It gives you the ability to ramp + draw xD

May 21, 2017 9:54 p.m.

BioProfDude says... #8

Interesting deck! Jace, Unraveler of Secrets might be good for this deck. Scry and draw, or bounce a creature. He's also pretty fast to ultimate, and that's a true back breaker. Kiora, Master of the Depths might also be good. +1 from me!

May 22, 2017 11:12 a.m.

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Date added 1 month
Last updated 1 month

This deck is Standard legal.

Cards 60
Avg. CMC 3.33
Tokens 5/5 Wurm, 8/8 Octopus
Folders Ramp, kaique, Decks that exist, Interesting decks, Standard, inventory, Standard hype, Ideen, Bug green, Turbo Fog Potential, See all 12
Top rank #5 on 2017-05-21
Views 2944

Revision 5 (1 month ago)

-1 Walking Ballista main
-3 Island main
+4 Servant of the Conduit main
+3 Attune with Aether main
-1 Channeler Initiate main
-3 Forest main
-3 Druid of the Cowl main
+4 Aether Hub main
+1 Walking Ballista side
-3 Verdurous Gearhulk side
+1 Confiscation Coup side
-1 Commencement of Festivities side
+2 Elder Deep-Fiend side

See all