Kill It With Water

Standard NippDip

SCORE: 45 | 30 COMMENTS | 8123 VIEWS | IN 17 FOLDERS


FNM #1 (3-1) —Oct. 15, 2017

Felt very good going into my first Friday Night Magic. The people at my store are very nice and usually play controlling decks or brews, which I was happy to feed on. At first I thought that control would be hard because they have so many removal spells and counters, but Spell Pierce was an all-star and winning die-rolls was my best play. On to the match logs!

Match One vs. UW Approach (2-1):

Game one I was on the draw and got Censored twice, leaving me with no creatures. Game two went much better for me, as I curved out quite nicely and cleaned up the game on turn five! Game three felt bad. My opponent kept a two-lander and never drew another one. It didn't feel good winning like that but a win is a win.

Match Two vs. Four-Color Energy (0-2):

This is from my point of view the worst matchup for the deck. Not only did my opponent land The Scarab God on me, but a Longtusk Cub and Hostage Taker was enough for a quick concession. Game two went even worse for me, I kept a risky hand with no spells, and only three creatures, while my opponent had three removal spells.

Match Three vs. UB Control (2-0):

My opponent didn't seem very aware of what I was doing, as they kept playing straight into my Blossoming Defenses and Spell Pierces. Game two I had a turn four kill hand which was enough to win even through a Fatal Push.

Match Four vs. Four-Color TurboFog (2-1):

This matchup felt very awkward. Not only do Fogs get around protection spells, my opponent was also running zero creatures. Game one I died with eight creatures out and all removal in hand, looking forward to sideboarding. Game two went much better for me, as I beat my opponent down to 8 life before they stabilized, then three concessive Lightning Strikes while my opponent was tapped out got me there. In the final game, we only had three minutes left on the clock going in, and I knew I could win in that time, but my opponent couldn't. I played fast and aggressive and managed to finish it off on the second extra turn after time was called!

Overall I was very happing with the deck, though I may consider taking out the Crash Throughs as not many people at my store play creature heavy decks. If your metagame is loaded with creatures however, I strongly suggest leaving them in.

SharkyBigJaws says... #1

Think you need atleast one River's Rebuke so you can actually guarantee getting in for damage at one point. also your only answer to Fumigate and Bontu's Last Reckoning is spell pierce, it might be worth putting in a two of Heroic Intervention. Finally maybe think about using vehicles as another way to win the game, they count as non creature spells.. Im toying with a few simic builds, the two I think look the best are How About Some Tempo Merfolk? and Simic good stuff? its been rough trying to find a home for Deeproot Champion and Im annoyed because I bought 2 foils of it lmao other than that you have a nice package

September 29, 2017 4:25 p.m.

NippDip says... #2

SharkyBigJaws:

Here are my thoughts on your suggestions:

-River's Rebuke: While this is a good idea and would fit quite nicely in as a finisher, my deck is hoping to win the game around turn five or six, and before then River's Rebuke is stranded in my hand. Also, at the times when I'm looking for one thing to win, it is usually a creature and not a big spell.

-Heroic Intervention: This card has been on my maybe list for some time. It's either playing that or Dive Down in the sideboard, and I think I will probably lean towards Dive Down at the moment, but Heroic Intervention stays in the testing zone.

-Vehicles: Vehicles would provide a nice way of getting in sneaky damage, however, they require creatures to crew, and do nothing on their own. This deck usually only has one to two creatures out, so vehicles wouldn't be very powerful.

Thanks for your suggestions and best of luck with your decks!

September 29, 2017 6 p.m.

Ornge says... #3

pretty good. noticing you're not running anything that will give you 11/11 trample, lifelink, flying, menace,unblockable etc. I would add a few Crash the Ramparts and maybe a River Sneak for early game hits. also: Herald of Secret Streams

October 1, 2017 2:41 p.m.

NippDip says... #4

Ornge:

Crash the Ramparts: This card would be very good in a slightly different kind of deck. My style is not giving my big Deeproot Champion evasion or lifelink, but instead just returning all of my opponent's blockers to their hand.

River Sneak: The problem I see with this card is that I only have 12 other creatures, and I'm usually playing a one drop on turn one. This means the biggest I will ever get my River Sneak to is 3/3, if I'm lucky.

Herald of Secret Streams: This card is much too slow for a deck looking to win on turn four or five or six.

October 2, 2017 7:24 a.m.

backinajiffy says... #5

Just throwing this out there, one cast of River Heralds' Boon is legit 3 counters on your Deeproot Champion at INSTANT speed for TWO mana. If anything, this card should be in your sideboard at the very least.

Other than that the idea is very solid. Keep him alive with everything and eventually swing in. Only issue is if the enemy gets out big guys faster than you can grow him. because of that I'd say either mainboard or sideboard in two copies of Essence Scatter to make sure your opponant doesn't have that opportunity.

October 6, 2017 10:15 a.m.

NippDip says... #6

backinajiffy:

River Heralds' Boon is a very potent card to have in the sideboard and I will certainly consider it. What do you recommend I cut for it, and what matchup does it come in for?

Essence Scatter: This is just not the deck to leave up mana on turn two. If my opponent makes a very big creature, I can just Unsummon it. Thanks for the suggestions.

October 7, 2017 12:17 p.m.

Inverno93 says... #7

Hey dude great deck

Just a question, i want to play a version with Nissa in it instead in the sideboard, what you suggest to remore?

October 9, 2017 11:02 a.m.

NippDip says... #8

Inverno93:

If you want to play Nissa, Steward of Elements in the main deck, I'd advise swapping 3 copies of her in for the 3 Perilous Voyages and putting two Perilous Voyages in the sideboard.

October 9, 2017 12:16 p.m.

Ornge says... #9

Crash the Ramparts might not work, but Larger Than Life might be good

October 11, 2017 4:28 p.m.

Ornge says... #10

as for the rejection of herald, it could be the card that wins you the game on turn 4 - 5. i might not entirely get the idea of the deck, but it seems a shame not to run it

October 11, 2017 4:31 p.m.

NippDip says... #11

Ornge:

Larger Than Life: This one is tricky, on one hand, it is a great way to push through damage, effectively giving +5/+5 to one of my creatures, and trample. On the other hand, I'm spending two mana for it, which sometimes means I can't hold up Blossoming Defense or Unsummon, making the creature I target very vulnerable. I think the chance of me getting blown out by a Fatal Push or some cheap removal overrides the potential of Larger Than Life.

Herald of Secret Streams: One of the problems with this card is if I play it on turn 4, I have no protection of any sort until I untap. In addition, There is only four copies of a creature in this deck that actually has +1/+1 counters on it. So if I play Herald of Secret Streams, they can kill my Deeproot Champion and make it effectively a 4 mana 2/3

October 12, 2017 7:26 a.m.

So I get that you have rejected all the trample cards previously mentioned but I know the perfect trample card for this deck... Crash Through. You get a draw, it's cheap enough to play blossoming defense, and of course it gives one of your monstrous creatures trample.

October 13, 2017 1:20 p.m.

NippDip says... #13

Legendary_penguin_of_death:

Hats off to you! Crash Through seems perfect for my deck. Any suggestion on what to take out? I was thinking 2 would be the best number.

October 13, 2017 2:18 p.m.

Maybe attune with aether. But I don't know your deck as well as you so I think your the best judge. Glad I could be of some help!

October 13, 2017 2:21 p.m.

And yes 2 seems right.

October 13, 2017 2:22 p.m.

Actually probably shock not attune with aether

October 13, 2017 3:10 p.m.

NippDip says... #17

I'm thinking one Opt one Shock as Crash Through does draw a card.

October 13, 2017 4:20 p.m.

Yeah that makes sense

October 13, 2017 5:28 p.m.