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Billy Witch Doctor is back and if Mega Ultra Chicken wasn't enough, this time he's trying to resurrect Craterhoof Behemoth !
Now everyone chant with me..."BEHEMOTH ARISE! ARISE, BEHEMOTH! ARISE!"
I started building this deck using the Frites method to generate tokens and reanimate Craterhoof Behemoth for the big stompy kill. Since then it has been updated for RtR with inspiration from current competitive Standard Reanimator decks.
Suggestions and +1s welcome. :)
Since I play a lot of casual multiplayer it's fun when people see the tokens with no buffs, think nothing of it, then get whacked for lethal damage a couple turns later.
Huntmaster provides 2 bodies for 1 card and 2 life. Sure if I can pull off Pilgrim, Lingering Souls , flashback, dump the Behemoth and reanimate in 4 turns it's lethal damage. But what else is going to give me that small swarm of creatures if I don't pull or dump Lingering Souls ?
4x pilgrim, 3x deathrite, 4x lingering. Thats plenty of bodies. Dig dig and more dig, then flashback lingering souls. If you have the mana you throw out a centaur healer. Then the craterhoof. I think the huntmaster is clogging a turn that could be more active. Don't get me wrong, huntmaster is amazing, I just don't think it fits there.
I'm not denying card:Avacyn's Pilgrim being a good card, but given comparison to Huntmaster I have to look at it this way...
card:Avacyn's Pilgrim - 1 creature. Adds W to my mana pool. Dies to everything.
Huntmaster of the Fells Flip - 2 creatures, 2 life. Chump blocks two 1/1s all day long. Sometimes flips, sometimes doesn't. Survives Golgari Charm , Electrickery , etc. Provides a faster recovery from a board wipe.
Sure I love the opportunity for a 4th turn Craterhoof stompy death, but the truth is that more often than not it's just wishful thinking. I feel that Huntmaster stabilizes my board more in games that are going to run past turn 5.
i run this color option of the deck ( as do many other players) and this is what i use as my main board for creatures
not to many mana dorks to keep the bonfires out from the board, but enough to get you the ramp that you need when u need it ( keep it real, all u need is one so that u can turn 1 mana, mana dork, turn 2 Lingering Souls turn 3 Grisly Salvage / Mulch and turn 4 resurect your behemoth (or other fatty)
i know that youre trying to get the overrun swarm on the guy, but when it boils down to it, thragtusk wins more games then the huntmaster will, just because people dont generally want to kill thragtusk, hunmaster is way to easy to kill and not feel like u waste a spell taking out one dude, and that is why thrag is a better fit in a deck like this. ( and not to mention the reason he is a $25 card)
I originally had Restoration Angel in the deck but outside of maybe extra lifegain it doesn't do a whole lot for me, so I replaced it with Angel of Serenity . Sure I could also blink Craterhoof Behemoth but that'd be unnecessary overkill.
As for Griselbrand , if he comes out and doesn't die quickly he puts this deck into overdrive.
I know Thragtusk is the greatest thing since sliced bread but I haven't had any real issues with Huntmaster. Given my schedule right now my playing time consists of about 95% casual multiplayer/5% competitive play. So for most purposes I find having 2 bodies is better than 1.