This is designed to be a fast yet versatile deck that is standard competitive. This deck does have a turn 4 kill under the right circumstances, though most of the time the combo will probably produce a turn 5 or 6 kill. All of the cards in the deck are relevant / have value, though it only requires 3 cards to pull off said win-con.
Turn 1: Land drop.Turn 2: Land drop /
Kari Zev, Skyship Raider
Turn 3: Land drop / swing with Kari for 3 / play Hanweir GarrisonTurn 4: Full swing for a total of 5 creatures / 7 power on board, play Borrowed Grace to increase power by 10 and achieve the 17 for a kill. So we are assuming no blocks / no creatures dying to removal.
Thalia's Lieutenant is another significant card interaction with Hanweir Garrison and benefits nearly every one of our creatures. Every swing the garrison beefs our lieutenant by 2, and our lieutenant initially benefits our board with the ETB.
Stasis Snare is our current answer to the Saheeli combo, though
Shock
could be put in its place to handle it as well.
These are just a few examples of what the deck can do / its design. It majors on us receiving multiple creatures from one card, then there is a little bit of card draw, hexproof, removal, etc. that should all be pretty straight forward. Some of the revolt triggers are Ragavan (the monkey token), a Selfless Spirit, Evolving Wilds, and clue tokens. There are some obvious upgrades like additional Metallic Mimic's, however I just don't have those cards on hand to put them in as of right now. The sideboard has some various cards that would hopefully make the deck even faster if need be, as well as some removal.