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Lets Start Winning Again - UW Flash *Updated*

Standard Competitive Control Midrange Tempo W/U (Azorius)

SK1LLSHOT


Description

Right now you need a deck that beats:

Here is a deck that beats both.

There is not too much to say, but here are some key points/features:

Summary: This deck has been under the radar, and now with the right balance can be the deck you are looking for to beat the meta. Take it to your FNM, pptq, and Grand Prix and stomp those netdecking no0bs.

if you enjoy this deck smash that upvote, get it to the top so we can put mardu/saheeli in their place

p.s. if you play with this at an event let me know, i will add your experience as an update and will give you credit.

Updates

Comments

jononline22 says... #1

i think revolutionary rebuff in the 75 would be good.

March 14, 2017 1:16 p.m.

SK1LLSHOT says... #2

thanks for the advice. I went for Spell Shrivel over rebuff because it is better longer into the match, but yes that spell can be so clutch. Its high risk high reward. I wanted to keep my list as consistent as possible in this meta, because the top decks just lose to themselves so often right now. Mardu has terrible mana, and 4-C saheeli sometimes just doesn't do much of anything besides cycle and make energy. If we can just curve out a A- game we beat them 75%+ percent of the time. You can beat their nut draw with revolutionary rebuff, but you could also lose to their turn 8 combo if thats the only answer you have.

to summarize, both are great i just went with Spell Shrivel and Disallow in the board for the late game usefulness.

March 14, 2017 1:36 p.m.

Noctem says... #3

I find your lack of 2 drops surprising in a deck that's all about tempo gain. 2x Negate and 2x Dec in stone aren't interesting on turn 2. That means that really, you only have 4 cards in the 34 spells that you basically want to cast. That seems off to me. I also think 26 lands is high in a deck with no card cycling ability.

I think you should look at getting more interesting 2 drops to tempo properly at the start of the game and your land base should be reduced to accommodate that.

March 15, 2017 10:26 a.m.

SK1LLSHOT says... #4

Noctem Great advice. The old deck played Reflector Mage which was a way to get a body on the ground which we no longer have. I have implemented changes based on your comments. what do you think?

  • +3 heart of kiran and +4 Walking ballista

  • -2 skywhaler shot, -2 spell shrivel, -2 Aethersphere H., and -1 island

March 15, 2017 11:22 a.m.

hardhitta71194 says... #5

Disallow? That could be good in here.

Looks dope +1

Oops already in the sideboard.

March 15, 2017 12:02 p.m.

Noctem says... #6

Here's the problem with the changes you made.

Walking ballista isn't very good without the snake to boost the counters. That being said, it is being played on its own in 4 color cat decks. That's mainly to counter mardu vehicles and the mirror. So it's what I would call an "ok" add for this deck. Not very good for tempo but it has specific decks where it can be useful.

Heart is another story though. The crew requirement of 3 power is going to hurt. That essentially means that you have to use 2 creatures almost every time to crew the heart. I think you would be much better served by keeping 4 harvesters and not using hearts at all. 1 crew is much easier to achieve than 3 for this deck as the creature base is currently set up. You do have the emblem from Gideon to help there but not having native 3 power creatures is going to make things complicated to crew it.

I would also suggest, since you're only using 2 colors anyway, that you drop the Hubs and just run more basics.

March 15, 2017 4:18 p.m.

Noctem says... #7

My suggestion in a more broad approach would actually be to add in black into the deck and go for an esper aggro strategy instead.

That would allow you to play Scrapheap Scrounger which is a great recurring threat that can also crew the hearts. If you're interested here's a decklist from SCG Columbus that almost made top 8. It's a solid list to start from and make your own changes as you see fit.

http://mtgtop8.com/event?e=14512&d=287030

March 15, 2017 5:13 p.m.

BioProfDude says... #8

With only 2x Thalia, Heretic Cathar, you're not going to reliably stop the copy cat combo. I suggest a couple of Authority of the Consuls at least in the sideboard. That would get you to 4x of cards to slow down the combo, and that improves the chances of drawing one of them.

Cool deck! Looks like something I would absolutely hate to play against (I hate these U/W flash decks). +1 from me!

March 16, 2017 9:56 a.m.

SK1LLSHOT says... #9

Noctem I love the idea of Walking Ballista , Scrapheap Scrounger, Toolcraft Exemplar, and Heart of Kiran. However, if it turns into an aggro deck, it is no longer a "flash" deck and I really think leaving your opponent on their toes of what you have and what you will do is totally worth slowing the game down a bit, and surgically countering the cards you need to.

I will be posting an esper aggro list soon :) good idea

March 16, 2017 2:48 p.m.

Needs removal.

March 16, 2017 5:36 p.m.

BioProfDude says... #11

To be clear, I love your deck-- I just hate playing against these flash decks because they are so good! :-D

March 16, 2017 6:06 p.m.

SK1LLSHOT says... #12

BioProfDude Walking Ballista and counterspells stop combo too.

March 17, 2017 9:20 a.m.

dizzycriminal says... #13

Looks really good, and not too different in strategy to my own http://tappedout.net/mtg-decks/horses-driving-harvesters/Which has performed well at my last two FNMs.What's your opinion of main decking countermagic over removal spells? It's probably meta dependent, but I find the Spell Queller is enough to keep on top of your opponent and use spot removal for the aggressive threats.

March 20, 2017 6 a.m.

SK1LLSHOT says... #14

dizzycriminal the main deck counters are to stop the seheeli combo, and potentially more important is to protect our spell quellers. Getting their spell is fun and dandy, but if they get their key removal spell back then it was all for nothing many times.

March 20, 2017 10:01 a.m.

I'd definitely run 4 Gideons, but I'd put one in the sideboard and replace it with another Walking Ballista. It's such a good card, especially in this super aggro Standard. Also, wouldn't Disallow just be better than Negate?

March 21, 2017 11:58 p.m.

I also think you should get rid of one Fumigate, one Selfless Spirit, and one Stasis Snare for more counter magic in your side board, such as Disallow. This I suggest mostly for control match ups, which, while it isn't your worse match up, might increase your chances post-sideboard.

March 22, 2017 2:59 a.m.

I also think you should get rid of one Fumigate, one Selfless Spirit, and one Stasis Snare for more counter magic in your side board, such as Disallow. This I suggest mostly for control match ups, which, while it isn't your worse match up, might increase your chances post-sideboard.

March 22, 2017 3 a.m.

Oh, I think your mana base could use some help to. I'm not totally sure what to replace what these with, but definitely put in 4 Spire of Industrys. They're perfect in this deck.

March 22, 2017 3:08 a.m.

SK1LLSHOT says... #19

Brainstrain2424 I do not disagree with you at all. I think your suggestions are 100% sound. I do not think I am wrong either. After my testing I find the Walking Ballista to be good but the power level is just not fast enough to kill the opponent quickly. That's why I, and many other current lists, are running 3 I believe. Gideon is a "must draw" card in many games and is such a strong card I would play 7 mainboard if I could. I am also humble and know that the "hive-mind" of online players have figured out the correct balance of these cards, so looking at top tier mardu lists is our best bet. Neither is wrong, I prefer this build.

Negate > Disallow 95% of the time. We almost never need to counter creatures and the spells that kill/sac/negate our aggressive plays are what we want to stop, as well as vehicles. I throw in a single Stasis Snare so we can answer that random creature if it comes up.

Spire of Industry is for 3 color decks and we splash just a lil for Scrapheap Scrounger. Again depends on who you are looking to beat. If it was a hard control meta i would do the spires to more consistently get scroungers back. However there is so much aggro that I do not want to burn myself, even for 1. Again, ur not wrong just think its a preference.

March 22, 2017 10:30 a.m.

Depends on your meta as well. While aggro is certainly prevalent in my meta, I really have to watch out for control decks, as they can steal games or tournaments out of no where. I can see your reasons for the deck though. I love this decklist, so totally worth an upvote!

March 22, 2017 2:12 p.m.

Noctem says... #21

Needs more removal. -4 Thraben Inspector to make room.

March 22, 2017 4:47 p.m.

Yeah, this deck does need more removal. Since you're splashing in black maybe you want some Fatal Push's and an Anguished Unmaking? Or you could put in Declaration in Stone, but that's very slow at sorcery speed. At the very least, if you don't want more black dependent cards, you could put in more Stasis Snares for instant speed removal. I would personally drop 1 Thalia, Heretic Cathar and one Gideon, Ally of Zendikar for some sort of removal spell.

March 22, 2017 5:28 p.m.

SK1LLSHOT This is basically the same as the current Mardu decks except you splash for Spell Queller/Negate instead of for Unlicensed Disintegration/Shock/Release the Gremlins?

Excluding sideboard differences, this just looks like a mash-up of the previous top deck (UW Flash) and the current top deck (Mardu Ballista/Agro). Same creature base, weaker removal (but more control), and a couple Aethersphere Harvester. Am I missing something?

March 23, 2017 6:22 a.m.

SK1LLSHOT says... #24

pax.wellington yes it is very similar to the best deck in standard, because we play the best aggressive cards. the MAJOR difference is we have many defensive spells and instant speed creatures/spells that keep our opponent from knowing what we are doing. Most of the time you don't even need the spells! Just having 2 or 3 mana up with a blue as one of them makes them hesitate, and that is all we need. This is incredibly important, they want to know exactly when they can and can not go off.

March 24, 2017 9:32 a.m.

SK1LLSHOT ...which is what the previous Standard top deck did (UW Flash), just without the tempo swings from Reflector Mage. Seems very competitive, but definitely some tiny holes.

Some changes I would make (just a few, without changing it too much):

-1 Walking Ballista: Good card but not great here. Mostly used to hinder opponent's strategy than bolster your own.

+1 Torrential Gearhulk: Established bomb and easily castable on 6th turn. Suits your 'Flash' strategy but you would need more Instants.

+1 Anguished Unmaking: Removes whatever you don't counter. Loss of life isn't an issue with Aethersphere Harvester.

-1 Negate: Keep one main, but have one or two extra in the sideboard to use against control/non-creature stuff.

+2 Spell Shrivel: Acts like Spell Queller on curve. Easier to cast than Disallow if you're in 3 or 4 colours. Otherwise just play Disallow.

-2 Heart of Kiran: Possibly just -1 (because Legendary) and only half your creatures can crew it.

-4 Plains/Island: You choose the combination but 12 basics is too many for 3 colours. If you're including , then everything changes.

+4 Aether Hub: To reliably activate Scrapheap Scrounger incase you don't draw Concealed Courtyard. Good for splashing.

Anyway it just seems like you've mashed the two top decks without really balancing your strategy. Right now you're playing mono- splashing (but only for Spell Queller and Negate) and only for Scrapheap Scrounger. You could comfortably include for Shock, Unlicensed Disintegration and 1x Release the Gremlins in the sideboard, and make it a serious disruptive 'Flash' deck that keeps the opponent tentative and hesitant.

I like the idea though. I've been thinking about adapting my current deck to do something like this for a while (less control, more agro/tempo). It runs 4 colours so maybe I'll just write it up and link you. Keep going with this though and post up your results. +1 subbed.

March 24, 2017 11:17 a.m.

SK1LLSHOT says... #26

pax.wellington I agree with most of those changes. I have been playing this a ton and its really doing well. Got 2nd place at 2 FNM events with 10+ ppl. My locals only play top decks like mardu, combo, and marvel so its a great test environment. I live with roommates who play magic everyday as well so I get tons of testing in. This deck goes longer than most so Spell Shrivel has proved to be dead a lot more than i expected. I too had 2 in the main. Also Negate is the single best card against the meta. Cant even take the space to list everything it hits that is relevant. Im keeping 3.

I think I could add Torrential Gearhulk(s) and instants, but taking anything out is hard to do. Heart of Kiran is so nice to have too, and rarely do you draw 2 or even 3. If you do, the first one probably got killed and its such a powerful turn 2 its worth the slight risk I think.

Thanks again always appreciate your input, you know what you're doing. Can't wait to see your list ill definitely check it out and thumbs up :)

March 24, 2017 11:39 a.m.

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Compare to inventory
Date added 1 week
Last updated 18 hours
Legality

This deck is Standard legal.

Cards 60
Avg. CMC 2.31
Tokens Gideon, Clue, 2/2 Knight Ally
Folders 2017, Standard, Decks, Decks, Decks to Try, Interesting, This looks good!, Standart Aether, Standard, Angel, See all 17
Top rank #1 on 2017-03-22
Views 2727

Revision 7 (18 hours ago)

+1 Stasis Snare main
-2 Aethersphere Harvester main
+1 Archangel Avacyn  Flip main

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