Icy Tides ($40)

Standard Snow_Lynx

SCORE: 109 | 192 COMMENTS | 24599 VIEWS | IN 99 FOLDERS


Changes in the deck - 3 —June 9, 2016

  1. Brought 3 Shorecrasher Elemental into the SideDeck. Why? Because we need a different plan for game 2. Thing in the Ice  Flip is too slow agaisnt control decks (specially mirror or blue prison), so we need something that can swing for big damage and be cheap to cast. The elemental can swing for 5 every turn if there are no blockers. Plus, it's also amazing against Aggro. So game 2 we can side out Rise from the Tides and play him instead. It will lower our curve and bring an extra 3/3 blocker that can become a 0/6 or a 5/1 according to the mana we have to spare!

  2. Put some Dispel and some Negate back again. We need it against other blue decks.

TheLegendz says... #1

But why you use Artificer's Epiphany You know we are not controlling any artifact here, And thanks for the changelog. I really like this deck, I will use this deck for my local FNM

June 6, 2016 12:47 a.m.

Maybe you should get a clue dude! No seriously the clue tokens created by trail of evidence are artifacts. I am working on a build that uses the trail and the red grid enchantment that lets me tap 2 untapped artifacts i control and deal 1 damage. The goal is to counter,burn,bounce anything and tap a million clues for 500,000 damage

June 6, 2016 1:25 a.m.

Snow_Lynx says... #3

TheLegendz, with Trail of Evidence we can generate artifacts easily (clues are artifacts). Besides, discarding a card isn't all that bad for us - we want to build a graveyard! And 3 mana is a good cost, fits well since we have plenty of 2 mana spells (Thing in the Ice  Flip, Anticipate and Grip of the Roil with surge), so we can play 2 spells on turn 5 easily.

I still need to test the deck with Trail of Evidence, though, so please let me know how you are playing with the deck - and if it's magic online or table magic that you are playing. Im gonna buy a MTGO account just to test this deck, I think. Just playing fridays is kinda testing on my patience.

June 6, 2016 4:46 a.m.

I have been in the same boat myself before bud. Sorry I don't have the cards to rebuild this and test it myself. I do however have a solution to your lack of ability to play. First and the more expensive is to try and find the theros hydra, horde, and god mini game decks. The hydra is like $20 on amazon the other 2 are $10 and your lgs may even have some laying around. They come with rules but basically you play against them by yourself, and if you can beat them your deck should fair pretty well. I like them a lot, but for a harder challenge and cheaper way I have an alternate solution. Awhilr back wizards published an article where some guys took like 60 zombie tokens a bunch of zombies that boost other zombies and then ridiculous cards like barter in blood in garruks wake etc. And made the game up where you get three turns to set up, and after the third turn you reveal cards from the top of the deck until you reveal a non token. They all hit play in unison, including the non token, and they all have haste much attack each turn if able. The deck "lost" when all the zombies had been killed, and the deck had no more cards to play. If the deck would lose life or take damage it mills a card for each life lost. It is fun to play against but it is more for multiple people to play against everyone shares a life total of 20 per player etc. To modify this to improve my decks for playtesting I take 5 1/1 tokens 5 2/2 tokens 5 3/3 tokens 5 4/4 tokens and 5/5 tokens and then add in 10 removal spells and 1 of each of the archetypes and follow the same rules as above except you get three turns and then everytime it is the decks turn it flips 3 cards and plays them. Now I played it where you could counter anything the deck played or if a creature the deck controls get unsummoned it dies. I also played in such a way that if one of my creatures was to get hit with murder, I would pick the best one. This way you at least get a feel for how your deck really plays, and how it can handle super aggresive build(dont forget the deck could flip 5/5s turn 3) dont know if this will help you at all, but I know it did wonders for me in play testing.

June 6, 2016 6:25 a.m.

Snow_Lynx says... #5

Hyperalgialysis, sorry, I pretty much didn't understand anything you said... did you really post in the right place? I tried to understand, but failed...

Anyways, there's another proposition I want to try in the deck - to change 4 Clash of Wills to 4 Calculated Dismissal. The reason is simple - I need the Scry. This deck is all about setting the right combo pieces and using magics. I always lose when Im either flooded with lands or don't get to draw any. The draw cards and the scry are very much needed to "filter" our luck and to get our main conditions going. Either way, Clash of Wills is terrible late game, just as Calculated Dismissal, but the second we can at least use for the Scry and to use up some of their mana.

Also, I'm VERY set on using a 4th Thing in the Ice  Flip. That card is pretty much our only way to win against monowhite humans. I've played against one in the FNM and WTF, they are SO FAST! They can kill me by the 4th turn or so if I don't have Thing in the Ice  Flip in play. If I have, however, their chances to win drop dramatically!

June 6, 2016 7:10 a.m. Edited.

Seems like it might work well for you. As I always say try it and if it doesnt work, no biggie. Yeah I did post in the right place. You said you only get to play fridays. The post above outlined a way for you to test your decks at home and see if they will handle well. In the long long ago there was a list that was something like this. You need to practice your deck and cant play with anyone right now? No problem, take 10 of each land and shuffle and set across from you. Each land had a corresponding action, islands were a 2/2 flier, mountains were lighting bolts etc. The idea was that you could test your deck without needing an opponent. This was a long long time ago(5th edition I think) but it helped when you were deck building as you got to see how long it took to get your opponent to 0 experiencing resistance. The way I wrote above was to use tokens instead and "play" against them to accomplish the same goal. The theros decks were designed for this, they were called battle the horde, defeat a god, and something hydra. Basically it is like playing against an opponent, but the deck kind of plays itself. Look up battle the horde on youtube and you will see what I mean. Anyway, you dont have to buy them if you have tokens laying around you can just make your own. I may not be explaining what I am talking about well enough, but if you youtube the horde, I think you will get the idea. Before I take a deck to fnm, I make sure I can consistently beat the horde and the defeat a god decks, as it helps me see wether or not my deck can handle well, and what I may want to include in my sideboard. I also try and make it fight the token deck I described, but I dont think I explained it very well. If I can find the article again I will post it, I had it bookmarked but wizards took the page down.

June 6, 2016 7:38 a.m.

Snow_Lynx says... #7

Hyperalgialysis, ah, I see. I never heard of this kind of playtesting... seems interesting, Im willing to look into it.

On a side note, a brainless tides deck is doing well on some GPs with Hydrolash in the MD. As I thought about it, the card beats Grip of the Roil because it can be cast without a target AND is better against fast aggro decks to buy me a turn to use Engulf the Shore. The fact it can draw a card anytime with no target needed makes it better than Grip, so Im taking Grip out of the MD and putting Hydrolash in.

June 6, 2016 7:44 a.m.

That will be very good. I completly forgot about hydrolash and I am kind of ashamed one of my favorite cards is ego erasure for a similar reason. Anyway I did a search for the crazy token thing I was talking about and found this

http://www.quietspeculation.com/2011/09/horde-magic-a-new-way-to-play-magic-and-survive-zombie-invasions/

Now this was modified heavily by my play group, and is very very hard to play against on your own(ours was a bit overpowered running 6 in garruks wake) but you will see the idea. Anyway take and try and modify it to fit against a single player(45 cards and flipping 3 a turn is a good balance in my opinion) and see how it goes.

June 6, 2016 7:51 a.m.

TheLegendz says... #9

Where will you get artifact if you took out Trail of Evidence?

June 6, 2016 10:29 a.m.

Snow_Lynx says... #10

TheLegendz, I won't game 1. Just filtering 2 cards and discarding one isn't very bad for 3 instant-mana.

Game 2, if Im facing a heavy control deck and I side in Trail of Evidence, then I can draw even more cards.

Remember, the idea is for us to use AS MANY INSTANT/SORCERIES as possible, and as fast as we can! We gotta build us a graveyard full of them to make more zombies! Therefore, Artificer's Epiphany is cheap and may get us one card in the hand and possibly one or two (if you count the card itself) instant/sorcery in our graveyard. Win/Win.

Also, if fighting aggro decks, I probably won't even have the chance to play heavy draw cards. So it's 3 mana is good enough for both matches. If you think counters will help you more than draw on the aggro match-up, you can cut them. It's up to your discernment.

June 6, 2016 10:47 a.m.

TheLegendz says... #11

Well,, Then Why you add more Thing in the Ice  Flip? Its can be easly controled if opponent deck is control deck with Immolating Glare, Stasis Snare, Isolation Zone or other like that. You know this deck is very unique and very fun to be played. I have this deck and i played this deck againist all my friend. The problem is im still getting lose if i beat an aggro deck, They have many instant or soccery that only needs 1 or 2 manacost. I mean we cant always counter their instant or soccery with Void or Scatter. And the second problem is if the creatures are casted and already on the battlefield. I will get lose if they still dealing damage to player. Specially the hexproof one, My big problem is the creatures that has hexproof or "It cant be countered" Nice one for the Hydrolash, Im getting trouble with Grip of the Roil because i need a target and if the target was hexproof, My grip is very useless. And more practicing will give me more experience so keep updating this deck, You know i always check this deck daily :) Nice deck, I really love this deck because my friends hate it :D

June 6, 2016 11:09 a.m.

Snow_Lynx says... #12

TheLegendz, I keep updating exactly because I find some flaws and I want to make it the most versatile I can.

Hydrolash will help you a lot against those pesky hexproof creatures. I added Thing in the Ice  Flip because there are many decks in standard that have MANY creatures and very few (or none) removal spells. Some red deck wins and monowhite weenies (humans), they can kill you in turn 4. The ONLY way this deck can defeat them Game 1 is if we drop Thing in the Ice  Flip to block and then use our spells to flip it, making it a 7/8 that sends all their creatures back to their hands.

I personally don't see people using Immolating Glare or Isolation Zone, only Stasis Snare. But remember:

  1. You have counters to those removal spells
  2. If they use those removal spells, they aren't hyper-aggro decks - so you can take it easy and try to win with Rise from the Tides. Thing in the Ice  Flip is your plan B - it is only Plan A against super-fast decks.

  3. Try to use Welcome to the Fold if you face aggro, I have a hint it might be very useful.

June 6, 2016 11:18 a.m. Edited.

Snow_Lynx says... #13

TheLegendz, one more thing - you can use Displacement Wave and Crush of Tentacles in the sideboard if your opponents are using too many hexproof creatures, instead of using Adverse Conditions and Send to Sleep.

The spells on the main deck now - Hydrolash and Engulf the Shore are also good agaisnt them.

June 6, 2016 11:34 a.m.

TheLegendz says... #14

How many Welcome to the Fold, Displacement Wave, Crush of Tentacles should i use? Thanks for your reply, I will try to beat againist hexproof soon, I want to use this deck for my local fnm, And next question, How if the planswalkers are on battlefield? You cant attack it if you have no zombies or if you have no creature, You cant return it with engulf or tap it, You just can counter it before enter the battlefield, I beat my friend deck (planswalker deck) with this deck and im getting a little bit problem. First game i won it with 24 zombies :D

June 6, 2016 6:07 p.m.

Snow_Lynx says... #15

TheLegendz, haha, very nice. How many you should use? Only 2 Crush of Tentacles. Perhaps 3-4 Displacement Wave, but I don't like the spell very much... since you can only use in your turn, and it affects your zombies and thing...

Welcome to the Fold, howver, is great, but you need to watch out if the person you are playing against has a lot of 2-toughness creatures.

Btw, I just started playing MTGO and won against a green/red-ramp deck using Awoken Horror  Flip twice, on games 2 and 3 (game one I didnt get it turn 2 and he cast a chandra after I used my zombies).

I sided out 4 Engulf the Shore and 4 Clash of Wills for 4 Send to Sleep and 4 Invasive Surgery (since he used Explosive Vegetation and Nissa's Renewal). Worked very well, even by facing a World Breaker (which I countered btw!) and a Tireless Tracker (which I Send to Sleep).

Btw Send to Sleep is awesome, it does not need any target and is 2 mana!

June 6, 2016 7:05 p.m. Edited.

TheLegendz says... #16

Snow_Lynx Well, Can you describe the Maybeboard? Looks like Jace's Sanctum is good for this deck, That Send to Sleep is good for aggro because we can delay it for 2 manacost :D

June 6, 2016 10:55 p.m.

Snow_Lynx says... #17

Maybeboard is just some ideas I have... I like Jace's Sanctum but it is terribly slow. It might be a bit better than Trail of Evidence, depends on the match-up I guess.

Prism Ring is seeing some play in another monoblue deck that is doing quite well at GPs - "Monoblue Prison". The prism does quite a good work on delaying our deaths, specially in multiples.

Here's the link to his deck: http://magic.wizards.com/en/events/coverage/gpman16/mono-blue-prison-with-martin-muller-2016-05-28

But beware, it's a combo deck, it's not exactly like our deck.

June 6, 2016 10:59 p.m.

TheLegendz says... #18

So, Should i use that Prism Ring? Its 1 mana cost and maybe good for monoblue deck like this, i saw the prison deck. And its very different. You know our win-con is Rise from the Tides and Thing in the Ice  Flip here. And maybe that Prism Ring is good for late game.

June 6, 2016 11:17 p.m.

Snow_Lynx says... #19

Maybe. It can certainly work with Artificer's Epiphany, so if you wish to give it a try, please tell me how it went!

Btw, I won 2 more games in MTGO, only losing to a werewolves green/red deck that started game 3 with perfect aggro hand (and I didn't draw any win-con).

I fought with a mirror-like deck (the brain in a jar one), and I won easily 2-0.

June 6, 2016 11:25 p.m.

TheLegendz says... #20

Snow_Lynx what should i replace for Prism Ring? I will send you a report after i test it. Well so our weakness is fast aggro that can kill us in turn 3 like werewolf, prowess, or vampire. Am i right? Need a changes to beat that aggro :D

June 7, 2016 12:03 a.m.

TheLegendz says... #21

Snow_Lynx How did you play in MTGO? Is that free or we should pay?

June 7, 2016 12:15 a.m.

Snow_Lynx says... #22

TheLegendz. it is paid, but it's not all that expensive... I think...

Anyways, I just got whooped by that combo deck <_<

If we dont get good counters in place, it's very hard to win against them >.<

June 7, 2016 2:32 a.m.

Ok, was reading the posts and I may be able to offer something in the way of dealing with aggro. Sidisi faithful and qarsi deciever. This does take away from some slots for instants and sorceries, but just using them isnt really getting the job done against this match up anyway. Try tossing in a couple, couldnt hurt.

June 7, 2016 2:46 a.m.

TheLegendz says... #24

I just tested with my friends Hexproof deck, I got lost because my Thing in the Ice  Flip was exiled with Stasis Snare. And I got lost because that Gaea's Revenge which cant be countered and that abilities was very strong againist non-green spells. The only one hope is that zombies

June 7, 2016 3 a.m.

Snow_Lynx says... #25

TheLegendz, yes, there's no way to divert Gaea's Revenge if you don't have Awoken Horror  Flip or a team of zombies in play... sadly, the card is just too good against blue.

What you CAN do is use stuff like Oblivion Sower or Sphinx of the Final Word to block the guy. However, if they exile/removal your creature, then you can only use the zombie way, there are no other tricks to it.

Remember, disruptive aggro is probably the worst match-up agaisnt control. There's not much you can do but try another deck. Maybe Red deck wins?

June 7, 2016 4:36 a.m.