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Instant (6)

Enchantment (2)


This deck is focused on getting Dynavolt Tower with Trophy Mage on turn three and then control for the rest of the game until you can burn them out. There are a couple of other cards that can be used as finishers, like Enigma Drake and Bloodwater Entity. With Baral and Primal Amulet you can cast more spells to build up more energy for Dynavolt Tower. Once Primal Amulet flips to Primal Wellspring you can generate 10 energy with all three Dynavolt Towers out and one Glimmer of Genius, that gives you two uses for Dynavolt Tower. Since the tower gives you the ability to either burn your opponent's creatures or just burn them directly. If you have any suggestions please comment them, I'd love to try to make this deck as competitive as possible and deal with really annoying top tier decks.

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Date added 7 years
Last updated 7 years
Exclude colors WBG
Legality

This deck is not Standard legal.

Rarity (main - side)

0 - 2 Mythic Rares

12 - 4 Rares

22 - 6 Uncommons

11 - 3 Commons

Cards 60
Avg. CMC 2.55
Tokens Energy Reserve, Thopter 1/1 C
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