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Enchantment (3)

Artifact (1)

Creature (4)


Unleash the hidden power of Rally the Ancestors in this combo/midrange homebrew deck.
This deck was designed for the Rogue Master Brewer Competition
Link for Rogue Master Brewer Competition: http://roguedeckbuilder.com/rogue-master-brewer-2-rally-ancestors/

DESCRIPTION:
Show Combo

KEY CARDS
Rally the Ancestors: Cornerstone of the deck. Reanimate your whole graveyard for just 4 Mana on your turn, or on your opponent's for blockers.

Spark Elemental : Scare those meta decks early on! The perfect start, and can be pitched with Faithless Looting for a reanimation target. They sac at end of turn, so the Rally wont exile them. That means... you can Rally again and again!

Hellspark Elemental : Similar to Spark Elemental . This one can also reanimate itself for that last push of damage.

Silence and Path to Exile: Our (sorta) control/stall package. Drag the game on while filling up the grave to get ready for that big Rally.

Wall of Omens: Draw a card + stall = value. After being reanimated, it can find you an extra card to keep the Rallys comin'.

Faithless Looting: This is probably one of my favorite red cards. It allows you to dump your Elementals and look for a Rally, preparing for that important turn 4. Flashback is also helpful.

Goblin Lore and Burning Inquiry: These can look for Rallys or Elementals while filling up the grave quickly. Also,

Burning Inquiry is a great disrupter for early game, especially vs combo.

Noxious Revival and Codex Shredder: After playtesting with Shredder, I found it was really great. It mills, and can return the Rally the Ancestors that were discarded. Revival is also helps get back stuff you need that you milled (Rallys, Silence, Path to Exile, etc.)

Heartlash Cinder : while this one is a good finisher, I found it pretty lackluster so reduced it to a 1-of. It can usually swing for 4-5, but doesn't die by itself and so it can be reanimated multiple times.

Show Strategy

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2-1 Against Modern Slivers. Game 1 on the draw, got turn 1 Faithless Looting pitching 2 elementals into turn 2 Double Faithless looting dropping an elemental and a Heartlash Cinder. Turn 3 Flashbacked Looting and just dropped a land and a Wall of Omens. Turn 4, was hit down to 12 or so after blocks from assorted slivers. Went off on my turn, reanimating 3 Elementals and a Cinder for 3+3+3+5 = 13 Damage. Got an extra card off of Wall of Omens. Opponent hit me down to 3 using Muscle Sliver and other pumping slivers. On the following turn (turn 5), I reanimated 2 Hellspark Elementals and Lightning Bolted for lethal. SIDEBOARDING: +2 Slagstorm, +2 Blood Moon, -1 Codex Shredder, -2 Burning Inquiry, -1 Heartlash Cinder. Game 2: couldn't find Faithless Looting or Rally the Ancestors. Lost real quick. SIDEBOARDING: No changes.
Game 3: Got off to a slow start, but stabilized via Slagstorm. Late game Blood Moon shut down the opponent's manabase. Wall of Omens stalled so that I could just hardcast and reanimate Hell's Thunder and Hellspark Elemental to slowly grind away at my opponent's life total. A timely Faithless Looting pitched lands and helped my find a Lightning Bolt to end the game.

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Date added 9 years
Last updated 9 years
Key combos
Legality

This deck is not Modern legal.

Rarity (main - side)

23 - 7 Rares

19 - 8 Uncommons

9 - 0 Commons

Cards 60
Avg. CMC 1.47
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